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ID Name Type Cat. PP. Power Acc. TM Effect
8 Ice Punch 15 75 100%
The target is punched with an icy fist. This may also leave the target frozen.
52 Ember 25 40 100%
May burn opponent.
58 Ice Beam 10 90 100% TM13
May freeze opponent.
73 Leech Seed 10 90%
User steals HP from opponent each turn.
89 Earthquake 10 100 100% TM26
Power is doubled if opponent is underground from using Dig.
111 Defense Curl 40
Raises user's Defense.
116 Focus Energy 30
Increases critical hit ratio.
121 Egg Bomb 10 100 75%
0
153 Explosion 5 250 100% TM64
User faints.
156 Rest 10 TM44
User sleeps for 2 turns, but user is fully healed.
196 Icy Wind 15 55 95%
Lowers opponent's Speed.
203 Endure 10
Always left with at least 1 HP, but may fail if used consecutively.
227 Encore 5 100%
Forces opponent to keep using its last move for 3 turns.
231 Iron Tail 15 100 75%
May lower opponent's Defense.
245 Extreme Speed 5 80 100%
User attacks first.
255 Spit Up 10 100%
Power depends on how many times the user performed Stockpile.
283 Endeavor 5 100%
Reduces opponent's HP to same as user's.
284 Eruption 5 150 100%
Stronger when the user's HP is higher.
310 Astonish 15 30 100%
May cause flinching.
326 Extrasensory 20 80 100%
May cause flinching.