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ID Name Type Cat. PP. Power Acc. TM Effect
49 Sonic Boom 20 90%
Always inflicts 20 HP.
82 Dragon Rage 10 100%
Always inflicts 40 HP.
167 Triple Kick 10 10 90%
Hits thrice in one turn at increasing power.
749 zzzzzzzzzzz 1 10 50% TM04
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132 Constrict 35 10 100%
May lower opponent's Speed by one stage.
690 Beak Blast 15 100 100%
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
221 Sacred Fire 5 100 95%
May burn opponent.
687 Core Enforcer 10 100 100%
Scorches a 'Z' pattern on the ground.
231 Iron Tail 15 100 75%
May lower opponent's Defense.
238 Cross Chop 5 100 80%
High critical hit ratio.
665 Ice Hammer 10 100 90%
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
621 Hyperspace Fury 5 100
Lowers user's Defense. Can strike through Protect/Detect.
591 Diamond Storm 5 100 95%
May raise user's Defense
560 Flying Press 10 100 95%
Flying Press deals damage. In this generation, it has a power of 100. Despite being a Fighting-type move, the damage dealt is actually a combination of Fighting and Flying types, and thus its effectiveness against a given Pokémon differs from other Fighting-type moves. However, for all other purposes, it is a Fighting-type move: only Fighting-type Pokémon can receive the same-type attack bonus on Flying Press, it is unaffected by items like the Sky Plate and Flying Gem, and it will not activate the target's Coba Berry.

If Flying Press is used while under the effect of Electrify or Normalize, damage is calculated using Flying type and Electric or Normal type modifiers instead.

If the target has used Minimize, Flying Press deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Flying Press can hit non-adjacent opponents in Triple Battles.

It cannot be used while Gravity is in effect.
89 Earthquake 10 100 100% TM26
Power is doubled if opponent is underground from using Dig.
559 Fusion Bolt 5 100 100%
Power increases if Fusion Flare is used in the same turn.
558 Fusion Flare 5 100 100%
Power increases if Fusion Bolt is used in the same turn.
444 Stone Edge 5 100 80% TM71
High critical hit ratio.
138 Dream Eater 15 100 100% TM85
User recovers half the HP inflicted on a sleeping opponent.
152 Crabhammer 10 100 90%
High critical hit ratio.