Cookie Consent by pokeonecommunity.com
Total: 779

A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - All

Alakazam


№ : #65
Type :   
Height : 4'11 ft/in
Weight : 105.8 lbs
EV Yield

0
HP
0
Attack
0
Defense
3
Sp. Atk
0
Sp. Def
0
Speed

Ev-Guide
Base stats




Description

If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.

Abilities

Ability # 1:
Synchronize
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Ability # 2:
Inner Focus
Inner Focus prevents the Pokémon from flinching. However, Pokémon with this Ability can still flinch to a Pokémon with Mold Breaker, Teravolt or Turboblaze.
Hidden Ability:
Magic Guard
Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped by binding moves or having its Attack reduced by burn, are not prevented even though their damage is.

Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle), crash damage, and damage from using Mind Blown. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost. Damage from confusion still occurs.

Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as by Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond, and Perish Song can still cause a Pokémon with Magic Guard to faint.

Magic Guard didnt grants immunity to being fully paralyzed and no prevents of be poisoning from Toxic Spikes (but it still prevents poison damage).

Base stats

Total 500 Min Max
HP 55
 
220 314
Attack 50
 
94.5 218.9
Defense 45
 
85.5 207.9
Sp. Atk 135
 
247.5 405.9
Sp. Def 95
 
175.5 317.9
Speed 120
 
220.5 372.9


Damage taken

- - - - - - ½ - -
- ½ 2 - 2 - 2 - -


Evolution

Abra Lv. 16 →Kadabra Trade →Alakazam

Location

Kanto:

Can not be caught in any location

Johto:

Can not be caught in any location

Unova:

Can not be caught in any location

Event-Pokemon:

Is not an event Pokemon


Catch Rate
50
Moves learnt by level up

Lv Move Type Cat. PP. Power Acc.
1 Confusion   25 50 100%
1 Kinesis   15 80%
1 Teleport   20
16 Confusion   25 50 100%
18 Disable   20 100%
21 Psybeam   20 65 100%
23 Miracle Eye   40
26 Reflect   20
28 Psycho Cut   20 70 100%
31 Recover   10
33 Telekinesis   15
36 Ally Switch   15
38 Psychic   10 90 100%
41 Calm Mind   20
43 Future Sight   10 120 100%
46 Trick   10 100%


Egg moves

Move Type Cat. PP. Power Acc.
Ally Switch   15
Barrier   20
Encore   5 100%
Fire Punch   15 75 100%
Guard Split   10
Guard Swap   10
Ice Punch   15 75 100%
Knock Off   20 65 100%
Power Trick   10
Psychic Terrain   10
Psycho Shift   10 100%
Skill Swap   10
Thunder Punch   15 75 100%


Move Tutor moves

Move Type Cat. PP. Power Acc. Available on PokeOne
Ally Switch   15 Yes
Drain Punch   10 75 100% Yes
Fire Punch   15 75 100% Yes
Focus Punch   20 150 100% Yes
Foul Play   15 95 100% Yes
Gravity   5 Yes
Ice Punch   15 75 100% Yes
Iron Tail   15 100 75% Yes
Knock Off   20 65 100% Yes
Laser Focus   30 Yes
Magic Coat   15 Yes
Magic Room   10 Yes
Recycle   10 Yes
Role Play   10 Yes
Shock Wave   20 60 Yes
Signal Beam   15 75 100% Yes
Skill Swap   10 Yes
Snatch   10 Yes
Snore   15 50 100% Yes
Telekinesis   15 Yes
Thunder Punch   15 75 100% Yes
Trick   10 100% Yes
Wonder Room   10 Yes
Zen Headbutt   15 80 90% Yes


Moves learnt by TM/HM

HM/TM. Move Type Cat. PP. Power Acc.
3 Psyshock   10 80 100%
4 Calm Mind   20
6 Toxic   10 90%
10 Hidden Power   15 60 100%
11 Sunny Day   5
12 Taunt   20 100%
15 Hyper Beam   5 150 90%
16 Light Screen   30
17 Protect   10
18 Rain Dance   5
20 Safeguard   25
21 Frustration   20 100%
27 Return   20 100%
29 Psychic   10 90 100%
30 Shadow Ball   15 80 100%
32 Double Team   15
33 Reflect   20
41 Torment   15 100%
42 Facade   20 70 100%
44 Rest   10
45 Attract   15 100%
46 Thief   25 60 100%
48 Round   15 60 100%
52 Focus Blast   5 120 70%
53 Energy Ball   10 90 100%
56 Fling   10 100%
57 Charge Beam   10 50 90%
63 Embargo   15 100%
68 Giga Impact   5 150 90%
73 Thunder Wave   20 90%
77 Psych Up   10
85 Dream Eater   15 100 100%
86 Grass Knot   20 100%
87 Swagger   15 85%
88 Sleep Talk   10
90 Substitute   10
92 Trick Room   5
99 Dazzling Gleam   10 80 100%
100 Confide   20


Pre-evolution moves

Move Type Cat. PP. Power Acc.
Role Play 10

Alakazam Revenge Killer

Nature Timid   
Ability Magic Guard   
Item  Focus Sash   
Effort Values(EVs) 0  HP  / 0  Atk  / 0  Def  / 252  SpA  / 4  SpD  / 252  Spe
Move 1 Psychic  
Move 2 Focus Blast  
Move 3 Hidden Power Ice  / Hidden Power Fire 
Move 4 Encore  / Thunder Wave 



Alakazam Counter

Nature Timid   
Ability Magic Guard   
Item  Focus Sash   
Effort Values(EVs) 0  HP  / 0  Atk  / 0  Def  / 252  SpA  / 4  SpD  / 252  Spe
Move 1 Psychic  
Move 2 Focus Blast  
Move 3 Grass Knot  / Hidden Power Ice / Thunder Wave 
Move 4 Counter  




Nature Timid   
Ability Magic Guard   
Item  Life Orb   
Effort Values(EVs) 0  HP  / 0  Atk  / 0  Def  / 252  SpA  / 4  SpD  / 252  Spe
Move 1 Psychic  / Psyshock 
Move 2 Focus Blast  
Move 3 Substitute  
Move 4 Shadow Ball