POKEONE ABILITIES
Adaptability
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This Pokemons moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5, which corresponds to a 33% bonus on all STAB attacks.
ATK +33.3%SPA +33.3%
Aerilate
→
This Pokemons Normal-type moves become Flying type and have 1.2x power.
ATK +20%SPA +20%
Aftermath
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If this Pokemon is KOed with a contact move, that moves user loses 1/4 its max HP.
Air Lock
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While this Pokemon is active, the effects of weather conditions are disabled.
Analytic
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This Pokemons attacks have 1.3x power if it is the last to move in a turn.
ATK +30%SPA +30%
Anger Point
→
The Pokemon is angered when it takes a critical hit, and that maxes it Attack stat.
ATK +300%
Anticipation
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The Pokémon can sense an opposing Pokémons dangerous moves.
Arena Trap
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Prevents opposing Pokémon from fleeing.
Aroma Veil
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Protects user and allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Aura Break
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While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
Bad Dreams
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Causes adjacent opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
Battery
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This Pokemons allies have the power of their special attacks multiplied by 1.3.
SPA +30%
Battle Armor
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Hard armor protects the Pokémon from critical hits.
Battle Bond
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If this Pokemon is a Greninja, it transforms into Ash-Greninja after knocking out a Pokemon. As Ash-Greninja, its Water Shuriken has 20 base power and always hits 3 times.
Beast Boost
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This Pokemons highest stat is raised by 1 if it attacks and KOes another Pokemon.
Berserk
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Boost the Pokémons Sp. Atk stat when it takes a hit that causes its HP to become half or less.
SPA +50%
Big Pecks
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Protects the Pokémon from Defensive-lowering effects.
Blaze
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At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Fire attacks.
ATK +50%SPA +50%
Bulletproof
→
This Pokemon is immune to bullet moves.
Cheek Pouch
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If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berrys effect.
Chlorophyll
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As long as the weather is sunny, the Pokémons speed stat doubles.
SPE +100%
Clear Body
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Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine
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Eliminates the effects of weather.
Color Change
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This Pokemons type changes to the type of a move its hit by, unless it has the type.
Comatose
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This Pokemon cannot be statused, and is considered to be asleep.
Competitive
→
Boosts the Sp. Atk stat sharply when a stat is lowered.
SPA +100%
Compound Eyes
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This Pokemons moves have their accuracy multiplied by 1.3.
Contrary
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Makes stat changes have an opposite effect.
Corrosion
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This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Cursed Body
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May disable a move used on the Pokémon.
Cute Charm
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There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.
Damp
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Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Dancer
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When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura
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While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Dazzling
→
While this Pokemon is active, priority moves from opposing Pokemon targeted at allies are prevented from having an effect.
Defeatist
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Halves the Pokémons Attack and Sp. Atk stats when its HP becomes half or less.
ATK -50%SPA -50%
Defiant
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Boosts the Pokémons Attack stat sharply when its stats are lowered.
ATK +100%
Delta Stream
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On switch-in, the weather becomes Delta Stream, which removes the weaknesses of the Flying type from Flying-type Pokemon.
Desolate Land
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On switch-in, the weather becomes Desolate Land, which includes all the effects of Sunny Day and prevents damaging Water-type moves from executing.
Disguise
→
First hit deals 0 damage, breaks disguise.
Download
→
On switch-in, this Pokemons Attack or Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon.
ATK +50%SPA +50%
Drizzle
→
The Pokémon makes it rain when it enters a battle.
Drought
→
On switch-in, this Pokemon summons Sunny Day.
Dry Skin
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Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
Early Bird
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This Pokemons sleep counter drops by 2 instead of 1.
Effect Spore
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Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge
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On switch-in, this Pokemon summons Electric Terrain.
Emergency Exit
→
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura
→
While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Filter
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Filter reduces damage from supereffective moves by 25% (regardless of the effectiveness multiplier).
Flame Body
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30% chance a Pokemon making contact with this Pokemon will be burned.
Flare Boost
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While the Pokémon with this Ability is burned, the power of its special moves is increased by 50%.
SPA +50%
Flash Fire
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This Pokemons Fire attacks do 1.5x damage if hit by one Fire move. Also has Fire immunity.
ATK +50%SPA +50%
Flower Gift
→
Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
ATK +50%SPD +50%
Flower Veil
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Grass-type Pokemon on this Pokemons side cannot have their stat stages lowered by other Pokemon or have a non-volatile status condition inflicted on them by other Pokemon.
Fluffy
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This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Forecast
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The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn
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When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard
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Friend Guard reduces the damage done to allies by 25%. It does not reduce the damage dealt by moves that deal direct damage.
Frisk
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When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Full Metal Body
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Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fur Coat
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Fur Coat doubles the Defense stat of the Pokémon with this Ability.
DEF +100%
Gale Wings
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Gives priority to Flying-type moves when the Pokémon's HP is full.
Galvanize
→
This Pokemons Normal-type moves become Electric type and have 1.2x power.
ATK +20%SPA +20%
Gluttony
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Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Gooey
→
Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt
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Boosts the Pokémons Defense stat in Grassy Terrain.
DEF +50%
Grassy Surge
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On switch-in, this Pokemon summons Grassy Terrain.
Guts
→
While a Pokémon with this Ability has a status condition, its Attack is increased by 50%. Additionally, a Pokémon with this Ability does not lose Attack due to burn.
ATK +50%
Harvest
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May create another Berry after one is used.
Healer
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30% chance this Pokemons ally has its non-volatile status condition cured at the end of each turn.
Heatproof
→
The power of Fire-type attacks against this Pokemon is halved, burn damage halved.
DEF +100%SPD +100%
Heavy Metal
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Doubles the Pokémon's weight.
Honey Gather
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The Pokémon may gather Honey after a battle. Honey Gather has no effect during battle.
Huge Power
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Huge Power doubles the Attack stat of the Pokémon with this Ability.
ATK +100%
Hustle
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Boosts the Attack stat, but lowers accuracy.
ATK +50%
Hydration
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This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hyper Cutter
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The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Ice Body
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If Hail is active, this Pokemon heals 1/16 of its max HP each turn, immunity to Hail.
Illuminate
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No competitive use.
Illusion
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Comes out disguised as the Pokémon in the party's last spot.
Immunity
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This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Imposter
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On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If there is no Pokemon at that position, this Pokemon does not Transform.
Infiltrator
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Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Innards Out
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If this Pokemon is KOed with a move, that moves user loses an equal amount of HP.
Inner Focus
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This Pokemon cannot flinch.
Insomnia
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This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate
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On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage. Pokemon behind a substitute are immune.
Iron Barbs
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Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down.
Iron Fist
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This Pokemons punch-based attacks have their power multiplied by 1.2.
ATK +20%SPA +20%
Justified
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Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
ATK +50%
Keen Eye
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Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
Klutz
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The Pokémon can't use any held items.
Leaf Guard
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If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Levitate
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By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Light Metal
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This Pokemons weight is halved.
Lightning Rod
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This Pokemon draws Electric moves to itself to raise Sp. Atk by 1. Also has Electric immunity.
SPA +50%
Limber
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This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze
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This Pokemon damages those draining HP from it for as much as they would heal.
Liquid Voice
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All sound-based moves become Water-type moves.
Long Reach
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The Pokémon uses its moves without making contact with the target.
Magic Bounce
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Reflects status moves, instead of getting hit by them.
Magic Guard
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This Pokemon can only be damaged by direct attacks.
Magician
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The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor
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The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Magnet Pull
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Prevents Steel-type Pokémon from escaping using its magnetic force.
Marvel Scale
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The Pokémons marvelous scales boost the Defense stat if it has a status condition.
DEF +50%
Mega Launcher
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Powers up aura and pulse moves.
ATK +50%SPA +50%
Merciless
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The Pokémon's attacks become critical hits if the target is poisoned.
Minus
→
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Misty Surge
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Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker
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Moves can be used on the target regardless of its Abilities.
Moody
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This Pokemon has a random stat raised by 2 stages and another stat lowered by 1 stage at the end of each turn.
Motor Drive
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Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
SPE +50%
Moxie
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This Pokemons Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Multiscale
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Reduces the amount of damage the Pokémon takes when its HP is full.
DEF +100%SPD +100%
Multitype
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Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Mummy
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Contact with the Pokémon changes the attacker's Ability to Mummy.
Natural Cure
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This Pokemon has its non-volatile status condition cured when it switches out.
Neuroforce
→
Powers up moves that are super effective.
ATK +25%SPA +25%
No Guard
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Every move used by or against this Pokemon will always hit.
Normalize
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This Pokemons moves are changed to be Normal type and have 1.2x power.
ATK +20%SPA +20%
Oblivious
→
This Pokemon cannot be infatuated or taunted.
Overcoat
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This Pokemon is immune to powder moves, Sandstorm or Hail damage, Effect Spore.
Overgrow
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At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Grass attacks.
ATK +50%SPA +50%
Own Tempo
→
This Pokemon cannot be confused.
Parental Bond
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This Pokemons damaging moves hit twice. The second hit has its damage quartered.
Pickpocket
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If this Pokemon has no item and is hit by a contact move, it steals the attackers item.
Pickup
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The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate
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This Pokemons Normal-type moves become Fairy type and have 1.2x power.
ATK +20%SPA +20%
Plus
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Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Poison Heal
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If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
Poison Point
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30% chance a Pokemon making contact with this Pokemon will be poisoned.
Poison Touch
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This Pokemons contact moves have a 30% chance of poisoning.
Power Construct
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If this Pokemon is a Zygarde in its 10% or 50% Forme, it changes to Complete Forme when it has 1/2 or less of its maximum HP at the end of the turn.
Power of Alchemy
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This Pokemon copies the Ability of an ally that faints.
Prankster
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Gives priority to a status move.
Pressure
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If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
Primordial Sea
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The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor
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Reduces the power of supereffective attacks taken.
DEF +33.3%SPD +33.3%
Protean
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Changes the Pokémon's type to the type of the move it's about to use.
Psychic Surge
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Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power
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Using its pure power, the Pokémon doubles its Attack stat.
ATK +100%
Queenly Majesty
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Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Feet
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Boosts the Speed stat if the Pokémon has a status condition.
SPE +50%
Rain Dish
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The Pokémon gradually regains HP in rain.
Rattled
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This Pokemons Speed is raised by 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
SPE +50%
Receiver
→
The Pokémon copies the Ability of a defeated ally.
Reckless
→
This Pokemons attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle.
ATK +20%SPA +20%
Refrigerate
→
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
ATK +20%SPA +20%
Regenerator
→
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Rivalry
→
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
ATK +25%SPA +25%
RKS System
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If this Pokemon is a Silvally, its type changes to match its held Memory.
Rock Head
→
Protects the Pokémon from recoil damage.
Rough Skin
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This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away
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Enables a sure getaway from wild Pokémon.
Sand Force
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Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
ATK +30%SPA +30%
Sand Rush
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Boosts the Pokémons Speed stat in a sandstorm.
SPE +100%
Sand Stream
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The Pokémon summons a sandstorm when it enters a battle.
Sand Veil
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Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper
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Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
ATK +50%
Schooling
→
If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
Scrappy
→
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Serene Grace
→
This Pokemon's moves have their secondary effect chance doubled.
Shadow Shield
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Reduces the amount of damage the Pokémon takes while its HP is full.
DEF +100%SPD +100%
Shadow Tag
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This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Shed Skin
→
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Sheer Force
→
Removes additional effects to increase the power of moves when attacking.
ATK +30%SPA +30%
Shell Armor
→
A hard shell protects the Pokémon from critical hits.
Shield Dust
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This Pokémon's dust blocks the additional effects of attacks taken.
Shields Down
→
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Simple
→
The stat changes the Pokémon receives are doubled.
Skill Link
→
Maximizes the number of times multi-strike moves hit.
Slow Start
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For five turns, the Pokémons Attack and Speed stats are halved.
ATK -50%SPE -50%
Slush Rush
→
Boosts the Pokémons Speed stat in a hailstorm.
SPE +100%
Sniper
→
Powers up moves if they become critical hits when attacking.
ATK +50%SPA +50%
Snow Cloak
→
Boosts evasion in a hailstorm.
Snow Warning
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On switch-in, this Pokemon summons Hail.
Solar Power
→
Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
SPA +50%
Solid Rock
→
Solid Rock reduces damage from supereffective moves by ¼ (regardless of the effectiveness multiplier).
DEF +33.3%SPD +33.3%
Soul-Heart
→
Boosts its Sp. Atk stat every time a Pokémon faints.
SPA +50%
Soundproof
→
This Pokemon is immune to sound-based moves, including Heal Bell.
Speed Boost
→
Its Speed stat is boosted every turn.
SPE +50%
Stakeout
→
This Pokemons attacking stat is doubled against a target that switched in this turn.
ATK +100%SPA +100%
Stall
→
The Pokémon moves after all other Pokémon do.
Stamina
→
Boosts the Defense stat when hit by an attack.
DEF +50%
Stance Change
→
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
Static
→
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast
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Steadfast increases the users Speed stat by one stage when flinched.
SPE +50%
Steelworker
→
Powers up Steel-type moves.
ATK +50%SPA +50%
Stench
→
This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
Sticky Hold
→
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain
→
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
SPA +50%
Strong Jaw
→
The Pokémons strong jaw boosts the power of its biting moves.
ATK +50%SPA +50%
Sturdy
→
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Suction Cups
→
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Super Luck
→
Super Luck increases the critical hit ratio by 1 stage.
Surge Surfer
→
Doubles the Pokémons Speed stat on Electric Terrain.
SPE +100%
Swarm
→
When this Pokemon has 1/3 or less of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Bug-type attack.
ATK +50%SPA +50%
Sweet Veil
→
Prevents itself and ally Pokémon from falling asleep.
Swift Swim
→
Boosts the Pokémons Speed stat in rain.
SPE +100%
Symbiosis
→
The Pokémon passes its item to an ally that has used up an item.
Synchronize
→
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Tangled Feet
→
While a Pokémon with this Ability is confused, all moves used against it have their accuracy halved.
Tangling Hair
→
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Technician
→
Powers up the Pokémons weaker moves.
ATK +50%SPA +50%
Telepathy
→
Anticipates an ally's attack and dodges it.
Teravolt
→
Moves can be used on the target regardless of its Abilities.
Thick Fat
→
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
DEF +100%SPD +100%
Tinted Lens
→
This Pokemons attacks that are not very effective on a target deal double damage.
ATK +100%SPA +100%
Torrent
→
Powers up Water-type moves when the Pokémons HP is low.
ATK +50%SPA +50%
Tough Claws
→
Tough Claws boosts the power of the Pokémons contact moves by 30%.
ATK +30%SPA +30%
Toxic Boost
→
While the Pokémon with this Ability is poisoned, the power of its physical moves is increased by 50%.
ATK +50%
Trace
→
Trace changes into the Ability of a random adjacent opponent.
Triage
→
This Pokemons healing moves have their priority increased by 3.
Truant
→
The Pokémon can't use a move the following turn if it uses one.
Turboblaze
→
Moves can be used on the target regardless of its Abilities.
Unaware
→
When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden
→
Unburden doubles the Pokémons Speed stat when the Pokémons held item is lost. If there is no held item to begin with or if a held item is traded for another, Unburden will not be activated. This boost is lost if the Pokémon is switched out or gains a held item.
SPE +100%
Unnerve
→
While this Pokemon is active, it prevents opposing Pokemon from using their Berries. Activation message broadcasts before other abilities regardless of the Pokemon's Speed tiers.
Victory Star
→
Boosts the accuracy of its allies and itself.
Vital Spirit
→
The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb
→
Restores HP if hit by an Electric-type move, instead of taking damage.
Water Absorb
→
This Pokemon heals 1/4 of its max HP when hit by Water moves. Also has Water immunity.
Water Bubble
→
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
ATK +100%SPA +100%
Water Compaction
→
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Water Veil
→
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Weak Armor
→
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
DEF -50%SPE +100%
White Smoke
→
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Wimp Out
→
The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard
→
Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin
→
Makes status moves more likely to miss.
Zen Mode
→
Changes the Pokémon's shape when HP is half or less.
No abilities match your search.