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ID Name Type Cat. PP. Power Acc. TM Effect
2 Karate Chop 25 50 100%
Karate Chop deals damage and has an increased critical-hit ratio.
4 Comet Punch 15 18 85%
The target is hit with a flurry of punches that strike two to five times in a row.
10 Scratch 35 40 100%
Hard, pointed, sharp claws rake the target to inflict damage.
11 Vice Grip 30 55 100%
The target is gripped and squeezed from both sides to inflict damage.
13 Razor Wind 10 80 100%
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
20 Bind 20 15 85%
Traps opponent, damaging them for 4−5 turns.
29 Headbutt 15 70 100%
May cause flinching.
68 Counter 20 100%
When hit by a Physical Attack, user strikes back with 2x power.
93 Confusion 25 50 100%
May confuse opponent.
103 Screech 40 85%
Sharply lowers opponent's Defense.
107 Minimize 10
Sharply raises user's Evasiveness.
109 Confuse Ray 10 100%
Confuses opponent.
125 Bone Club 20 65 85%
May cause flinching.
127 Waterfall 15 80 100% HM05
Damages the target and flinching with a 20% chance. Target does not shrink if it has Inner Focus ability or Delegator. Waterfall allows the player to pass waterfalls upwards while surfing.
134 Kinesis 15 80%
Lowers opponent's Accuracy.
152 Crabhammer 10 100 90%
High critical hit ratio.
154 Fury Swipes 15 18 80%
Hits 2−5 times in one turn.
155 Bonemerang 10 50 90%
Hits twice in one turn.
198 Bone Rush 10 25 90%
Hits 2−5 times in one turn.
237 Hidden Power 15 60 100% TM10
Type and power depends on user's IVs.