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Total: 21

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ID Name Type Cat. PP. Power Acc. TM Effect
11 Vice Grip 30 55 100%
The target is gripped and squeezed from both sides to inflict damage.
22 Vine Whip 25 45 100%
0
165 Struggle 1 50
Only usable when all PP are gone. Hurts the user.
215 Heal Bell 5
Heals the user's party's status conditions.
224 Megahorn 10 120 85%
0
228 Pursuit 20 40 100%
Double power if the opponent is switching out.
233 Vital Throw 10 70
User attacks last, but ignores Accuracy and Evasiveness.
256 Swallow 10
The more times the user has performed Stockpile, the more HP is recovered.
269 Taunt 20 100% TM12
Opponent can only use moves that attack.
275 Ingrain 20
User restores HP each turn. User cannot escape/switch.
279 Revenge 10 60 100%
Power increases if user was hit first.
344 Volt Tackle 15 120 100%
User receives recoil damage. May paralyze opponent.
410 Vacuum Wave 30 40 100%
User attacks first.
474 Venoshock 10 65 100% TM09
Inflicts double damage if the target is poisoned.
511 Quash 15 100% TM60
Makes the target act last this turn.
521 Volt Switch 20 70 100% TM72
User must switch out after attacking.
557 V-create 5 180 95%
Lowers user's Defense, Special Defense and Speed.
590 Confide 20 TM100
Lowers opponent's Special Attack.
599 Venom Drench 20 100%
Lowers poisoned opponent's Special Attack and Speed.
628 Acid Downpour 1
Poison type Z−Move.