Pokédex Abilities

POKEONE ABILITIES

233 match
Adaptability
This Pokemons moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5, which corresponds to a 33% bonus on all STAB attacks.
ATK +33.3%SPA +33.3%
Aerilate
This Pokemons Normal-type moves become Flying type and have 1.2x power.
ATK +20%SPA +20%
Aftermath
If this Pokemon is KOed with a contact move, that moves user loses 1/4 its max HP.
Air Lock
While this Pokemon is active, the effects of weather conditions are disabled.
Analytic
This Pokemons attacks have 1.3x power if it is the last to move in a turn.
ATK +30%SPA +30%
Anger Point
The Pokemon is angered when it takes a critical hit, and that maxes it Attack stat.
ATK +300%
Anticipation
The Pokémon can sense an opposing Pokémons dangerous moves.
Arena Trap
Prevents opposing Pokémon from fleeing.
Aroma Veil
Protects user and allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Aura Break
While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.
Bad Dreams
Causes adjacent opposing Pokemon to lose 1/8 of their maximum HP, rounded down, at the end of each turn if they are asleep.
Battery
This Pokemons allies have the power of their special attacks multiplied by 1.3.
SPA +30%
Battle Armor
Hard armor protects the Pokémon from critical hits.
Battle Bond
If this Pokemon is a Greninja, it transforms into Ash-Greninja after knocking out a Pokemon. As Ash-Greninja, its Water Shuriken has 20 base power and always hits 3 times.
Beast Boost
This Pokemons highest stat is raised by 1 if it attacks and KOes another Pokemon.
Berserk
Boost the Pokémons Sp. Atk stat when it takes a hit that causes its HP to become half or less.
SPA +50%
Big Pecks
Protects the Pokémon from Defensive-lowering effects.
Blaze
At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Fire attacks.
ATK +50%SPA +50%
Bulletproof
This Pokemon is immune to bullet moves.
Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berrys effect.
Chlorophyll
As long as the weather is sunny, the Pokémons speed stat doubles.
SPE +100%
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine
Eliminates the effects of weather.
Color Change
This Pokemons type changes to the type of a move its hit by, unless it has the type.
Comatose
This Pokemon cannot be statused, and is considered to be asleep.
Competitive
Boosts the Sp. Atk stat sharply when a stat is lowered.
SPA +100%
Compound Eyes
This Pokemons moves have their accuracy multiplied by 1.3.
Contrary
Makes stat changes have an opposite effect.
Corrosion
This Pokemon can poison or badly poison a Pokemon regardless of its typing.
Cursed Body
May disable a move used on the Pokémon.
Cute Charm
There is a 30% chance a Pokemon making contact with this Pokemon will become infatuated if it is of the opposite gender.
Damp
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Dancer
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura
While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Dazzling
While this Pokemon is active, priority moves from opposing Pokemon targeted at allies are prevented from having an effect.
Defeatist
Halves the Pokémons Attack and Sp. Atk stats when its HP becomes half or less.
ATK -50%SPA -50%
Defiant
Boosts the Pokémons Attack stat sharply when its stats are lowered.
ATK +100%
Delta Stream
On switch-in, the weather becomes Delta Stream, which removes the weaknesses of the Flying type from Flying-type Pokemon.
Desolate Land
On switch-in, the weather becomes Desolate Land, which includes all the effects of Sunny Day and prevents damaging Water-type moves from executing.
Disguise
First hit deals 0 damage, breaks disguise.
Download
On switch-in, this Pokemons Attack or Special Attack is raised by 1 stage based on the weaker combined defensive stat of all opposing Pokemon.
ATK +50%SPA +50%
Drizzle
The Pokémon makes it rain when it enters a battle.
Drought
On switch-in, this Pokemon summons Sunny Day.
Dry Skin
Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
Early Bird
This Pokemons sleep counter drops by 2 instead of 1.
Effect Spore
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Electric Surge
On switch-in, this Pokemon summons Electric Terrain.
Emergency Exit
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fairy Aura
While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
ATK +33.3%SPA +33.3%
Filter
Filter reduces damage from supereffective moves by 25% (regardless of the effectiveness multiplier).
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
Flare Boost
While the Pokémon with this Ability is burned, the power of its special moves is increased by 50%.
SPA +50%
Flash Fire
This Pokemons Fire attacks do 1.5x damage if hit by one Fire move. Also has Fire immunity.
ATK +50%SPA +50%
Flower Gift
Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
ATK +50%SPD +50%
Flower Veil
Grass-type Pokemon on this Pokemons side cannot have their stat stages lowered by other Pokemon or have a non-volatile status condition inflicted on them by other Pokemon.
Fluffy
This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Forecast
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Forewarn
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard
Friend Guard reduces the damage done to allies by 25%. It does not reduce the damage dealt by moves that deal direct damage.
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Full Metal Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Fur Coat
Fur Coat doubles the Defense stat of the Pokémon with this Ability.
DEF +100%
Gale Wings
Gives priority to Flying-type moves when the Pokémon's HP is full.
Galvanize
This Pokemons Normal-type moves become Electric type and have 1.2x power.
ATK +20%SPA +20%
Gluttony
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt
Boosts the Pokémons Defense stat in Grassy Terrain.
DEF +50%
Grassy Surge
On switch-in, this Pokemon summons Grassy Terrain.
Guts
While a Pokémon with this Ability has a status condition, its Attack is increased by 50%. Additionally, a Pokémon with this Ability does not lose Attack due to burn.
ATK +50%
Harvest
May create another Berry after one is used.
Healer
30% chance this Pokemons ally has its non-volatile status condition cured at the end of each turn.
Heatproof
The power of Fire-type attacks against this Pokemon is halved, burn damage halved.
DEF +100%SPD +100%
Heavy Metal
Doubles the Pokémon's weight.
Honey Gather
The Pokémon may gather Honey after a battle. Honey Gather has no effect during battle.
Huge Power
Huge Power doubles the Attack stat of the Pokémon with this Ability.
ATK +100%
Hustle
Boosts the Attack stat, but lowers accuracy.
ATK +50%
Hydration
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hyper Cutter
The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Ice Body
If Hail is active, this Pokemon heals 1/16 of its max HP each turn, immunity to Hail.
Illuminate
No competitive use.
Illusion
Comes out disguised as the Pokémon in the party's last spot.
Immunity
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Imposter
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it. If there is no Pokemon at that position, this Pokemon does not Transform.
Infiltrator
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Innards Out
If this Pokemon is KOed with a move, that moves user loses an equal amount of HP.
Inner Focus
This Pokemon cannot flinch.
Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Intimidate
On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage. Pokemon behind a substitute are immune.
Iron Barbs
Pokemon making contact with this Pokemon lose 1/8 of their maximum HP, rounded down.
Iron Fist
This Pokemons punch-based attacks have their power multiplied by 1.2.
ATK +20%SPA +20%
Justified
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
ATK +50%
Keen Eye
Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores a target's evasiveness stat stage.
Klutz
The Pokémon can't use any held items.
Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Light Metal
This Pokemons weight is halved.
Lightning Rod
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1. Also has Electric immunity.
SPA +50%
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Liquid Ooze
This Pokemon damages those draining HP from it for as much as they would heal.
Liquid Voice
All sound-based moves become Water-type moves.
Long Reach
The Pokémon uses its moves without making contact with the target.
Magic Bounce
Reflects status moves, instead of getting hit by them.
Magic Guard
This Pokemon can only be damaged by direct attacks.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Magnet Pull
Prevents Steel-type Pokémon from escaping using its magnetic force.
Marvel Scale
The Pokémons marvelous scales boost the Defense stat if it has a status condition.
DEF +50%
Mega Launcher
Powers up aura and pulse moves.
ATK +50%SPA +50%
Merciless
The Pokémon's attacks become critical hits if the target is poisoned.
Minus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Misty Surge
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker
Moves can be used on the target regardless of its Abilities.
Moody
This Pokemon has a random stat raised by 2 stages and another stat lowered by 1 stage at the end of each turn.
Motor Drive
Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
SPE +50%
Moxie
This Pokemons Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Multiscale
Reduces the amount of damage the Pokémon takes when its HP is full.
DEF +100%SPD +100%
Multitype
Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Mummy
Contact with the Pokémon changes the attacker's Ability to Mummy.
Natural Cure
This Pokemon has its non-volatile status condition cured when it switches out.
Neuroforce
Powers up moves that are super effective.
ATK +25%SPA +25%
No Guard
Every move used by or against this Pokemon will always hit.
Normalize
This Pokemons moves are changed to be Normal type and have 1.2x power.
ATK +20%SPA +20%
Oblivious
This Pokemon cannot be infatuated or taunted.
Overcoat
This Pokemon is immune to powder moves, Sandstorm or Hail damage, Effect Spore.
Overgrow
At 1/3 or less of its max HP, this Pokemons offensive stat is 1.5x with Grass attacks.
ATK +50%SPA +50%
Own Tempo
This Pokemon cannot be confused.
Parental Bond
This Pokemons damaging moves hit twice. The second hit has its damage quartered.
Pickpocket
If this Pokemon has no item and is hit by a contact move, it steals the attackers item.
Pickup
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Pixilate
This Pokemons Normal-type moves become Fairy type and have 1.2x power.
ATK +20%SPA +20%
Plus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
SPA +50%
Poison Heal
If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP.
Poison Point
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Poison Touch
This Pokemons contact moves have a 30% chance of poisoning.
Power Construct
If this Pokemon is a Zygarde in its 10% or 50% Forme, it changes to Complete Forme when it has 1/2 or less of its maximum HP at the end of the turn.
Power of Alchemy
This Pokemon copies the Ability of an ally that faints.
Prankster
Gives priority to a status move.
Pressure
If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP.
Primordial Sea
The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor
Reduces the power of supereffective attacks taken.
DEF +33.3%SPD +33.3%
Protean
Changes the Pokémon's type to the type of the move it's about to use.
Psychic Surge
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Pure Power
Using its pure power, the Pokémon doubles its Attack stat.
ATK +100%
Queenly Majesty
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Quick Feet
Boosts the Speed stat if the Pokémon has a status condition.
SPE +50%
Rain Dish
The Pokémon gradually regains HP in rain.
Rattled
This Pokemons Speed is raised by 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
SPE +50%
Receiver
The Pokémon copies the Ability of a defeated ally.
Reckless
This Pokemons attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle.
ATK +20%SPA +20%
Refrigerate
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
ATK +20%SPA +20%
Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Rivalry
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
ATK +25%SPA +25%
RKS System
If this Pokemon is a Silvally, its type changes to match its held Memory.
Rock Head
Protects the Pokémon from recoil damage.
Rough Skin
This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away
Enables a sure getaway from wild Pokémon.
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
ATK +30%SPA +30%
Sand Rush
Boosts the Pokémons Speed stat in a sandstorm.
SPE +100%
Sand Stream
The Pokémon summons a sandstorm when it enters a battle.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper
Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
ATK +50%
Schooling
If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.
Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Serene Grace
This Pokemon's moves have their secondary effect chance doubled.
Shadow Shield
Reduces the amount of damage the Pokémon takes while its HP is full.
DEF +100%SPD +100%
Shadow Tag
This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
Sheer Force
Removes additional effects to increase the power of moves when attacking.
ATK +30%SPA +30%
Shell Armor
A hard shell protects the Pokémon from critical hits.
Shield Dust
This Pokémon's dust blocks the additional effects of attacks taken.
Shields Down
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Simple
The stat changes the Pokémon receives are doubled.
Skill Link
Maximizes the number of times multi-strike moves hit.
Slow Start
For five turns, the Pokémons Attack and Speed stats are halved.
ATK -50%SPE -50%
Slush Rush
Boosts the Pokémons Speed stat in a hailstorm.
SPE +100%
Sniper
Powers up moves if they become critical hits when attacking.
ATK +50%SPA +50%
Snow Cloak
Boosts evasion in a hailstorm.
Snow Warning
On switch-in, this Pokemon summons Hail.
Solar Power
Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
SPA +50%
Solid Rock
Solid Rock reduces damage from supereffective moves by ¼ (regardless of the effectiveness multiplier).
DEF +33.3%SPD +33.3%
Soul-Heart
Boosts its Sp. Atk stat every time a Pokémon faints.
SPA +50%
Soundproof
This Pokemon is immune to sound-based moves, including Heal Bell.
Speed Boost
Its Speed stat is boosted every turn.
SPE +50%
Stakeout
This Pokemons attacking stat is doubled against a target that switched in this turn.
ATK +100%SPA +100%
Stall
The Pokémon moves after all other Pokémon do.
Stamina
Boosts the Defense stat when hit by an attack.
DEF +50%
Stance Change
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
Static
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steadfast
Steadfast increases the users Speed stat by one stage when flinched.
SPE +50%
Steelworker
Powers up Steel-type moves.
ATK +50%SPA +50%
Stench
This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
Sticky Hold
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Storm Drain
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
SPA +50%
Strong Jaw
The Pokémons strong jaw boosts the power of its biting moves.
ATK +50%SPA +50%
Sturdy
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Suction Cups
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Super Luck
Super Luck increases the critical hit ratio by 1 stage.
Surge Surfer
Doubles the Pokémons Speed stat on Electric Terrain.
SPE +100%
Swarm
When this Pokemon has 1/3 or less of its maximum HP, rounded down, its offensive stat is multiplied by 1.5 while using a Bug-type attack.
ATK +50%SPA +50%
Sweet Veil
Prevents itself and ally Pokémon from falling asleep.
Swift Swim
Boosts the Pokémons Speed stat in rain.
SPE +100%
Symbiosis
The Pokémon passes its item to an ally that has used up an item.
Synchronize
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Tangled Feet
While a Pokémon with this Ability is confused, all moves used against it have their accuracy halved.
Tangling Hair
Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Technician
Powers up the Pokémons weaker moves.
ATK +50%SPA +50%
Telepathy
Anticipates an ally's attack and dodges it.
Teravolt
Moves can be used on the target regardless of its Abilities.
Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
DEF +100%SPD +100%
Tinted Lens
This Pokemons attacks that are not very effective on a target deal double damage.
ATK +100%SPA +100%
Torrent
Powers up Water-type moves when the Pokémons HP is low.
ATK +50%SPA +50%
Tough Claws
Tough Claws boosts the power of the Pokémons contact moves by 30%.
ATK +30%SPA +30%
Toxic Boost
While the Pokémon with this Ability is poisoned, the power of its physical moves is increased by 50%.
ATK +50%
Trace
Trace changes into the Ability of a random adjacent opponent.
Triage
This Pokemons healing moves have their priority increased by 3.
Truant
The Pokémon can't use a move the following turn if it uses one.
Turboblaze
Moves can be used on the target regardless of its Abilities.
Unaware
When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden
Unburden doubles the Pokémons Speed stat when the Pokémons held item is lost. If there is no held item to begin with or if a held item is traded for another, Unburden will not be activated. This boost is lost if the Pokémon is switched out or gains a held item.
SPE +100%
Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries. Activation message broadcasts before other abilities regardless of the Pokemon's Speed tiers.
Victory Star
Boosts the accuracy of its allies and itself.
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb
Restores HP if hit by an Electric-type move, instead of taking damage.
Water Absorb
This Pokemon heals 1/4 of its max HP when hit by Water moves. Also has Water immunity.
Water Bubble
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
ATK +100%SPA +100%
Water Compaction
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Water Veil
This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
DEF -50%SPE +100%
White Smoke
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Wimp Out
The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard
Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin
Makes status moves more likely to miss.
Zen Mode
Changes the Pokémon's shape when HP is half or less.
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