Hyper Beam |
|||
Date |
Effect |
||
Type | If this move is successful, the user must recharge on the following turn and cannot select a move. Z-Move Base Power: 200 | ||
Category | ![]() |
||
Power | 150 | ||
Acc. | 90% | ||
PP. | 5 |
Hyper Beam |
|||
Date |
Effect |
||
Type | If this move is successful, the user must recharge on the following turn and cannot select a move. Z-Move Base Power: 200 | ||
Category | ![]() |
||
Power | 150 | ||
Acc. | 90% | ||
PP. | 5 |