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Although Guillotine specifies a hit accuracy of 30%, the chance of hitting a Pokémon is calculated using a formula.
The accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=moves&ID=12]Guillotine[/url] will always hit. If the user is a lower level than the target, the move always fails.
This chance of hitting is not an accuracy: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=moves&ID=356]Gravity[/url], [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=items&ID=697]WIDe Lens[/url], and [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=abilities&ID=14]Compound Eyes[/url]. Additionally, [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=moves&ID=12]Guillotine[/url] cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=abilities&ID=99]No Guard[/url] and [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=moves&ID=199]Lock on[/url]) still affect [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=moves&ID=12]Guillotine[/url]. Pokemon with the [url=https://pokeonecommunity.com/index.php?mod=pokemon&action=abilities&ID=5]Sturdy[/url] Ability are immune.
Z-Move Base Power: 100 |