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ID Name Type Cat. PP. Power Acc. TM Effect
1 Pound 35 40 100%
Pound inflicts damage and has no secondary effect.
2 Karate Chop 25 50 100%
Karate Chop deals damage and has an increased critical-hit ratio.
3 Double Slap 10 15 85%
There is now a ~33.3% chance that Double Slap will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 47.5.If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint.

A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.If the target has Weak Armor, each strike will activate it.If the target is holding a Rocky Helmet, the user is damaged for each strike.
4 Comet Punch 15 18 85%
The target is hit with a flurry of punches that strike two to five times in a row.
5 Mega Punch 20 80 85%
The target is slugged by a punch thrown with muscle-packed power.
6 Pay Day 20 40 100%
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
7 Fire Punch 15 75 100%
The target is punched with a fiery fist. This may also leave the target with a burn.
8 Ice Punch 15 75 100%
The target is punched with an icy fist. This may also leave the target frozen.
9 Thunder Punch 15 75 100%
The target is punched with an electrified fist. This may also leave the target with paralysis.
10 Scratch 35 40 100%
Hard, pointed, sharp claws rake the target to inflict damage.
11 Vice Grip 30 55 100%
The target is gripped and squeezed from both sides to inflict damage.
12 Guillotine 5
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
13 Razor Wind 10 80 100%
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
14 Swords Dance 20 TM75
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
15 Cut 30 50 95% HM01
Cut deals damage with no additional effect in battle.
16 Gust 35 40 100%
A gust of wind is whipped up by wings and launched at the target to inflict damage.
17 Wing Attack 35 60 100%
Wing Attack deals damage with no additional effect, besides being able to hit non−adjacent Pokémon in triple battles.
18 Whirlwind 20
In battles, the opponent switches. In the wild, the Pokémon runs.
19 Fly 15 90 95% HM02
Flies up on first turn, attacks on second turn.
20 Bind 20 15 85%
Traps opponent, damaging them for 4−5 turns.