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Seadra


№ : #117
Type :   
Height : 3'11 ft/in
Weight : 55.1 lbs
EV Yield

0
HP
0
Attack
1
Defense
1
Sp. Atk
0
Sp. Def
0
Speed

Ev-Guide
Base stats




Description

Seadra generates whirlpools by spinning its body. The whirlpools are strong enough to swallow even fishing boats. This Pokémon weakens prey with these currents, then swallows it whole.

Abilities

Ability # 1:
Poison Point
When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned. If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.
Ability # 2:
Sniper
Powers up moves if they become critical hits when attacking.
Hidden Ability:
Damp
Damp prevents all Pokémon from using Self-Destruct, Explosion, and Mind Blown; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.

Base stats

Total 440 Min Max
HP 55
 
220 314
Attack 65
 
121.5 251.9
Defense 95
 
175.5 317.9
Sp. Atk 95
 
175.5 317.9
Sp. Def 45
 
85.5 207.9
Speed 85
 
157.5 295.9


Damage taken

- ½ ½ 2 2 ½ - - -
- - - - - - - ½ -


Evolution

Horsea Lv. 32 →Seadra Trade with Kingdra

Location

Kanto:

Location Encounter method Daytime Rarity Notes
Pallet Town Good Rod, Super Rod
Route 19 Good Rod, Super Rod
Route 20 Good Rod, Super Rod
Cinnabar Island Good Rod, Super Rod
Route 21
One Island Super Rod
Treasure Beach (One Island) Super Rod
Kindle Road (One Island) Super Rod
Bond Bridge (Three Island) Super Rod
Five Island Super Rod
Memorial Pillar (Five Island) Super Rod
Water Labyrinth (Five Island) Super Rod
Resort Gorgeous (Five Island) Super Rod
Water Path (Six Island) Super Rod
Green Path (Six Island) Super Rod
Outcast Island (Six Island) Super Rod
Trainer Tower (Seven Island) Super Rod
Tanoby Ruins (Seven Island) Super Rod

Johto:

Location Encounter method Daytime Rarity Notes
Dragon's Den Good Rod, Super Rod
Battle Frontier Park (Daily Rotation) Totodile Area

Unova:

Location Encounter method Daytime Rarity Notes
Route U18 (Phenomenon)
Route U17 (Phenomenon)
P2 Laboratory (Phenomenon)
Dream of Water Murmuring Falls


Catch Rate
75
Moves learnt by level up

Lv Move Type Cat. PP. Power Acc.
1 Bubble   30 40 100%
1 Hydro Pump   5 110 80%
1 Leer   30 100%
1 Smokescreen   20 100%
1 Water Gun   25 40 100%
5 Smokescreen   20 100%
9 Leer   30 100%
13 Water Gun   25 40 100%
17 Twister   20 40 100%
21 Bubble Beam   20 65 100%
26 Focus Energy   30
31 Brine   10 65 100%
38 Agility   30
45 Dragon Pulse   10 85 100%
52 Dragon Dance   20
60 Hydro Pump   5 110 80%


Egg moves

Move Type Cat. PP. Power Acc.
Aurora Beam   20 65 100%
Clear Smog   15 50
Disable   20 100%
Dragon Breath   20 60 100%
Dragon Rage   10 100%
Flail   15 100%
Muddy Water   10 90 85%
Octazooka   10 65 85%
Outrage   10 120 100%
Razor Wind   10 80 100%
Signal Beam   15 75 100%
Splash   40
Water Pulse   20 60 100%


Move Tutor moves

Move Type Cat. PP. Power Acc. Available on PokeOne
Bounce   5 85 85% Yes
Dragon Pulse   10 85 100% Yes
Icy Wind   15 55 95% Yes
Laser Focus   30 Yes
Outrage   10 120 100% Yes
Signal Beam   15 75 100% Yes
Snore   15 50 100% Yes
Water Pulse   20 60 100% Yes


Moves learnt by TM/HM

HM/TM. Move Type Cat. PP. Power Acc.
6 Toxic   10 90%
7 Hail   10
10 Hidden Power   15 60 100%
13 Ice Beam   10 90 100%
14 Blizzard   5 110 70%
15 Hyper Beam   5 150 90%
17 Protect   10
18 Rain Dance   5
21 Frustration   20 100%
27 Return   20 100%
32 Double Team   15
42 Facade   20 70 100%
44 Rest   10
45 Attract   15 100%
48 Round   15 60 100%
55 Scald   15 80 100%
68 Giga Impact   5 150 90%
87 Swagger   15 85%
88 Sleep Talk   10
90 Substitute   10
91 Flash Cannon   10 80 100%
94 Surf   15 90 100%
98 Waterfall   15 80 100%
100 Confide   20


Pre-evolution moves

No Pre-evolution moves

No moveset available