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Jellicent


№ : #593
Type :   
Height : 7'03 ft/in
Weight : 297.6 lbs
EV Yield

0
HP
0
Attack
0
Defense
0
Sp. Atk
2
Sp. Def
0
Speed

Ev-Guide
Base stats




Description

-

Abilities

Ability # 1:
Water Absorb
When a Pokémon with Water Absorb is hit by a
-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the
-type move will do nothing).

Water Absorb will not activate if the Pokémon is protected from the
-type move.

If a Pokémon with Water Absorb is holding an Absorb Bulb or Luminous Moss, Water Absorb absorbs the move, so the item's effect is not triggered.
Ability # 2:
Cursed Body
May disable a move used on the Pokémon.
Hidden Ability:
Damp
Damp prevents all Pokémon from using Self-Destruct, Explosion, and Mind Blown; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.

Base stats

Total 480 Min Max
HP 100
 
310 404
Attack 60
 
112.5 240.9
Defense 70
 
130.5 262.9
Sp. Atk 85
 
157.5 295.9
Sp. Def 105
 
193.5 339.9
Speed 60
 
112.5 240.9


Damage taken

0 ½ ½ 2 2 ½ 0 ½ -
- - ½ - 2 - 2 ½ -


Evolution

Frillish Lv. 40 →Jellicent

Location

Kanto:

Can not be caught in any location

Johto:

Can not be caught in any location

Unova:

Location Encounter method Daytime Rarity Notes
Route U4 (Phenomenon)
Driftveil City (Phenomenon)
Seaside Cave (Phenomenon)
Route U21 (Phenomenon)
Humilau City (Phenomenon)
Route U18 (Phenomenon)
Virbank City (Phenomenon)
Virbank Complex Entrance (Phenomenon)
Route U17 (Phenomenon)
P2 Laboratory (Phenomenon)


Catch Rate
60
Moves learnt by level up

Lv Move Type Cat. PP. Power Acc.
1 Absorb   25 20 100%
1 Bubble   30 40 100%
1 Night Shade   15 100%
1 Water Sport   15
1 Water Spout   5 150 100%
1 Wring Out   5 100%
5 Absorb   25 20 100%
9 Night Shade   15 100%
13 Bubble Beam   20 65 100%
17 Recover   10
22 Water Pulse   20 60 100%
27 Ominous Wind   5 60 100%
32 Brine   10 65 100%
37 Rain Dance   5
45 Hex   10 65 100%
53 Hydro Pump   5 110 80%
61 Wring Out   5 100%
69 Water Spout   5 150 100%


Egg moves

Move Type Cat. PP. Power Acc.
Acid Armor   20
Confuse Ray   10 100%
Constrict   35 10 100%
Mist   30
Pain Split   20
Recover   10


Move Tutor moves

Move Type Cat. PP. Power Acc. Available on PokeOne
Bind   20 15 85% Yes
Giga Drain   10 75 100% Yes
Icy Wind   15 55 95% Yes
Magic Coat   15 Yes
Pain Split   20 Yes
Shock Wave   20 60 Yes
Snore   15 50 100% Yes
Spite   10 100% Yes
Trick   10 100% Yes
Water Pulse   20 60 100% Yes


Moves learnt by TM/HM

HM/TM. Move Type Cat. PP. Power Acc.
6 Toxic   10 90%
7 Hail   10
10 Hidden Power   15 60 100%
12 Taunt   20 100%
13 Ice Beam   10 90 100%
14 Blizzard   5 110 70%
15 Hyper Beam   5 150 90%
17 Protect   10
18 Rain Dance   5
20 Safeguard   25
21 Frustration   20 100%
27 Return   20 100%
29 Psychic   10 90 100%
30 Shadow Ball   15 80 100%
32 Double Team   15
34 Sludge Wave   10 95 100%
36 Sludge Bomb   10 90 100%
42 Facade   20 70 100%
44 Rest   10
45 Attract   15 100%
48 Round   15 60 100%
53 Energy Ball   10 90 100%
55 Scald   15 80 100%
61 Will−O−Wisp   15 85%
68 Giga Impact   5 150 90%
77 Psych Up   10
85 Dream Eater   15 100 100%
87 Swagger   15 85%
88 Sleep Talk   10
90 Substitute   10
92 Trick Room   5
94 Surf   15 90 100%
97 Dark Pulse   15 80 100%
98 Waterfall   15 80 100%
99 Dazzling Gleam   10 80 100%
100 Confide   20


Pre-evolution moves

No Pre-evolution moves

Jellicent Defensive Utility

Nature Bold   
Ability Water Absorb   
Item  Leftovers   
Effort Values(EVs) 248  HP  / 0  Atk  / 252  Def  / 0  SpA  / 4  SpD  / 0  Spe
Move 1 Hex  
Move 2 Will−O−Wisp  
Move 3 Recover  
Move 4 Scald