by 93Tom in
General Guides

What is Berry Tricking?

Berry Tricking is a technique used to check the nature of a static encounter Pokémon (like a Legendary) without having to catch it. This is perfect for static encounters like Legendaries to make sure you get the nature you want.

Nature Matrix

+ Stat – Attack – Defense – Sp. Atk – Sp. Def – Speed Neutral
+ AttackHardyLonely**Adamant**NaughtyBraveQuirky
+ DefenseBoldDocile**Impish**LaxRelaxedSerious
+ Sp. AtkModestMildBashfulRashQuietHardy
+ Sp. DefCalmGentleCarefulQuirkySassyDocile
**+ Speed****Timid****Hasty****Jolly****Naive**SeriousBashful
NeutralQuirkySeriousHardyDocileBashfulHardy

Berry Mechanic

The core process is split into three steps: checking Speed, identifying the negative stat via Berry, and combining the results.

Decreased Stat Check

Berries cause confusion if they decrease a favored stat (check the matrix!).

Aguav Berry:
  • Checks for -SpDef (Naive, Naughty, Lax, Rash)
Figy Berry:
  • Checks for -Atk (Timid, Bold, Modest, Calm)
Iapapa Berry:
  • Checks for -Def (Hasty, Lonely, Mild, Gentle)
Wiki Berry:
  • Checks for -SpAtk (Jolly, Adamant, Impish, Careful)
Mago Berry:
  • Checks for -Speed (Brave, Relaxed, Quiet, Sassy)
Fling and Recycle

Use a Pokémon that learns both Fling and Recycle (e.g., Abra, Ralts, Mew, etc.).

  • **Fling:** Throws the held Berry at the opponent, applying confusion if the negative stat matches.
  • **Recycle:** Allows you to recover the Berry instantly after throwing it.
Targeting +Speed Natures:

If you confirm +Speed (Step I) and the Pokémon is confused by:

  • **Figy Berry (-Atk):** Nature is **Timid**
  • **Iapapa Berry (-Def):** Nature is **Hasty**
  • **Wiki Berry (-SpAtk):** Nature is **Jolly**
  • **Aguav Berry (-SpDef):** Nature is **Naive**

I. Testing for Speed

I.A: Preparation (Speed Tester)

You need a Pokémon with a specific Speed stat to enter battle against the target Legendary. If the opposing Pokémon moves first, it is a **+Speed nature**.

Speed Stat Targets (Base 31 IVs, Neutral Nature Level 50):

  • Articuno: 106
  • Zapdos: 121
  • Moltres: 111
  • Entei: 121
  • Raikou: 136
  • Suicune: 106
  • Thundurus: 132
  • Tornadus: 132
  • Landorus: 122
  • Virizion, Terrakion, Cobalion, Keldeo: 129
  • Mesprit: 101
  • Uxie: 116
  • Azelf: 136
  • Cresselia: 106
  • Haxorus: 62
  • Victini: 120
  • Zorua: 13 or 14

Start the battle with your speed tester Pokémon and use a non-damaging move. If the wild Pokémon moves first, it is +Speed. If your Pokémon moves first, keep attacking 2–3 turns more for safety, then reset if you keep outspeeding the target.

WARNINGS:

  • Thundurus and Tornadus often have Prankster, so status moves always move first. Run away if they use Agility or Tailwind.
  • Do not use a Trace Pokémon (Gardevoir, Porygon) for checking speed.
Zorua Specifics (Level 5):
  • 14 Speed tester: Ensures +Speed Zorua (2/775 chances).
  • 13 Speed tester: Higher chance (1/35) but carries a small risk (1/130) of catching a non-+Speed nature.

II. The Berry Mechanic

If Step I confirmed a +Speed nature, you now determine the negative stat using Fling and Recycle (see chart above).

After Flinging the Berry: If the opposing Pokémon gets **confused**, the negative stat matches the Berry’s effect. If not confused, run away and try the next day.

III. Advanced: Testing for Non-Speed Nature (Damage Check)

If you are looking for a defensive or attacking nature (like Impish, Bold, Adamant), you must also confirm the **positive stat** using damage calculations, as shown in this Impish Landorus example.

Showdown Damage Calculator Guide Example (Impish Landorus)

Attacker Setup: I’m adding Breloom as “Pokémon 1”, using a Blank Set. Then, I add my Breloom’s stats (Level 59, 14 Attack IVs, Strength move).

Breloom Stats

2. **Target Setup (Neutral Check):** I add Landorus as “Pokémon 2”. Landorus is Level 50. I give it 31 Defense IVs and a nature that **DOES NOT** affect Defense (Neutral nature).

Landorus Neutral Defense

Damage Calculation: I click on “Strength” to know the “Possible damage amounts” I’ll do to Landorus:

Screenshot of Damage Range Output (52-62 HP)

Initial Damage Range Check (Neutral IVs):

If my Breloom deals **62 or more damage** to Landorus, Landorus **doesn’t** have a +Def nature, and I run away.

If Breloom deals **51 or less** damage, Landorus **IS** more resistant than max IVs neutral: it has a **+Def nature**.

Impish Landorus Battle Flow:
  1. **Wiki Berry Check:** I use the berry trick (Wiki Berry, checks for -SpAtk). If confused, I run away and restart the battle (leading with Breloom). If not confused, I try the following day.
  2. **Damage Check (+Def):** Run away to clear confusion, start a new battle. Attack with your damage checker (Breloom).
  3. If damage is **51 HP or less**, Landorus is +Def. **Catch it.**
  4. If damage is **62 HP or more**, Landorus is NOT +Def. **Run and try the next day.**

IV Floor Determination (Advanced Insight): I determine how low the Defense IVs can be while still showing a damage difference. Changing Landorus’ nature to Impish and reducing Def IVs until the damage range hits 52-62 (as shown below) tells me: If the damage is low, Landorus has at least **12 IVs in Defense**.

Screenshot of Landorus IV Reduction to match damage range
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3 Comments

 by RoastedLechonk in March 30, 2026

The speed of victini is not 50 for a level 50 victini , its 120 speed i think . maybe need to update the current speed for victini

 by Siver in April 2, 2026

Quote of RoastedLechonk

The speed of victini is not 50 for a level 50 victini , its 120 speed i think . maybe need to update the current speed for victini

thanks for the hint, I update it to 120

 by jkeee in July 12, 2026

I think you should just make it easier to check so you don't have to go through all these complex steps. Or just catch it and check and if not good then try again next week.

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