Pokédex › Abilities

POKEONE ABILITIES

233 match
Adaptability →
This Pokemons moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5, which corresponds to a 33% bonus on all STAB attacks.
ATK +33.3%SPA +33.3%
Aerilate →
This Pokemons Normal-type moves become Flying type and have 1.2x power.
ATK +20%SPA +20%
Aftermath →
If this Pokemon is KOed with a contact move, that moves user loses 1/4 its max HP.
Air Lock →
While this Pokemon is active, the effects of weather conditions are disabled.
Analytic →
This Pokemons attacks have 1.3x power if it is the last to move in a turn.
ATK +30%SPA +30%
Anger Point →
The Pokemon is angered when it takes a critical hit, and that maxes it Attack stat.
ATK +300%
Anticipation →
The Pokémon can sense an opposing Pokémons dangerous moves.
Arena Trap →
Prevents opposing Pokémon from fleeing.
Aroma Veil →
Protects user and allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Aura Break →
While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
Bad Dreams →
Causes adjacent opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
Battery →
This Pokemons allies have the power of their special attacks multiplied by 1.3.
SPA +30%
Battle Armor →
Hard armor protects the Pokémon from critical hits.
Battle Bond →
If this Pokemon is a Greninja, it transforms into Ash-Greninja after knocking out a Pokemon. As Ash-Greninja, its Water Shuriken has 20 base power and always hits 3 times.
Beast Boost →
This Pokemons highest stat is raised by 1 if it attacks and KOes another Pokemon.
Berserk →
Boost the Pokémons Sp. Atk stat when it takes a hit that causes its HP to become half or less.
SPA +50%
Big Pecks →
Protects the Pokémon from Defensive-lowering effects.
Blaze →
At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Fire attacks.
ATK +50%SPA +50%
Bulletproof →
This Pokemon is immune to bullet moves.
Cheek Pouch →
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berrys effect.
Chlorophyll →
As long as the weather is sunny, the Pokémons speed stat doubles.
SPE +100%
Clear Body →
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine →
Eliminates the effects of weather.
Color Change →
This Pokemons type changes to the type of a move its hit by, unless it has the type.
Comatose →
This Pokemon cannot be statused, and is considered to be asleep.
Competitive →
Boosts the Sp. Atk stat sharply when a stat is lowered.
SPA +100%
Compound Eyes →
This Pokemons moves have their accuracy multiplied by 1.3.
Contrary →
Makes stat changes have an opposite effect.
Corrosion →
This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Cursed Body →
May disable a move used on the Pokémon.
Cute Charm →
There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.
Damp →
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Dancer →
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura →
While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Dazzling →
While this Pokemon is active, priority moves from opposing Pokemon targeted at allies are prevented from having an effect.
Defeatist →
Halves the Pokémons Attack and Sp. Atk stats when its HP becomes half or less.
ATK -50%SPA -50%
Defiant →
Boosts the Pokémons Attack stat sharply when its stats are lowered.
ATK +100%
Delta Stream →
On switch-in, the weather becomes Delta Stream, which removes the weaknesses of the Flying type from Flying-type Pokemon.
Desolate Land →
On switch-in, the weather becomes Desolate Land, which includes all the effects of Sunny Day and prevents damaging Water-type moves from executing.
Disguise →
First hit deals 0 damage, breaks disguise.
Download →
On switch-in, this Pokemons Attack or Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon.
ATK +50%SPA +50%
Drizzle →
The Pokémon makes it rain when it enters a battle.
Drought →
On switch-in, this Pokemon summons Sunny Day.
Dry Skin →
Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
Early Bird →
This Pokemons sleep counter drops by 2 instead of 1.
Effect Spore →
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge →
On switch-in, this Pokemon summons Electric Terrain.
Emergency Exit →
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura →
While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Filter →
Filter reduces damage from supereffective moves by 25% (regardless of the effectiveness multiplier).
Flame Body →
30% chance a Pokemon making contact with this Pokemon will be burned.
Flare Boost →
While the Pokémon with this Ability is burned, the power of its special moves is increased by 50%.
SPA +50%
Flash Fire →
This Pokemons Fire attacks do 1.5x damage if hit by one Fire move. Also has Fire immunity.
ATK +50%SPA +50%
Flower Gift →
Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
ATK +50%SPD +50%
Flower Veil →
Grass-type Pokemon on this Pokemons side cannot have their stat stages lowered by other Pokemon or have a non-volatile status condition inflicted on them by other Pokemon.
Fluffy →
This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Forecast →
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn →
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard →
Friend Guard reduces the damage done to allies by 25%. It does not reduce the damage dealt by moves that deal direct damage.
Frisk →
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Full Metal Body →
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fur Coat →
Fur Coat doubles the Defense stat of the Pokémon with this Ability.
DEF +100%
Gale Wings →
Gives priority to Flying-type moves when the Pokémon's HP is full.
Galvanize →
This Pokemons Normal-type moves become Electric type and have 1.2x power.
ATK +20%SPA +20%
Gluttony →
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Gooey →
Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt →
Boosts the Pokémons Defense stat in Grassy Terrain.
DEF +50%
Grassy Surge →
On switch-in, this Pokemon summons Grassy Terrain.
Guts →
While a Pokémon with this Ability has a status condition, its Attack is increased by 50%. Additionally, a Pokémon with this Ability does not lose Attack due to burn.
ATK +50%
Harvest →
May create another Berry after one is used.
Healer →
30% chance this Pokemons ally has its non-volatile status condition cured at the end of each turn.
Heatproof →
The power of Fire-type attacks against this Pokemon is halved, burn damage halved.
DEF +100%SPD +100%
Heavy Metal →
Doubles the Pokémon's weight.
Honey Gather →
The Pokémon may gather Honey after a battle. Honey Gather has no effect during battle.
Huge Power →
Huge Power doubles the Attack stat of the Pokémon with this Ability.
ATK +100%
Hustle →
Boosts the Attack stat, but lowers accuracy.
ATK +50%
Hydration →
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hyper Cutter →
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Ice Body →
If Hail is active, this Pokemon heals 1/16 of its max HP each turn, immunity to Hail.
Illuminate →
No competitive use.
Illusion →
Comes out disguised as the Pokémon in the party's last spot.
Immunity →
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Imposter →
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If there is no Pokemon at that position, this Pokemon does not Transform.
Infiltrator →
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Innards Out →
If this Pokemon is KOed with a move, that moves user loses an equal amount of HP.
Inner Focus →
This Pokemon cannot flinch.
Insomnia →
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate →
On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage. Pokemon behind a substitute are immune.
Iron Barbs →
Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down.
Iron Fist →
This Pokemons punch-based attacks have their power multiplied by 1.2.
ATK +20%SPA +20%
Justified →
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
ATK +50%
Keen Eye →
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
Klutz →
The Pokémon can't use any held items.
Leaf Guard →
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Levitate →
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Light Metal →
This Pokemons weight is halved.
Lightning Rod →
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1. Also has Electric immunity.
SPA +50%
Limber →
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze →
This Pokemon damages those draining HP from it for as much as they would heal.
Liquid Voice →
All sound-based moves become Water-type moves.
Long Reach →
The Pokémon uses its moves without making contact with the target.
Magic Bounce →
Reflects status moves, instead of getting hit by them.
Magic Guard →
This Pokemon can only be damaged by direct attacks.
Magician →
The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor →
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Magnet Pull →
Prevents Steel-type Pokémon from escaping using its magnetic force.
Marvel Scale →
The Pokémons marvelous scales boost the Defense stat if it has a status condition.
DEF +50%
Mega Launcher →
Powers up aura and pulse moves.
ATK +50%SPA +50%
Merciless →
The Pokémon's attacks become critical hits if the target is poisoned.
Minus →
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Misty Surge →
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker →
Moves can be used on the target regardless of its Abilities.
Moody →
This Pokemon has a random stat raised by 2 stages and another stat lowered by 1 stage at the end of each turn.
Motor Drive →
Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
SPE +50%
Moxie →
This Pokemons Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Multiscale →
Reduces the amount of damage the Pokémon takes when its HP is full.
DEF +100%SPD +100%
Multitype →
Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Mummy →
Contact with the Pokémon changes the attacker's Ability to Mummy.
Natural Cure →
This Pokemon has its non-volatile status condition cured when it switches out.
Neuroforce →
Powers up moves that are super effective.
ATK +25%SPA +25%
No Guard →
Every move used by or against this Pokemon will always hit.
Normalize →
This Pokemons moves are changed to be Normal type and have 1.2x power.
ATK +20%SPA +20%
Oblivious →
This Pokemon cannot be infatuated or taunted.
Overcoat →
This Pokemon is immune to powder moves, Sandstorm or Hail damage, Effect Spore.
Overgrow →
At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Grass attacks.
ATK +50%SPA +50%
Own Tempo →
This Pokemon cannot be confused.
Parental Bond →
This Pokemons damaging moves hit twice. The second hit has its damage quartered.
Pickpocket →
If this Pokemon has no item and is hit by a contact move, it steals the attackers item.
Pickup →
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate →
This Pokemons Normal-type moves become Fairy type and have 1.2x power.
ATK +20%SPA +20%
Plus →
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Poison Heal →
If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
Poison Point →
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Poison Touch →
This Pokemons contact moves have a 30% chance of poisoning.
Power Construct →
If this Pokemon is a Zygarde in its 10% or 50% Forme, it changes to Complete Forme when it has 1/2 or less of its maximum HP at the end of the turn.
Power of Alchemy →
This Pokemon copies the Ability of an ally that faints.
Prankster →
Gives priority to a status move.
Pressure →
If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
Primordial Sea →
The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor →
Reduces the power of supereffective attacks taken.
DEF +33.3%SPD +33.3%
Protean →
Changes the Pokémon's type to the type of the move it's about to use.
Psychic Surge →
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power →
Using its pure power, the Pokémon doubles its Attack stat.
ATK +100%
Queenly Majesty →
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Feet →
Boosts the Speed stat if the Pokémon has a status condition.
SPE +50%
Rain Dish →
The Pokémon gradually regains HP in rain.
Rattled →
This Pokemons Speed is raised by 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
SPE +50%
Receiver →
The Pokémon copies the Ability of a defeated ally.
Reckless →
This Pokemons attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle.
ATK +20%SPA +20%
Refrigerate →
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
ATK +20%SPA +20%
Regenerator →
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Rivalry →
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
ATK +25%SPA +25%
RKS System →
If this Pokemon is a Silvally, its type changes to match its held Memory.
Rock Head →
Protects the Pokémon from recoil damage.
Rough Skin →
This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away →
Enables a sure getaway from wild Pokémon.
Sand Force →
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
ATK +30%SPA +30%
Sand Rush →
Boosts the Pokémons Speed stat in a sandstorm.
SPE +100%
Sand Stream →
The Pokémon summons a sandstorm when it enters a battle.
Sand Veil →
Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper →
Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
ATK +50%
Schooling →
If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
Scrappy →
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Serene Grace →
This Pokemon's moves have their secondary effect chance doubled.
Shadow Shield →
Reduces the amount of damage the Pokémon takes while its HP is full.
DEF +100%SPD +100%
Shadow Tag →
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Shed Skin →
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Sheer Force →
Removes additional effects to increase the power of moves when attacking.
ATK +30%SPA +30%
Shell Armor →
A hard shell protects the Pokémon from critical hits.
Shield Dust →
This Pokémon's dust blocks the additional effects of attacks taken.
Shields Down →
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Simple →
The stat changes the Pokémon receives are doubled.
Skill Link →
Maximizes the number of times multi-strike moves hit.
Slow Start →
For five turns, the Pokémons Attack and Speed stats are halved.
ATK -50%SPE -50%
Slush Rush →
Boosts the Pokémons Speed stat in a hailstorm.
SPE +100%
Sniper →
Powers up moves if they become critical hits when attacking.
ATK +50%SPA +50%
Snow Cloak →
Boosts evasion in a hailstorm.
Snow Warning →
On switch-in, this Pokemon summons Hail.
Solar Power →
Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
SPA +50%
Solid Rock →
Solid Rock reduces damage from supereffective moves by ¼ (regardless of the effectiveness multiplier).
DEF +33.3%SPD +33.3%
Soul-Heart →
Boosts its Sp. Atk stat every time a Pokémon faints.
SPA +50%
Soundproof →
This Pokemon is immune to sound-based moves, including Heal Bell.
Speed Boost →
Its Speed stat is boosted every turn.
SPE +50%
Stakeout →
This Pokemons attacking stat is doubled against a target that switched in this turn.
ATK +100%SPA +100%
Stall →
The Pokémon moves after all other Pokémon do.
Stamina →
Boosts the Defense stat when hit by an attack.
DEF +50%
Stance Change →
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
Static →
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast →
Steadfast increases the users Speed stat by one stage when flinched.
SPE +50%
Steelworker →
Powers up Steel-type moves.
ATK +50%SPA +50%
Stench →
This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
Sticky Hold →
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain →
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
SPA +50%
Strong Jaw →
The Pokémons strong jaw boosts the power of its biting moves.
ATK +50%SPA +50%
Sturdy →
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Suction Cups →
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Super Luck →
Super Luck increases the critical hit ratio by 1 stage.
Surge Surfer →
Doubles the Pokémons Speed stat on Electric Terrain.
SPE +100%
Swarm →
When this Pokemon has 1/3 or less of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Bug-type attack.
ATK +50%SPA +50%
Sweet Veil →
Prevents itself and ally Pokémon from falling asleep.
Swift Swim →
Boosts the Pokémons Speed stat in rain.
SPE +100%
Symbiosis →
The Pokémon passes its item to an ally that has used up an item.
Synchronize →
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Tangled Feet →
While a Pokémon with this Ability is confused, all moves used against it have their accuracy halved.
Tangling Hair →
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Technician →
Powers up the Pokémons weaker moves.
ATK +50%SPA +50%
Telepathy →
Anticipates an ally's attack and dodges it.
Teravolt →
Moves can be used on the target regardless of its Abilities.
Thick Fat →
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
DEF +100%SPD +100%
Tinted Lens →
This Pokemons attacks that are not very effective on a target deal double damage.
ATK +100%SPA +100%
Torrent →
Powers up Water-type moves when the Pokémons HP is low.
ATK +50%SPA +50%
Tough Claws →
Tough Claws boosts the power of the Pokémons contact moves by 30%.
ATK +30%SPA +30%
Toxic Boost →
While the Pokémon with this Ability is poisoned, the power of its physical moves is increased by 50%.
ATK +50%
Trace →
Trace changes into the Ability of a random adjacent opponent.
Triage →
This Pokemons healing moves have their priority increased by 3.
Truant →
The Pokémon can't use a move the following turn if it uses one.
Turboblaze →
Moves can be used on the target regardless of its Abilities.
Unaware →
When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden →
Unburden doubles the Pokémons Speed stat when the Pokémons held item is lost. If there is no held item to begin with or if a held item is traded for another, Unburden will not be activated. This boost is lost if the Pokémon is switched out or gains a held item.
SPE +100%
Unnerve →
While this Pokemon is active, it prevents opposing Pokemon from using their Berries. Activation message broadcasts before other abilities regardless of the Pokemon's Speed tiers.
Victory Star →
Boosts the accuracy of its allies and itself.
Vital Spirit →
The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb →
Restores HP if hit by an Electric-type move, instead of taking damage.
Water Absorb →
This Pokemon heals 1/4 of its max HP when hit by Water moves. Also has Water immunity.
Water Bubble →
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
ATK +100%SPA +100%
Water Compaction →
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Water Veil →
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Weak Armor →
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
DEF -50%SPE +100%
White Smoke →
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Wimp Out →
The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard →
Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin →
Makes status moves more likely to miss.
Zen Mode →
Changes the Pokémon's shape when HP is half or less.
No abilities match your search.
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