POKEONE MOVES
Type
Category
Power
0 – 250
TM
10,000,000 Volt Thunderbolt
Electric
Special
Deals damage and has a sharply increased critical hit ratio of +2 stages.
Pikachu−exclusive Z−Move.
Pwr195
Acc—
PP1
Absorb
Grass
Special
User recovers half the HP inflicted on the target.
Pwr20
Acc100%
PP25
Accelerock
Rock
Physical
It has a priority of +1, so it is used before all moves that do not have increased priority.
Pwr40
Acc100%
PP20
Acid
Poison
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr40
Acc100%
PP30
Acid Armor
Poison
Status
Raises the users Defense by 2 stages.
Pwr—
Acc—
PP20
Acid Downpour
Poison
Physical
Poison type Z−Move.
Pwr—
Acc—
PP1
Acid Downpour
Poison
Special
Poison type Z−Move.
Pwr—
Acc—
PP1
Acid Spray
Poison
Special
Has a 100% chance to lower the targets Special Defense by 2 stages.
Pwr40
Acc100%
PP20
Acrobatics
Flying
Physical
Power doubles if the user has no held item.
Pwr55
Acc100%
PP15
TMTM62
Acupressure
Normal
Status
Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
Pwr—
Acc—
PP30
Aerial Ace
Flying
Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
TMTM40
Aeroblast
Flying
Special
High critical hit ratio.
Pwr100
Acc95%
PP5
After You
Normal
Status
Gives target priority in the next turn.
Pwr—
Acc—
PP15
Agility
Psychic
Status
Sharply raises users Speed.
Pwr—
Acc—
PP30
Air Cutter
Flying
Special
Has a higher chance for a critical hit.
Pwr60
Acc95%
PP25
Air Slash
Flying
Special
Has a 30% chance to make the target flinch.
Pwr75
Acc95%
PP15
All-Out Pummeling
Fighting
Physical
Fighting type Z−Move.
Pwr—
Acc—
PP1
All-Out Pummeling
Fighting
Special
Fighting type Z−Move.
Pwr—
Acc—
PP1
Ally Switch
Psychic
Status
User switches with opposite teammate.
Pwr—
Acc—
PP15
Amnesia
Psychic
Status
Raises the users Special Defense by 2 stages.
Pwr—
Acc—
PP20
Anchor Shot
Steel
Physical
Prevents the target from switching out. The effect ends if the user leaves the field.
Pwr80
Acc100%
PP20
Ancient Power
Rock
Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Aqua Jet
Water
Physical
User attacks first.
Pwr40
Acc100%
PP20
Aqua Ring
Water
Status
Restores a little HP each turn.
Pwr—
Acc—
PP20
Aqua Tail
Water
Physical
-
Pwr90
Acc90%
PP10
Arm Thrust
Fighting
Physical
Hits 2−5 times in one turn.
Pwr15
Acc100%
PP20
Aromatherapy
Grass
Status
Cures all status problems in your party.
Pwr—
Acc—
PP5
Aromatic Mist
Fairy
Status
Raises Special Defense of allies.
Pwr—
Acc—
PP20
Assist
Normal
Status
In a Double Battle, user randomly attacks with a partners move.
Pwr—
Acc—
PP20
Assurance
Dark
Physical
Power doubles if opponent already took damage in the same turn.
Pwr60
Acc100%
PP10
Astonish
Ghost
Physical
Has a 30% chance to make the target flinch.
Pwr30
Acc100%
PP15
Attack Order
Bug
Physical
Has a higher chance for a critical hit.
Pwr90
Acc100%
PP15
Attract
Normal
Status
If opponent is the opposite gender, its less likely to attack.
Pwr—
Acc100%
PP15
TMTM45
Aura Sphere
Fighting
Special
Ignores Accuracy and Evasiveness.
Pwr80
Acc—
PP20
Aurora Beam
Ice
Special
Has a 10% chance to lower the targets Attack by 1 stage.
Pwr65
Acc100%
PP20
Aurora Veil
Ice
Status
Aurora Veil reduces the damage done to the user by physical and special moves for five turns by half. Aurora Veil can only be used during hail, but the effect remains even after the hail ends.
Pwr—
Acc—
PP20
TMTM108
Autotomize
Steel
Status
Halves weight and sharply raises Speed.
Pwr—
Acc—
PP15
Avalanche
Ice
Physical
Power doubles if the user was hit by the target this turn.
Pwr60
Acc100%
PP10
Baby-Doll Eyes
Fairy
Status
Always goes first. Lowers the target's attack.
Pwr—
Acc100%
PP30
Baneful Bunker
Poison
Status
The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the users last move used is not Baneful Bunker, or if it was one of those moves and the users protection was broken. Fails if the user moves last this turn.
Pwr—
Acc—
PP10
Barrage
Normal
Physical
Hits 2−5 times in one turn.
Pwr15
Acc85%
PP20
Barrier
Psychic
Status
Raises the users Defense by 2 stages.
Pwr—
Acc—
PP20
Baton Pass
Normal
Status
User switches out and gives stat changes to the incoming Pokémon.
Pwr—
Acc—
PP40
Beak Blast
Flying
Physical
If the user is hit by a contact move this turn before it can execute this move, the attacker is burned.
Pwr100
Acc100%
PP15
Beat Up
Dark
Physical
Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the users party.
Pwr—
Acc100%
PP10
Belch
Poison
Special
User must have consumed a Berry.
Pwr120
Acc90%
PP10
Belly Drum
Normal
Status
User loses 50% of its max HP, but Attack raises to maximum.
Pwr—
Acc—
PP10
Bestow
Normal
Status
Gives the user's held item to the target.
Pwr—
Acc—
PP15
Bide
Normal
Physical
User takes damage for two turns then strikes back double.
Pwr—
Acc—
PP10
Bind
Normal
Physical
Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw).
Pwr15
Acc85%
PP20
Bite
Dark
Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP25
Black Hole Eclipse
Dark
Physical
Power is equal to the base moves Z-Power.
Pwr—
Acc—
PP1
Blast Burn
Fire
Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Blaze Kick
Fire
Physical
Has a 10% chance to burn the target and a higher chance for a critical hit.
Pwr85
Acc90%
PP10
Blizzard
Ice
Special
Has a 10% chance to freeze the target. If the weather is Hail, this move does not check accuracy.
Pwr110
Acc70%
PP5
TMTM14
Block
Normal
Status
Opponent cannot flee or switch.
Pwr—
Acc—
PP5
Bloom Doom
Grass
Physical
Grass type Z−Move.
Pwr—
Acc—
PP1
Bloom Doom
Grass
Special
Grass type Z−Move.
Pwr—
Acc—
PP1
Blue Flare
Fire
Special
Has a 20% chance to burn the target.
Pwr130
Acc85%
PP5
Body Slam
Normal
Physical
Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Pwr85
Acc100%
PP15
Bolt Strike
Electric
Physical
Has a 20% chance to paralyze the target.
Pwr130
Acc85%
PP5
Bone Club
Ground
Physical
Has a 10% chance to make the target flinch.
Pwr65
Acc85%
PP20
Bone Rush
Ground
Physical
Hits 2−5 times in one turn.
Pwr25
Acc90%
PP10
Bonemerang
Ground
Physical
Hits twice in one turn.
Pwr50
Acc90%
PP10
Boomburst
Normal
Special
Hits all adjacent Pokémon.
Pwr140
Acc100%
PP10
Bounce
Flying
Physical
Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second.
Pwr85
Acc85%
PP5
Brave Bird
Flying
Physical
If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Breakneck Blitz
Normal
Physical
Normal type Z−Move.
Pwr—
Acc—
PP1
Breakneck Blitz
Normal
Special
Normal type Z−Move.
Pwr—
Acc—
PP1
Brick Break
Fighting
Physical
If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the targets side of the field before damage is calculated.
Pwr75
Acc100%
PP15
TMTM31
Brine
Water
Special
Power doubles if opponents HP is less than 50%.
Pwr65
Acc100%
PP10
Brutal Swing
Dark
Physical
-
Pwr60
Acc100%
PP20
Bubble
Water
Special
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr40
Acc100%
PP30
Bubble Beam
Water
Special
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr65
Acc100%
PP20
Bug Bite
Bug
Physical
Receives the effect from the opponents held berry.
Pwr60
Acc100%
PP20
Bug Buzz
Bug
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
Bulk Up
Fighting
Status
Raises the users Attack and Defense by 1 stage.
Pwr—
Acc—
PP20
TMTM08
Bulldoze
Ground
Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr60
Acc100%
PP20
TMTM78
Bullet Punch
Steel
Physical
User attacks first.
Pwr40
Acc100%
PP30
Bullet Seed
Grass
Physical
Hits 2−5 times in one turn.
Pwr25
Acc100%
PP30
Burn Up
Fire
Special
Fails unless the user is a Fire type. If this move is successful, the users Fire type becomes typeless as long as it remains active.
Pwr130
Acc100%
PP5
Calm Mind
Psychic
Status
Raises the users Special Attack and Special Defense by 1 stage.
Pwr—
Acc—
PP20
TMTM04
Camouflage
Normal
Status
Changes users type according to the location.
Pwr—
Acc—
PP20
Captivate
Normal
Status
Sharply lowers opponent's Special Attack if opposite gender.
Pwr—
Acc100%
PP20
Catastropika
Electric
Physical
exclusive Z−Move.
Pwr210
Acc—
PP1
Celebrate
Normal
Status
The Pokémon congratulates you on your special day. No battle effect.
Pwr—
Acc—
PP40
Charge
Electric
Status
Raises the users Special Defense by 1 stage and next Electric moves power increases.
Pwr—
Acc—
PP20
Charge Beam
Electric
Special
Has a 70% chance to raise the users Special Attack by 1 stage.
Pwr50
Acc90%
PP10
TMTM57
Charm
Fairy
Status
Lowers the targets Attack by 2 stages.
Pwr—
Acc100%
PP20
Chatter
Flying
Special
Has a 100% chance to confuse the target.
Pwr65
Acc100%
PP20
Chip Away
Normal
Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr70
Acc100%
PP20
Circle Throw
Fighting
Physical
In battles, the opponent switches. In the wild, the Pokémon runs.
Pwr60
Acc90%
PP10
Clamp
Water
Physical
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Clanging Scales
Dragon
Special
Lowers the users Defense by 1 stage.
Pwr110
Acc100%
PP5
Clangorous Soulblaze
Dragon
Special
Raises the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr185
Acc—
PP1
Clear Smog
Poison
Special
Resets all of the targets stat stages to 0.
Pwr50
Acc—
PP15
Close Combat
Fighting
Physical
Lowers the users Defense and Special Defense by 1 stage.
Pwr120
Acc100%
PP5
Coil
Poison
Status
Raises the users Attack, Defense, and accuracy by 1 stage.
Pwr—
Acc—
PP20
Comet Punch
Normal
Physical
Hits two to five times.
Pwr18
Acc85%
PP15
Confide
Normal
Status
Lowers the targets Special Attack by 1 stage.
Pwr—
Acc—
PP20
TMTM100
Confuse Ray
Ghost
Status
Causes the target to become confused.
Pwr—
Acc100%
PP10
Confusion
Psychic
Special
Has a 10% chance to confuse the target.
Pwr50
Acc100%
PP25
Constrict
Normal
Physical
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr10
Acc100%
PP35
Continental Crush
Rock
Special
Rock type Z−Move.
Pwr—
Acc—
PP1
Continental Crush
Rock
Physical
Rock type Z−Move.
Pwr—
Acc—
PP1
Conversion
Normal
Status
Changes user's type to that of its first move.
Pwr—
Acc—
PP30
Conversion 2
Normal
Status
User changes type to become resistant to opponent's last move.
Pwr—
Acc—
PP30
Copycat
Normal
Status
Copies opponent's last move.
Pwr—
Acc—
PP20
Core Enforcer
Dragon
Special
If the user moves after the target, the targets Ability is rendered ineffective as long as it remains active.
Pwr100
Acc100%
PP10
Corkscrew Crash
Steel
Special
Steel type Z−Move.
Pwr—
Acc—
PP1
Corkscrew Crash
Steel
Physical
Steel type Z−Move.
Pwr—
Acc—
PP1
Cosmic Power
Psychic
Status
Raises the users Defense and Special Defense by 1 stage.
Pwr—
Acc—
PP20
Cotton Guard
Grass
Status
Raises the users Defense by 3 stages.
Pwr—
Acc—
PP10
Cotton Spore
Grass
Status
Lowers the targets Speed by 2 stages.
Pwr—
Acc100%
PP40
Counter
Fighting
Physical
A retaliation move that counters any physical attack, inflicting double the damage taken.
Pwr—
Acc100%
PP20
Covet
Normal
Physical
Opponents item is stolen by the user.
Pwr60
Acc100%
PP25
Crabhammer
Water
Physical
Has a higher chance for a critical hit.
Pwr100
Acc90%
PP10
Crafty Shield
Fairy
Status
Protects the user and party members from status moves.
Pwr—
Acc—
PP10
Cross Chop
Fighting
Physical
Has a higher chance for a critical hit.
Pwr100
Acc80%
PP5
Cross Poison
Poison
Physical
Has a 10% chance to poison the target and a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Crunch
Dark
Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr80
Acc100%
PP15
Crush Claw
Normal
Physical
Has a 50% chance to lower the targets Defense by 1 stage.
Pwr75
Acc95%
PP10
Crush Grip
Normal
Physical
More powerful when opponent has higher HP.
Pwr—
Acc100%
PP5
Curse
Ghost
Status
Ghosts lose 50% of max HP and curse the opponent. Non−Ghosts raise Attack, Defense and lower Speed.
Pwr—
Acc—
PP10
Cut
Normal
Physical
Cut HM01 small trees can be cut down.
Pwr50
Acc95%
PP30
Dark Pulse
Dark
Special
Has a 20% chance to make the target flinch.
Pwr80
Acc100%
PP15
TMTM97
Dark Void
Dark
Status
Puts all adjacent opponents to sleep.
Pwr—
Acc50%
PP10
Darkest Lariat
Dark
Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr85
Acc100%
PP10
Dazzling Gleam
Fairy
Special
Hits all adjacent opponents.
Pwr80
Acc100%
PP10
TMTM99
Defend Order
Bug
Status
Raises the users Defense and Special Defense by 1 stage.
Pwr—
Acc—
PP10
Defense Curl
Normal
Status
Raises users Defense by 1 stage.
Pwr—
Acc—
PP40
Defog
Flying
Status
Lowers opponents Evasiveness by 1 stage and clears fog.
Pwr—
Acc—
PP15
Destiny Bond
Ghost
Status
If the user faints, the opponent also faints.
Pwr—
Acc—
PP5
Detect
Fighting
Status
Opponent's attack doesn't affect you, but may fail if used often.
Pwr—
Acc—
PP5
Devastating Drake
Dragon
Physical
Power is equal to the base moves Z-Power.
Pwr—
Acc—
PP1
Diamond Storm
Rock
Physical
Has a 50% chance to raise the users Defense by 2 stages.
Pwr100
Acc95%
PP5
Dig
Ground
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
Pwr80
Acc100%
PP10
TMTM28
Disable
Normal
Status
For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Z-Move. Z-Powered moves can still be selected and executed during this effect.
Pwr—
Acc100%
PP20
Disarming Voice
Fairy
Special
Ignores Accuracy and Evasiveness.
Pwr40
Acc—
PP15
Discharge
Electric
Special
Has a 30% chance to paralyze the target.
Pwr80
Acc100%
PP15
Dive
Water
Physical
Dives underwater on first turn, attacks on second turn.
Pwr80
Acc100%
PP10
Dizzy Punch
Normal
Physical
Has a 20% chance to confuse the target.
Pwr70
Acc100%
PP10
Doom Desire
Steel
Special
Damage occurs 2 turns later.
Pwr140
Acc100%
PP5
Double Hit
Normal
Physical
Hits twice in one turn.
Pwr35
Acc90%
PP10
Double Iron Bash
Steel
Physical
Hits twice in one turn. Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP1
Double Kick
Fighting
Physical
Hits twice. If the first hit breaks the target\'s substitute, it will take damage for the second hit.
Pwr30
Acc100%
PP30
Double Slap
Normal
Physical
Hits two to five times.
Pwr15
Acc85%
PP10
Double Team
Normal
Status
Raises the users evasiveness by 1 stage.
Pwr—
Acc—
PP15
TMTM32
Double-Edge
Normal
Physical
If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Draco Meteor
Dragon
Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Dragon Ascent
Flying
Physical
Lowers the users Defense and Special Defense by 1 stage.
Pwr120
Acc100%
PP5
Dragon Breath
Dragon
Special
Has a 30% chance to paralyze the target.
Pwr60
Acc100%
PP20
Dragon Claw
Dragon
Physical
-
Pwr80
Acc100%
PP15
TMTM02
Dragon Dance
Dragon
Status
Raises the users Attack and Speed by 1 stage.
Pwr—
Acc—
PP20
Dragon Hammer
Dragon
Physical
-
Pwr90
Acc100%
PP15
Dragon Pulse
Dragon
Special
-
Pwr85
Acc100%
PP10
Dragon Rage
Dragon
Special
Always inflicts 40 HP.
Pwr—
Acc100%
PP10
Dragon Rush
Dragon
Physical
Has a 20% chance to make the target flinch.
Pwr100
Acc75%
PP10
Dragon Tail
Dragon
Physical
In battles, the opponent switches. In the wild, the Pokémon runs.
Pwr60
Acc90%
PP10
TMTM82
Drain Punch
Fighting
Physical
User recovers half the HP inflicted on opponent.
Pwr75
Acc100%
PP10
Draining Kiss
Fairy
Special
The user recovers 3/4 the HP lost by the target.
Pwr50
Acc100%
PP10
Dream Eater
Psychic
Special
The target is unaffected by this move unless it is asleep. The user recovers 1/2 the HP lost by the target.
Pwr100
Acc100%
PP15
TMTM85
Drill Peck
Flying
Physical
No additional effect.
Z-Move Base Power: 160
Pwr80
Acc100%
PP20
Drill Run
Ground
Physical
Has a higher chance for a critical hit.
Pwr80
Acc95%
PP10
Dual Chop
Dragon
Physical
Hits twice in one turn.
Pwr40
Acc90%
PP15
Dynamic Punch
Fighting
Physical
Has a 100% chance to confuse the target.
Pwr100
Acc50%
PP5
Earth Power
Ground
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
Earthquake
Ground
Physical
Power is doubled if opponent is underground from using Dig.
Pwr100
Acc100%
PP10
TMTM26
Echoed Voice
Normal
Special
Power increases each turn.
Pwr40
Acc100%
PP15
TMTM49
Eerie Impulse
Electric
Status
Lowers the targets Special Attack by 2 stages.
Pwr—
Acc100%
PP15
Egg Bomb
Normal
Physical
-
Pwr100
Acc75%
PP10
Electric Terrain
Electric
Status
Prevents all Pokémon from falling asleep for 5 turns.
Pwr—
Acc—
PP10
Electrify
Electric
Status
Changes the target's move to Electric type.
Pwr—
Acc—
PP20
Electro Ball
Electric
Special
The faster the user, the stronger the attack.
Pwr—
Acc100%
PP10
Electroweb
Electric
Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Embargo
Dark
Status
Opponent cannot use items for 5 turns.
Pwr—
Acc100%
PP15
TMTM63
Ember
Fire
Special
Has a 10% chance to burn the target.
Pwr40
Acc100%
PP25
Encore
Normal
Status
For its next 3 turns, the target is forced to repeat its last move used.
Pwr—
Acc100%
PP5
Endeavor
Normal
Physical
Reduces opponent's HP to same as user's.
Pwr—
Acc100%
PP5
Endure
Normal
Status
The user will survive attacks made by other Pokemon during this turn with at least 1 HP.
Pwr—
Acc—
PP10
Energy Ball
Grass
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
TMTM53
Entrainment
Normal
Status
Makes target's ability same as user's.
Pwr—
Acc100%
PP15
Eruption
Fire
Special
Stronger when the user's HP is higher.
Pwr150
Acc100%
PP5
Explosion
Normal
Physical
The user faints after using this move, even if this move fails for having no target.
Pwr250
Acc100%
PP5
TMTM64
Extrasensory
Psychic
Special
Has a 10% chance to make the target flinch.
Pwr80
Acc100%
PP20
Extreme Evoboost
Normal
Status
Raises the users Attack, Defense, Special Attack, Special Defense, and Speed by 2 stages.
Pwr—
Acc—
PP1
Extreme Speed
Normal
Physical
User attacks first. +2 Priority
Pwr80
Acc100%
PP5
Facade
Normal
Physical
Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user\'s burn is ignored.
Pwr70
Acc100%
PP20
TMTM42
Fairy Lock
Fairy
Status
Prevents all active Pokemon from switching next turn.
Pwr—
Acc—
PP10
Fairy Wind
Fairy
Special
-
Pwr40
Acc100%
PP30
Fake Out
Normal
Physical
Has a 100% chance to make the target flinch. Fails unless it is the users first turn on the field.
Pwr40
Acc100%
PP10
Fake Tears
Dark
Status
Lowers the targets Special Defense by 2 stages.
Pwr—
Acc100%
PP20
False Swipe
Normal
Physical
Leaves the target with at least 1 HP.
Pwr40
Acc100%
PP40
TMTM54
Feather Dance
Flying
Status
Lowers the targets Attack by 2 stages.
Pwr—
Acc100%
PP15
Feint
Normal
Physical
If this move is successful, it breaks through the targets protection.
Pwr30
Acc100%
PP10
Feint Attack
Dark
Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Fell Stinger
Bug
Physical
Raises the users Attack by 3 stages if this move knocks out the target.
Pwr50
Acc100%
PP25
Fiery Dance
Fire
Special
Has a 50% chance to raise the users Special Attack by 1 stage.
Pwr80
Acc100%
PP10
Final Gambit
Fighting
Special
Deals damage to the target equal to the users current HP. If this move is successful, the user faints.
Pwr—
Acc100%
PP5
Fire Blast
Fire
Special
Has a 10% chance to burn the target.
Pwr110
Acc85%
PP5
TMTM38
Fire Fang
Fire
Physical
Has a 10% chance to burn the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Fire Lash
Fire
Physical
Has a 100% chance to lower the targets Defense by 1 stage.
Pwr80
Acc100%
PP15
Fire Pledge
Fire
Special
Added effects appear if combined with Grass Pledge or Water Pledge.
Pwr80
Acc100%
PP10
Fire Punch
Fire
Physical
Has a 10% chance to burn the target.
Pwr75
Acc100%
PP15
Fire Spin
Fire
Special
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
First Impression
Bug
Physical
Fails unless it is the user\'s first turn on the field.
Pwr90
Acc100%
PP10
Fissure
Ground
Physical
One−Hit−KO, if it hits.
Pwr—
Acc—
PP5
Flail
Normal
Physical
The lower the user's HP, the higher the power.
Pwr—
Acc100%
PP15
Flame Burst
Fire
Special
If this move is successful, the target\'s ally loses 1/16 of its maximum HP.
Pwr70
Acc100%
PP15
Flame Charge
Fire
Physical
Has a 100% chance to raise the users Speed by 1 stage.
Pwr50
Acc100%
PP20
TMTM43
Flame Wheel
Fire
Physical
Has a 10% chance to burn the target.
Pwr60
Acc100%
PP25
Flamethrower
Fire
Special
Has a 10% chance to burn the target.
Pwr90
Acc100%
PP15
TMTM35
Flare Blitz
Fire
Physical
Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Flash
Normal
Status
Lowers the targets accuracy by 1 stage.
Pwr—
Acc100%
PP20
Flash Cannon
Steel
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr80
Acc100%
PP10
TMTM91
Flatter
Dark
Status
Raises the targets Special Attack by 1 stage and confuses it.
Pwr—
Acc100%
PP15
Fleur Cannon
Fairy
Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Fling
Dark
Physical
Power depends on held item.
Pwr—
Acc100%
PP10
TMTM56
Floral Healing
Fairy
Status
The target restores 1/2 of its maximum HP, rounded half up. If the terrain is Grassy Terrain, the target instead restores 2/3 of its maximum HP.
Pwr—
Acc—
PP10
Flower Shield
Fairy
Status
Raises the Defense of all active Grass-type Pokemon by 1 stage.
Pwr—
Acc—
PP10
Fly
Flying
Physical
This attack charges on the first turn and executes on the second.
Pwr90
Acc95%
PP15
Flying Press
Fighting
Physical
This move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Pwr100
Acc95%
PP10
Focus Blast
Fighting
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr120
Acc70%
PP5
TMTM52
Focus Energy
Normal
Status
Raises the users chance for a critical hit by 2 stages. Fails if the user already has the effect.
Pwr—
Acc—
PP30
Focus Punch
Fighting
Physical
The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Pwr150
Acc100%
PP20
Follow Me
Normal
Status
Until the end of the turn, all single-target attacks from the opposing side are redirected to the user.
Pwr—
Acc—
PP20
Force Palm
Fighting
Physical
Has a 30% chance to paralyze the target.
Pwr60
Acc100%
PP10
Foresight
Normal
Status
Resets opponent's Evasiveness, Normal−type and Fighting−type attacks can now hit Ghosts, and Ghost−type attacks hit Normal.
Pwr—
Acc—
PP40
Forest's Curse
Grass
Status
Adds Grass type to opponent.
Pwr—
Acc100%
PP20
Foul Play
Dark
Physical
Damage is calculated using the targets Attack stat, including stat stage changes.
Pwr95
Acc100%
PP15
Freeze Shock
Ice
Physical
Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.
Pwr140
Acc90%
PP5
Freeze-Dry
Ice
Special
Has a 10% chance to freeze the target. Super-effective against Water types.
Pwr70
Acc100%
PP20
Frenzy Plant
Grass
Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Frost Breath
Ice
Special
Always results in a critical hit.
Pwr60
Acc90%
PP10
TMTM79
Frustration
Normal
Physical
Max 102 power at minimum Happiness.
Pwr—
Acc100%
PP20
TMTM21
Fury Attack
Normal
Physical
Hits two to five times.
Pwr15
Acc85%
PP20
Fury Cutter
Bug
Physical
Power doubles with each successful hit, up to a maximum of 160 power. The power is reset if this move misses or another move is used.
Pwr40
Acc95%
PP20
Fury Swipes
Normal
Physical
Hits two to five times.
Pwr18
Acc80%
PP15
Fusion Bolt
Electric
Physical
Power doubles if the last move used by any Pokemon this turn was Fusion Flare.
Pwr100
Acc100%
PP5
Fusion Flare
Fire
Special
Power doubles if the last move used by any Pokemon this turn was Fusion Bolt.
Pwr100
Acc100%
PP5
Future Sight
Psychic
Special
Damage occurs 2 turns later.
Pwr120
Acc100%
PP10
Gastro Acid
Poison
Status
Nullifies the targets Ability.
Pwr—
Acc100%
PP10
Gear Grind
Steel
Physical
Hits twice in one turn.
Pwr50
Acc85%
PP15
Gear Up
Steel
Status
Raises the Attack and Special Attack of Pokemon on the users side with the Plus or Minus Abilities by 1 stage.
Pwr—
Acc—
PP20
Genesis Supernova
Psychic
Special
If this move is successful, the terrain becomes Psychic Terrain.
Pwr185
Acc—
PP1
Geomancy
Fairy
Status
Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
Pwr—
Acc—
PP10
Giga Drain
Grass
Special
The user recovers 1/2 the HP lost by the target.
Pwr75
Acc100%
PP10
Giga Impact
Normal
Physical
User must recharge next turn.
Pwr150
Acc90%
PP5
TMTM68
Gigavolt Havoc
Electric
Physical
Electric type Z−Move.
Pwr—
Acc—
PP1
Glaciate
Ice
Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr65
Acc95%
PP10
Glare
Normal
Status
Paralyzes the target.
Pwr—
Acc100%
PP30
Grass Knot
Grass
Special
The heavier the opponent, the stronger the attack.
Pwr—
Acc100%
PP20
TMTM86
Grass Pledge
Grass
Special
Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Pwr80
Acc100%
PP10
Grass Whistle
Grass
Status
Puts opponent to sleep.
Pwr—
Acc55%
PP15
Grassy Terrain
Grass
Status
For 5 turns, the terrain becomes Grassy Terrain.
Pwr—
Acc—
PP10
Gravity
Psychic
Status
No Ground immunities for 5 turns, 1.67x accuracy.
Pwr—
Acc—
PP5
Growl
Normal
Status
Lowers the targets Attack by 1 stage.
Pwr—
Acc100%
PP40
Growth
Normal
Status
Raises the users Attack and Special Attack by 1 stage.
Pwr—
Acc—
PP20
Grudge
Ghost
Status
If the user faints, the attack used loses all its PP.
Pwr—
Acc—
PP5
Guard Split
Psychic
Status
Averages Defense and Special Defense with the target.
Pwr—
Acc—
PP10
Guard Swap
Psychic
Status
Swaps Defense and Sp. Def changes with target.
Pwr—
Acc—
PP10
Guardian of Alola
Fairy
Special
Deals damage to the target equal to 3/4 of its current HP.
Pwr—
Acc—
PP1
Guillotine
Normal
Physical
OHKOs the target. Fails if user is a lower level.
Pwr—
Acc30%
PP5
Gunk Shot
Poison
Physical
Has a 30% chance to poison the target.
Pwr120
Acc80%
PP5
Gust
Flying
Special
Power doubles during Bounce, Fly, and Sky Drop.
Pwr40
Acc100%
PP35
Gyro Ball
Steel
Physical
The slower the user, the stronger the attack.
Pwr—
Acc100%
PP5
TMTM74
Hail
Ice
Status
For 5 turns, hail crashes down.
Pwr—
Acc—
PP10
TMTM07
Hammer Arm
Fighting
Physical
Lowers the users Speed by 1 stage.
Pwr100
Acc90%
PP10
Happy Hour
Normal
Status
Doubles prize money from trainer battles.
Pwr—
Acc—
PP30
Harden
Normal
Status
Raises the users Defense by 1.
Pwr—
Acc—
PP30
Haze
Ice
Status
Eliminates all stat changes.
Pwr—
Acc—
PP30
Head Charge
Normal
Physical
Has 1/4 recoil.
Pwr120
Acc100%
PP15
Head Smash
Rock
Physical
Has 1/2 recoil.
Pwr150
Acc80%
PP5
Headbutt
Normal
Physical
30% chance to make the target flinch.
Pwr70
Acc100%
PP15
Heal Bell
Normal
Status
Cures the users party of all status conditions.
Pwr—
Acc—
PP5
Heal Block
Psychic
Status
For 5 turns, the target is prevented from restoring any HP as long as it remains active.
Pwr—
Acc100%
PP15
Heal Order
Bug
Status
Heals the user by 50% of its max HP.
Pwr—
Acc—
PP10
Heal Pulse
Psychic
Status
Heals the target by 50% of its max HP.
Pwr—
Acc—
PP10
Healing Wish
Psychic
Status
The user faints and the next Pokémon released is fully healed.
Pwr—
Acc—
PP10
Heart Stamp
Psychic
Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP25
Heart Swap
Psychic
Status
Swaps all stat changes with target.
Pwr—
Acc—
PP10
Heat Crash
Fire
Physical
The heavier the user, the stronger the attack.
Pwr—
Acc100%
PP10
Heat Wave
Fire
Special
Has a 10% chance to burn the target.
Pwr95
Acc90%
PP10
Heavy Slam
Steel
Physical
The heavier the user, the stronger the attack.
Pwr—
Acc100%
PP10
Helping Hand
Normal
Status
In Double Battles, boosts the power of the partner's move.
Pwr—
Acc—
PP20
Hex
Ghost
Special
Inflicts more damage if the target has a status condition.
Pwr65
Acc100%
PP10
Hidden Power
Normal
Special
Type and power depends on user's IVs.
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Bug
Bug
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/E/E/O/E/O
E/E/E/O/E/O
O/O/O/O/E/E
E/O/O/O/E/E
O/E/O/O/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Dark
Dark
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/O/O/O/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Dragon
Dragon
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/O/O/O/O/O
O/E/O/O/O/O
E/E/O/O/O/O
O/O/E/O/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Electric
Electric
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/O/E/O/O/E
O/E/E/O/O/E
E/E/E/O/O/E
O/O/O/E/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Fighting
Fighting
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/E/O/E/E/E
O/O/E/E/E/E
E/O/E/E/E/E
O/E/E/E/E/E
E/E/E/E/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Fire
Fire
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/E/O/E/O/E
E/E/O/E/O/E
O/O/E/E/O/E
E/O/E/E/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Flying
Flying
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/E/E/E/E/O
O/O/O/E/E/E
E/O/O/E/E/E
O/E/O/E/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ghost
Ghost
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/E/O/O/E/O
E/E/O/O/E/O
O/O/E/O/E/O
E/O/E/O/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Grass
Grass
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/O/O/E/O/O
O/E/O/E/O/O
E/E/O/E/O/O
O/O/E/E/O/O
E/O/E/E/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ground
Ground
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/E/E/O/E/E
O/O/O/E/E/O
E/O/O/E/E/O
O/E/O/E/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ice
Ice
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/O/E/O/O/O
O/E/E/O/O/O
E/E/E/O/O/O
O/O/O/O/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Poison
Poison
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/E/O/E/E/O
O/O/E/E/E/O
E/O/E/E/E/O
O/E/E/E/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Psychic
Psychic
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/O/O/O/O/E
O/E/O/O/O/E
E/E/O/O/O/E
O/O/E/O/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Rock
Rock
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
E/E/O/O/E/E
O/O/E/O/E/E
E/O/E/O/E/E
O/E/E/O/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Steel
Steel
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/E/E/E/O/E
E/E/E/E/O/E
O/O/O/O/E/O
E/O/O/O/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Water
Water
Special
Type and power depends on user's IVs.
Possible IV combinations ( O=Odd; E= Even)
O/E/E/E/O/O
E/E/E/E/O/O
O/O/O/E/O/E
E/O/O/E/O/E
Pwr60
Acc100%
PP15
TMTM10
High Horsepower
Ground
Physical
No additional effect.
Z-Move Base Power: 175
Pwr95
Acc95%
PP10
High Jump Kick
Fighting
Physical
User is hurt by 50% of its max HP if it misses.
Pwr130
Acc90%
PP10
Hold Back
Normal
Physical
Always leaves opponent with at least 1 HP.
Pwr40
Acc100%
PP40
Hold Hands
Normal
Status
Makes the user and an ally very happy.
Pwr—
Acc—
PP40
Hone Claws
Dark
Status
Raises the users Attack and accuracy by 1 stage.
Pwr—
Acc—
PP15
TMTM01
Horn Attack
Normal
Physical
No additional effect.
Z-Move Base Power: 120
Pwr65
Acc100%
PP25
Horn Drill
Normal
Physical
OHKOs the target. Fails if user is a lower level.
Pwr—
Acc30%
PP5
Horn Leech
Grass
Physical
User recovers 50% of the damage dealt.
Pwr75
Acc100%
PP10
Howl
Normal
Status
Raises the users Attack by 1 stage.
Pwr—
Acc—
PP40
Hurricane
Flying
Special
30% chance to confuse target. Can\'t miss in rain.
Pwr110
Acc70%
PP10
Hydro Cannon
Water
Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Hydro Pump
Water
Special
No additional effect.
Z-Move Base Power: 185
Pwr110
Acc80%
PP5
Hydro Vortex
Water
Physical
-
Pwr—
Acc—
PP1
Hydro Vortex
Water
Special
Water type Z−Move.
Pwr—
Acc—
PP1
Hyper Beam
Normal
Special
User cannot move next turn.
Pwr150
Acc90%
PP5
TMTM15
Hyper Fang
Normal
Physical
Has a 10% chance to make the target flinch.
Pwr80
Acc90%
PP15
Hyper Voice
Normal
Special
-
Pwr90
Acc100%
PP10
Hyperspace Fury
Dark
Physical
Lowers user's Defense. Can strike through Protect/Detect.
Pwr100
Acc—
PP5
Hyperspace Hole
Psychic
Special
Can strike through Protect/Detect.
Pwr80
Acc—
PP5
Hypnosis
Psychic
Status
Causes the target to fall asleep.
Pwr—
Acc60%
PP20
Ice Ball
Ice
Physical
Doubles in power each turn for 5 turns.
Pwr30
Acc90%
PP20
Ice Beam
Ice
Special
Has a 10% chance to freeze the target.
Pwr90
Acc100%
PP10
TMTM13
Ice Burn
Ice
Special
Has a 30% chance to burn the target. Charges on first turn, attacks on second.
Pwr140
Acc90%
PP5
Ice Fang
Ice
Physical
Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Ice Hammer
Ice
Physical
Lowers the users Speed by 1 stage.
Pwr100
Acc90%
PP10
Ice Punch
Ice
Physical
Has a 10% chance to freeze the target.
Pwr75
Acc100%
PP15
Ice Shard
Ice
Physical
User attacks first.
Pwr40
Acc100%
PP30
Icicle Crash
Ice
Physical
Has a 30% chance to make the target flinch.
Pwr85
Acc90%
PP10
Icicle Spear
Ice
Physical
Hits two to five times.
Pwr25
Acc100%
PP30
Icy Wind
Ice
Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Imprison
Psychic
Status
Opponent is unable to use moves that the user also knows.
Pwr—
Acc—
PP10
Incinerate
Fire
Special
Destroys the target's held berry.
Pwr60
Acc100%
PP15
TMTM59
Inferno
Fire
Special
Has a 100% chance to burn the target.
Pwr100
Acc50%
PP5
Inferno Overdrive
Fire
Physical
Fire type Z−Move.
Pwr—
Acc—
PP1
Inferno Overdrive
Fire
Special
Fire type Z−Move.
Pwr—
Acc—
PP1
Infestation
Bug
Special
Traps opponent, damaging them for 4−5 turns.
Pwr20
Acc100%
PP20
TMTM83
Ingrain
Grass
Status
User restores HP each turn. User cannot escape/switch.
Pwr—
Acc—
PP20
Instruct
Psychic
Status
The target immediately uses its last used move.
Pwr—
Acc—
PP15
Ion Deluge
Electric
Status
Normal moves become Electric type this turn.
Pwr—
Acc—
PP25
Iron Defense
Steel
Status
Raises the users Defense by 2 stages.
Pwr—
Acc—
PP15
Iron Head
Steel
Physical
Has a 30% chance to make the target flinch.
Pwr80
Acc100%
PP15
Iron Tail
Steel
Physical
Has a 30% chance to lower the targets Defense by 1 stage.
Pwr100
Acc75%
PP15
Judgment
Normal
Special
This moves type depends on the users held Plate.
Pwr100
Acc100%
PP10
Jump Kick
Fighting
Physical
User is hurt by 50% of its max HP if it misses.
Pwr100
Acc95%
PP10
Karate Chop
Fighting
Physical
Has a higher chance for a critical hit.
Pwr50
Acc100%
PP25
Kinesis
Psychic
Status
Lowers the targets accuracy by 1 stage.
Pwr—
Acc80%
PP15
King's Shield
Steel
Status
Protects against attacks, and lowers opponent's Attack on contact.
Pwr—
Acc—
PP10
Knock Off
Dark
Physical
Removes item. 1.5x damage if the target holds an item.
Pwr65
Acc100%
PP20
Land\'s Wrath
Ground
Physical
-
Pwr90
Acc100%
PP10
Laser Focus
Normal
Status
Until the end of the next turn, the user's attacks will be critical hits.
Pwr—
Acc—
PP30
Last Resort
Normal
Physical
Can only be used after all other moves are used.
Pwr140
Acc100%
PP5
Lava Plume
Fire
Special
Has a 30% chance to burn the target.
Pwr80
Acc100%
PP15
Leaf Blade
Grass
Physical
Has a higher chance for a critical hit.
Pwr90
Acc100%
PP15
Leaf Storm
Grass
Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Leaf Tornado
Grass
Special
Has a 50% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc90%
PP10
Leafage
Grass
Physical
No additional effect.
Z-Move Base Power: 100
Pwr40
Acc100%
PP40
Leech Life
Bug
Physical
User recovers 50% of the damage dealt.
Pwr80
Acc100%
PP10
TMTM105
Leech Seed
Grass
Status
1/8 of targets HP is restored to user every turn.
Pwr—
Acc90%
PP10
Leer
Normal
Status
Lowers the target's Defense by 1 stage.
Pwr—
Acc100%
PP30
Let\'s Snuggle Forever
Fairy
Physical
exclusive Z−Move.
Pwr190
Acc—
PP1
Lick
Ghost
Physical
Has a 30% chance to paralyze the target.
Pwr30
Acc100%
PP30
Light of Ruin
Fairy
Special
Has 1/2 recoil.
Pwr140
Acc90%
PP5
Light Screen
Psychic
Status
Halves damage from Special attacks for 5 turns.
Pwr—
Acc—
PP30
TMTM16
Light That Burns the Sky
Psychic
Special
This move becomes a physical attack if the users Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc—
PP1
Liquidation
Water
Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr85
Acc100%
PP10
Lock-On
Normal
Status
User's next attack is guaranteed to hit.
Pwr—
Acc—
PP5
Lovely Kiss
Normal
Status
Causes the target to fall asleep.
Pwr—
Acc75%
PP10
Low Kick
Fighting
Physical
More power the heavier the target.
Pwr—
Acc100%
PP20
Low Sweep
Fighting
Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr65
Acc100%
PP20
TMTM47
Lucky Chant
Normal
Status
Opponent cannot land critical hits for 5 turns.
Pwr—
Acc—
PP30
Lunar Dance
Psychic
Status
The user faints but the next Pokémon released is fully healed.
Pwr—
Acc—
PP10
Lunge
Bug
Physical
Has a 100% chance to lower the targets Attack by 1 stage.
Pwr80
Acc100%
PP15
Luster Purge
Psychic
Special
Has a 50% chance to lower the targets Special Defense by 1 stage.
Pwr70
Acc100%
PP5
Mach Punch
Fighting
Physical
User attacks first.
Pwr40
Acc100%
PP30
Magic Coat
Psychic
Status
Reflects moves that cause status conditions back to the attacker.
Pwr—
Acc—
PP15
Magic Room
Psychic
Status
For 5 turns, all held items have no effect.
Pwr—
Acc—
PP10
Magical Leaf
Grass
Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Magma Storm
Fire
Special
Traps opponent, damaging them for 4−5 turns.
Pwr100
Acc75%
PP5
Magnet Bomb
Steel
Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Magnet Rise
Electric
Status
For 5 turns, the user has immunity to Ground.
Pwr—
Acc—
PP10
Magnetic Flux
Electric
Status
Raises the Defense and Special Defense of Pokemon on the users side with the Plus or Minus Abilities by 1 stage.
Pwr—
Acc—
PP20
Magnitude
Ground
Physical
Hits with random power.
Pwr—
Acc100%
PP30
Malicious Moonsault
Dark
Physical
Damage doubles if the target used Minimize.
Pwr180
Acc—
PP1
Mat Block
Fighting
Status
Protects allies from damaging attacks. Turn 1 only.
Pwr—
Acc—
PP10
Me First
Normal
Status
User copies the opponent's attack with 1.5× power.
Pwr—
Acc—
PP20
Mean Look
Normal
Status
Prevents the target from switching out.
Pwr—
Acc—
PP5
Meditate
Psychic
Status
Raises the users Attack by 1 stage.
Pwr—
Acc—
PP40
Mega Drain
Grass
Special
User recovers 50% of the damage dealt.
Pwr40
Acc100%
PP15
Mega Kick
Normal
Physical
No additional effect.
Z-Move Base Power: 190
Pwr120
Acc75%
PP5
Mega Punch
Normal
Physical
No additional effect.
Z-Move Base Power: 160
Pwr80
Acc85%
PP20
Megahorn
Bug
Physical
-
Pwr120
Acc85%
PP10
Memento
Dark
Status
User faints, sharply lowers opponent's Attack and Special Attack.
Pwr—
Acc100%
PP10
Menacing Moonraze Maelstrom
Ghost
Special
This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc—
PP1
Metal Burst
Steel
Physical
Deals damage equal to 1.5x opponent's attack.
Pwr—
Acc100%
PP10
Metal Claw
Steel
Physical
Has a 10% chance to raise the users Attack by 1 stage.
Pwr50
Acc95%
PP35
Metal Sound
Steel
Status
Lowers the targets Special Defense by 2 stages.
Pwr—
Acc85%
PP40
Meteor Mash
Steel
Physical
Has a 20% chance to raise the users Attack by 1 stage.
Pwr90
Acc90%
PP10
Metronome
Normal
Status
User performs any move in the game at random.
Pwr—
Acc—
PP10
Milk Drink
Normal
Status
Heals the user by 50% of its max HP.
Pwr—
Acc—
PP10
Mimic
Normal
Status
Copies the opponent's last move.
Pwr—
Acc—
PP10
Mind Blown
Fire
Special
User loses 50% max HP.
Pwr150
Acc100%
PP5
Mind Reader
Normal
Status
User's next attack is guaranteed to hit.
Pwr—
Acc—
PP5
Minimize
Normal
Status
Raises the users evasiveness by 2 stages.
Pwr—
Acc—
PP10
Miracle Eye
Psychic
Status
Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Pwr—
Acc—
PP40
Mirror Coat
Psychic
Special
When hit by a Special Attack, user strikes back with 2x power.
Pwr—
Acc100%
PP20
Mirror Move
Flying
Status
User performs the opponent's last move.
Pwr—
Acc—
PP20
Mirror Shot
Steel
Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Mist
Ice
Status
For 5 turns, protects users party from stat drops.
Pwr—
Acc—
PP30
Mist Ball
Psychic
Special
Has a 50% chance to lower the targets Special Attack by 1 stage.
Pwr70
Acc100%
PP5
Misty Terrain
Fairy
Status
Protects the field from status conditions for 5 turns.
Pwr—
Acc—
PP10
Moonblast
Fairy
Special
Has a 30% chance to lower the targets Special Attack by 1 stage.
Pwr95
Acc100%
PP15
Moongeist Beam
Ghost
Special
Ignores the Abilities of other Pokemon.
Pwr100
Acc100%
PP5
Moonlight
Fairy
Status
User recovers HP. Amount varies with the weather.
Pwr—
Acc—
PP5
Morning Sun
Normal
Status
User recovers HP. Amount varies with the weather.
Pwr—
Acc—
PP5
Mud Bomb
Ground
Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Mud Shot
Ground
Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Mud Sport
Ground
Status
For 5 turns, Electric-type attacks have 1/3 power.
Pwr—
Acc—
PP15
Mud-Slap
Ground
Special
Has a 100% chance to lower the targets accuracy by 1 stage.
Pwr20
Acc100%
PP10
Muddy Water
Water
Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr90
Acc85%
PP10
Multi-Attack
Normal
Physical
The type of Multi-Attack depends on the type of memory held by the user, being Normal-type if there is no held memory.
Pwr90
Acc100%
PP10
Mystical Fire
Fire
Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr75
Acc100%
PP10
Nasty Plot
Dark
Status
Raises the users Special Attack by 2 stages.
Pwr—
Acc—
PP20
Natural Gift
Normal
Physical
Power and type depend on the user's held berry.
Pwr—
Acc100%
PP15
Nature Power
Normal
Status
Uses a certain move based on the current terrain.
Pwr—
Acc—
PP20
TMTM96
Nature\\\'s Madness
Fairy
Special
Does damage equal to 1/2 targets current HP.
Pwr—
Acc90%
PP10
Needle Arm
Grass
Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP15
Never-Ending Nightmare
Ghost
Physical
Ghost type Z−Move.
Pwr—
Acc—
PP1
Never-Ending Nightmare
Ghost
Special
Ghost type Z−Move.
Pwr—
Acc—
PP1
Night Daze
Dark
Special
Has a 40% chance to lower the targets accuracy by 1 stage.
Pwr85
Acc95%
PP10
Night Shade
Ghost
Special
Does damage equal to the user\'s level.
Pwr—
Acc100%
PP15
Night Slash
Dark
Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP15
Nightmare
Ghost
Status
The sleeping opponent loses 25% of its max HP each turn.
Pwr—
Acc100%
PP15
Noble Roar
Normal
Status
Lowers the targets Attack and Special Attack by 1 stage.
Pwr—
Acc100%
PP30
Nuzzle
Electric
Physical
Has a 100% chance to paralyze the target.
Pwr20
Acc100%
PP20
Oblivion Wing
Flying
Special
User recovers 75% of the damage dealt.
Pwr80
Acc100%
PP10
Oceanic Operetta
Water
Special
exclusive Z−Move.
Pwr195
Acc—
PP1
Octazooka
Water
Special
Has a 50% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Odor Sleuth
Normal
Status
Resets opponent's Evasiveness, Normal−type and Fighting−type attacks can now hit Ghosts, and Ghost−type attacks hit Normal.
Pwr—
Acc—
PP40
Ominous Wind
Ghost
Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Origin Pulse
Water
Special
Hits all adjacent opponents.
Pwr110
Acc85%
PP10
Outrage
Dragon
Physical
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Overheat
Fire
Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
TMTM50
Pain Split
Normal
Status
The user's and opponent's HP becomes the average of both.
Pwr—
Acc—
PP20
Parabolic Charge
Electric
Special
User recovers 50% of the damage dealt.
Pwr65
Acc100%
PP20
Parting Shot
Dark
Status
Lowers opponent's Attack and Special Attack then switches out.
Pwr—
Acc100%
PP20
Pay Day
Normal
Physical
No additional effect.
Z-Move Base Power: 100
Pwr40
Acc100%
PP20
Payback
Dark
Physical
Power doubles if the user was attacked first.
Pwr50
Acc100%
PP10
TMTM66
Peck
Flying
Physical
No additional effect.
Z-Move Base Power: 100
Pwr35
Acc100%
PP35
Perish Song
Normal
Status
All active Pokemon will faint in 3 turns.
Pwr—
Acc—
PP5
Petal Blizzard
Grass
Physical
Hits all adjacent Pokémon.
Pwr90
Acc100%
PP15
Petal Dance
Grass
Special
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Phantom Force
Ghost
Physical
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Pwr90
Acc100%
PP10
Photon Geyser
Psychic
Special
This move becomes a physical attack if the user's Attack is greater than its Special Attack. This move ignores the Abilities of other Pokemon.
Z-Move Base Power: 180
Pwr100
Acc100%
PP5
Pin Missile
Bug
Physical
Hits 2-5 times in one turn.
Pwr25
Acc95%
PP20
Plasma Fists
Electric
Physical
Normal moves become Electric type this turn.
Pwr100
Acc100%
PP15
Play Nice
Normal
Status
Lowers the targets Attack by 1 stage.
Pwr—
Acc—
PP20
Play Rough
Fairy
Physical
Has a 10% chance to lower the targets Attack by 1 stage.
Pwr90
Acc90%
PP10
Pluck
Flying
Physical
User steals and eats the targets Berry.
Pwr60
Acc100%
PP20
Poison Fang
Poison
Physical
Has a 50% chance to badly poison the target.
Pwr50
Acc100%
PP15
Poison Gas
Poison
Status
Poisons opponent.
Pwr—
Acc90%
PP40
Poison Jab
Poison
Physical
Has a 30% chance to poison the target.
Pwr80
Acc100%
PP20
TMTM84
Poison Powder
Poison
Status
Poisons opponent.
Pwr—
Acc75%
PP35
Poison Sting
Poison
Physical
Has a 30% chance to poison the target.
Pwr15
Acc100%
PP35
Poison Tail
Poison
Physical
Has a 10% chance to poison the target and a higher chance for a critical hit.
Pwr50
Acc100%
PP25
Pollen Puff
Bug
Special
If the target is an ally, heals 50% of its max HP.
Pwr90
Acc100%
PP15
Pound
Normal
Physical
No additional effect.
Z-Move Base Power: 100
Pwr40
Acc100%
PP35
Powder
Bug
Status
If using a Fire move, target loses 1/4 max HP.
Pwr—
Acc100%
PP20
Powder Snow
Ice
Special
Has a 10% chance to freeze the target.
Pwr40
Acc100%
PP25
Power Gem
Rock
Special
-
Pwr80
Acc100%
PP20
Power Split
Psychic
Status
Averages Attack and Special Attack with the target.
Pwr—
Acc—
PP10
Power Swap
Psychic
Status
User and opponent swap Attack and Special Attack.
Pwr—
Acc—
PP10
Power Trick
Psychic
Status
Switches users Attack and Defense stats.
Pwr—
Acc—
PP10
Power Trip
Dark
Physical
+ 20 power for each of the users stat boosts.
Pwr20
Acc100%
PP10
Power Whip
Grass
Physical
-
Pwr120
Acc85%
PP10
Power-Up Punch
Fighting
Physical
Has a 100% chance to raise the users Attack by 1 stage.
Pwr40
Acc100%
PP20
TMTM98
Precipice Blades
Ground
Physical
Hits all adjacent opponents.
Pwr120
Acc85%
PP10
Present
Normal
Physical
Either deals damage or heals.
Pwr—
Acc90%
PP15
Prismatic Laser
Psychic
Special
User cannot move next turn.
Pwr160
Acc100%
PP10
Protect
Normal
Status
User is not affected by opponent's move.
Pwr—
Acc—
PP10
TMTM17
Psybeam
Psychic
Special
Has a 10% chance to confuse the target.
Pwr65
Acc100%
PP20
Psych Up
Normal
Status
Copies the opponent's stat changes.
Pwr—
Acc—
PP10
TMTM77
Psychic
Psychic
Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
TMTM29
Psychic Fangs
Psychic
Physical
Destroys screens, unless the target is immune.
Pwr85
Acc100%
PP10
Psychic Terrain
Psychic
Status
For 5 turns, the terrain becomes Psychic Terrain.
Pwr—
Acc—
PP10
Psycho Boost
Psychic
Special
Lowers the users Special Attack by 2 stages.
Pwr140
Acc90%
PP5
Psycho Cut
Psychic
Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Psycho Shift
Psychic
Status
Gives the opponent the user's status condition, if it hits.
Pwr—
Acc100%
PP10
Psyshock
Psychic
Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr80
Acc100%
PP10
TMTM03
Psystrike
Psychic
Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr100
Acc100%
PP10
Psywave
Psychic
Special
Inflicts damage 50−150% of user's level.
Pwr—
Acc100%
PP15
Pulverizing Pancake
Normal
Physical
-
Pwr210
Acc—
PP1
Punishment
Dark
Physical
60 power +20 for each of the targets stat boosts.
Pwr—
Acc100%
PP5
Purify
Poison
Status
The target is cured if it has a non-volatile status condition. If the target was cured, the user restores 1/2 of its maximum HP.
Pwr—
Acc—
PP20
Pursuit
Dark
Physical
Double power if the opponent is switching out.
Pwr40
Acc100%
PP20
Quash
Dark
Status
Forces the target to move last this turn.
Pwr—
Acc100%
PP15
TMTM60
Quick Attack
Normal
Physical
User attacks first.
Pwr40
Acc100%
PP30
Quick Guard
Fighting
Status
Protects allies from priority attacks this turn.
Pwr—
Acc—
PP15
Quiver Dance
Bug
Status
Raises the users Special Attack, Special Defense, and Speed by 1 stage.
Pwr—
Acc—
PP20
Rage
Normal
Physical
Raises users Attack when hit.
Pwr20
Acc100%
PP20
Rage Powder
Bug
Status
Forces attacks to hit user, not team−mates.
Pwr—
Acc—
PP20
Rain Dance
Water
Status
Makes it rain for 5 turns.
Pwr—
Acc—
PP5
TMTM18
Rapid Spin
Normal
Physical
Frees user from hazards, binding, Leech Seed.
Pwr20
Acc100%
PP40
Razor Leaf
Grass
Physical
Has a higher chance for a critical hit.
Pwr55
Acc95%
PP25
Razor Shell
Water
Physical
Has a 50% chance to lower the targets Defense by 1 stage.
Pwr75
Acc95%
PP10
Razor Wind
Normal
Special
Has a higher chance for a critical hit. This attack charges on the first turn and executes on the second.
Pwr80
Acc100%
PP10
Recover
Normal
Status
Heals the user by 50% of its max HP.
Pwr—
Acc—
PP10
Recycle
Normal
Status
Restores the item the user last used.
Pwr—
Acc—
PP10
Reflect
Psychic
Status
Halves damage from Physical attacks for 5 turns.
Pwr—
Acc—
PP20
TMTM33
Reflect Type
Normal
Status
User becomes the same type as the target.
Pwr—
Acc—
PP15
Refresh
Normal
Status
Cures paralysis, poison, and burns.
Pwr—
Acc—
PP20
Relic Song
Normal
Special
Has a 10% chance to cause the target to fall asleep.
Pwr75
Acc100%
PP10
Rest
Psychic
Status
User sleeps for 2 turns, but user is fully healed.
Pwr—
Acc—
PP10
TMTM44
Retaliate
Normal
Physical
Inflicts double damage if a teammate fainted on the last turn.
Pwr70
Acc100%
PP5
TMTM67
Return
Normal
Physical
Max 102 power at maximum Happiness.
Pwr—
Acc100%
PP20
TMTM27
Revelation Dance
Normal
Special
Type varies based on the users primary type.
Pwr90
Acc100%
PP15
Revenge
Fighting
Physical
Power doubles if user is damaged by the target.
Pwr60
Acc100%
PP10
Reversal
Fighting
Physical
The lower the user's HP, the higher the power.
Pwr—
Acc100%
PP15
Roar
Normal
Status
Forces the target to switch to a random ally.
Pwr—
Acc—
PP20
TMTM05
Roar of Time
Dragon
Special
User cannot move next turn.
Pwr150
Acc90%
PP5
Rock Blast
Rock
Physical
Hits 2-5 times in one turn.
Pwr25
Acc90%
PP10
Rock Climb
Normal
Physical
Has a 20% chance to confuse the target. With Rock Climb you can climb walls marked accordingly outside the fight.
Pwr90
Acc85%
PP20
Rock Polish
Rock
Status
Raises the users Speed by 2 stages.
Pwr—
Acc—
PP20
TMTM69
Rock Slide
Rock
Physical
Has a 30% chance to make the target flinch.
Pwr75
Acc90%
PP10
TMTM80
Rock Smash
Fighting
Physical
Has a 50% chance to lower the targets Defense by 1 stage. Can be used to smash rocks outside fights.
Pwr40
Acc100%
PP15
Rock Throw
Rock
Physical
-
Pwr50
Acc90%
PP15
Rock Tomb
Rock
Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr60
Acc95%
PP15
TMTM39
Rock Wrecker
Rock
Physical
User cannot move next turn.
Pwr150
Acc90%
PP5
Role Play
Psychic
Status
User replaces its Ability with the targets.
Pwr—
Acc—
PP10
Rolling Kick
Fighting
Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc85%
PP15
Rollout
Rock
Physical
Doubles in power each turn for 5 turns.
Pwr30
Acc90%
PP20
Roost
Flying
Status
User recovers half of its max HP and loses the Flying type until the end of the turn.
Pwr—
Acc—
PP10
TMTM19
Rototiller
Ground
Status
Raises the Attack and Special Attack of all grounded Grass type Pokemon on the field by 1 stage.
Pwr—
Acc—
PP10
Round
Normal
Special
Power doubles if others used Round this turn.
Pwr60
Acc100%
PP15
TMTM48
Sacred Fire
Fire
Physical
Has a 50% chance to burn the target.
Pwr100
Acc95%
PP5
Sacred Sword
Fighting
Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr90
Acc100%
PP15
Safeguard
Normal
Status
The user's party is protected from status conditions.
Pwr—
Acc—
PP25
TMTM20
Sand Attack
Ground
Status
Lowers the targets accuracy by 1 stage.
Pwr—
Acc100%
PP15
Sand Tomb
Ground
Physical
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Sandstorm
Rock
Status
For 5 turns, the weather becomes Sandstorm.
Pwr—
Acc—
PP10
TMTM37
Savage Spin-Out
Bug
Physical
Bug type Z−Move.
Pwr—
Acc—
PP1
Savage Spin-Out
Bug
Special
Bug type Z−Move.
Pwr—
Acc—
PP1
Scald
Water
Special
Has a 30% chance to burn the target. The target thaws out if it is frozen.
Pwr80
Acc100%
PP15
TMTM55
Scary Face
Normal
Status
Lowers the targets Speed by 2 stages.
Pwr—
Acc100%
PP10
Scratch
Normal
Physical
No additional effect.
Pwr40
Acc100%
PP35
Screech
Normal
Status
Lowers the targets Defense by 2 stages.
Pwr—
Acc85%
PP40
Searing Shot
Fire
Special
Has a 30% chance to burn the target.
Pwr100
Acc100%
PP5
Searing Sunraze Smash
Steel
Physical
This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc—
PP1
Secret Power
Normal
Physical
Effects of the attack vary with the location.
Pwr70
Acc100%
PP20
TMTM94
Secret Sword
Fighting
Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr85
Acc100%
PP10
Seed Bomb
Grass
Physical
-
Pwr80
Acc100%
PP15
Seed Flare
Grass
Special
Has a 40% chance to lower the targets Special Defense by 2 stages.
Pwr120
Acc85%
PP5
Seismic Toss
Fighting
Physical
Inflicts damage equal to user's level.
Pwr—
Acc100%
PP20
Self-Destruct
Normal
Physical
User faints.
Pwr200
Acc100%
PP5
Shadow Ball
Ghost
Special
Has a 20% chance to lower the targets Special Defense by 1 stage.
Pwr80
Acc100%
PP15
TMTM30
Shadow Bone
Ghost
Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr85
Acc100%
PP10
Shadow Claw
Ghost
Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP15
TMTM65
Shadow Force
Ghost
Physical
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Pwr120
Acc100%
PP5
Shadow Punch
Ghost
Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Shadow Sneak
Ghost
Physical
User attacks first.
Pwr40
Acc100%
PP30
Sharpen
Normal
Status
Raises the users Attack by 1 stage.
Pwr—
Acc—
PP30
Shattered Psyche
Psychic
Physical
Power is equal to the base moves Z-Power.
Pwr—
Acc—
PP1
Sheer Cold
Ice
Special
OHKOs non-Ice targets. Fails if users lower level.
Pwr—
Acc30%
PP5
Shell Smash
Normal
Status
Lowers the users Defense and Special Defense by 1 stage. Raises the users Attack, Special Attack, and Speed by 2 stages.
Pwr—
Acc—
PP15
Shell Trap
Fire
Special
Shell Trap is a decreased priority move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's physical move within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time.
Z-Move Base Power: 200
Pwr150
Acc100%
PP5
Shift Gear
Steel
Status
Raises the users Speed by 2 stages and its Attack by 1 stage.
Pwr—
Acc—
PP10
Shock Wave
Electric
Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Shore Up
Ground
Status
User restores 1/2 its max HP, 2/3 in Sandstorm.
Pwr—
Acc—
PP10
Signal Beam
Bug
Special
Has a 10% chance to confuse the target.
Pwr75
Acc100%
PP15
Silver Wind
Bug
Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Simple Beam
Normal
Status
Changes target's ability to Simple.
Pwr—
Acc100%
PP15
Sing
Normal
Status
Causes the target to fall asleep.
Pwr—
Acc55%
PP15
Sinister Arrow Raid
Ghost
Physical
exclusive Z−Move.
Pwr180
Acc—
PP1
Sketch
Normal
Status
Permanently copies the opponent's last move.
Pwr—
Acc—
PP1
Skill Swap
Psychic
Status
The user swaps Abilities with the opponent.
Pwr—
Acc—
PP10
Skull Bash
Normal
Physical
Raises Defense on first turn, attacks on second.
Pwr130
Acc100%
PP10
Sky Attack
Flying
Physical
Charges on first turn, attacks on second. Has a 30% chance to make the target flinch and a higher chance for a critical hit.
Pwr140
Acc90%
PP5
Sky Drop
Flying
Physical
Takes opponent into the air on first turn, drops them on second turn.
Pwr60
Acc100%
PP10
TMTM58
Sky Uppercut
Fighting
Physical
Hits the opponent, even during Fly.
Pwr85
Acc90%
PP15
Slack Off
Normal
Status
Heals the user by 50% of its max HP.
Pwr—
Acc—
PP10
Slam
Normal
Physical
No additional effect.
Z-Move Base Power: 160
Pwr80
Acc75%
PP20
Slash
Normal
Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Sleep Powder
Grass
Status
Causes the target to fall asleep.
Pwr—
Acc75%
PP15
Sleep Talk
Normal
Status
User performs one of its own moves while sleeping.
Pwr—
Acc—
PP10
TMTM88
Sludge
Poison
Special
Has a 30% chance to poison the target.
Pwr65
Acc100%
PP20
Sludge Bomb
Poison
Special
Has a 30% chance to poison the target.
Pwr90
Acc100%
PP10
TMTM36
Sludge Wave
Poison
Special
Has a 10% chance to poison the target.
Pwr95
Acc100%
PP10
TMTM34
Smack Down
Rock
Physical
Removes the targets Ground immunity.
Pwr50
Acc100%
PP15
TMTM23
Smart Strike
Steel
Physical
This move does not check accuracy.
Z-Move Base Power: 140
Pwr70
Acc—
PP10
Smelling Salts
Normal
Physical
Power doubles if opponent is paralyzed, but cures it.
Pwr70
Acc100%
PP10
Smog
Poison
Special
Has a 40% chance to poison the target.
Pwr30
Acc70%
PP20
Smokescreen
Normal
Status
Lowers the targets accuracy by 1 stage.
Pwr—
Acc100%
PP20
Snarl
Dark
Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr55
Acc95%
PP15
TMTM95
Snatch
Dark
Status
Steals the effects of the opponent's next move.
Pwr—
Acc—
PP10
Snore
Normal
Special
Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Pwr50
Acc100%
PP15
Soak
Water
Status
Changes the target's type to water.
Pwr—
Acc100%
PP20
Soft-Boiled
Normal
Status
Heals the user by 50% of its max HP.
Pwr—
Acc—
PP10
Solar Beam
Grass
Special
Charges turn 1 and hits turn 2. No charge in sunlight.
Pwr120
Acc100%
PP10
TMTM22
Solar Blade
Grass
Physical
Charges turn 1 and hits turn 2. No charge in sunlight.
Pwr125
Acc100%
PP10
Sonic Boom
Normal
Special
Always does 20 HP of damage.
Pwr—
Acc90%
PP20
Soul-Stealing 7-Star Strike
Ghost
Physical
exclusive Z−Move.
Pwr195
Acc—
PP1
Spacial Rend
Dragon
Special
Has a higher chance for a critical hit.
Pwr100
Acc95%
PP5
Spark
Electric
Physical
Has a 30% chance to paralyze the target.
Pwr65
Acc100%
PP20
Sparkling Aria
Water
Special
If the user has not fainted, the target is cured of its burn.
Z-Move Base Power: 175
Pwr90
Acc100%
PP10
Spectral Thief
Ghost
Physical
Steals targets boosts before dealing damage.
Pwr90
Acc100%
PP10
Speed Swap
Psychic
Status
Swaps Speed stat with target.
Pwr—
Acc—
PP10
Spider Web
Bug
Status
Opponent cannot escape/switch.
Pwr—
Acc—
PP10
Spike Cannon
Normal
Physical
Hits 2−5 times in one turn.
Pwr20
Acc100%
PP15
Spikes
Ground
Status
Hurts grounded opponents when they switch into battle. Max 3 layers.
Pwr—
Acc—
PP20
Spiky Shield
Grass
Status
Protects user and inflicts damage on contact moves.
Pwr—
Acc—
PP10
Spirit Shackle
Ghost
Physical
Prevents the target from switching out.
Pwr80
Acc100%
PP10
Spit Up
Normal
Special
Power depends on how many times the user performed Stockpile.
Pwr—
Acc100%
PP10
Spite
Ghost
Status
Lowers the PP of the targets last move by 4.
Pwr—
Acc100%
PP10
Splash
Normal
Status
Doesn't do ANYTHING.
Pwr—
Acc—
PP40
Splintered Stormshards
Rock
Physical
Ends the effects of terrain.
Pwr190
Acc—
PP1
Spore
Grass
Status
Puts opponent to sleep.
Pwr—
Acc100%
PP15
Spotlight
Normal
Status
Until the end of the turn, all single target attacks from opponents of the target are redirected to the target.
Pwr—
Acc—
PP15
Stealth Rock
Rock
Status
Damages opponent switching into battle.
Pwr—
Acc—
PP20
Steam Eruption
Water
Special
Has a 30% chance to burn the target. The target thaws out if it is frozen.
Pwr110
Acc95%
PP5
Steamroller
Bug
Physical
Has a 30% chance to make the target flinch.
Pwr65
Acc100%
PP20
Steel Wing
Steel
Physical
Has a 10% chance to raise the users Defense by 1 stage.
Pwr70
Acc90%
PP25
TMTM51
Sticky Web
Bug
Status
Lowers opponent's Speed when switching into battle.
Pwr—
Acc—
PP20
Stockpile
Normal
Status
Raises the users Defense and Special Defense by 1 stage.
Pwr—
Acc—
PP20
Stoked Sparksurfer
Electric
Special
Has a 100% chance to paralyze the target.
Pwr175
Acc—
PP1
Stomp
Normal
Physical
Has a 30% chance to make the target flinch.
Pwr65
Acc100%
PP20
Stomping Tantrum
Ground
Physical
Power doubles if the users last move failed.
Pwr75
Acc100%
PP10
Stone Edge
Rock
Physical
Has a higher chance for a critical hit.
Pwr100
Acc80%
PP5
TMTM71
Stored Power
Psychic
Special
+ 20 power for each of the users stat boosts.
Pwr20
Acc100%
PP10
Storm Throw
Fighting
Physical
Always results in a critical hit.
Pwr60
Acc100%
PP10
Strength
Normal
Physical
Outside battles, Strength can be used to move large boulders.
Pwr80
Acc100%
PP15
Strength Sap
Grass
Status
Lowers the targets Attack by 1 stage. The user restores its HP equal to the targets Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. Fails if the targets Attack stat stage is -6.
Pwr—
Acc100%
PP10
String Shot
Bug
Status
Lowers the targets Speed by 2 stages.
Pwr—
Acc95%
PP40
Struggle
Normal
Physical
Only usable when all PP are gone. User loses 1/4 of its max HP.
Pwr50
Acc—
PP1
Struggle Bug
Bug
Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr50
Acc100%
PP20
TMTM76
Stun Spore
Grass
Status
Paralyzes the target.
Pwr—
Acc75%
PP30
Submission
Fighting
Physical
Has 1/4 recoil.
Pwr80
Acc80%
PP20
Substitute
Normal
Status
User takes 1/4 its max HP to put in a substitute.
Pwr—
Acc—
PP10
TMTM90
Subzero Slammer
Ice
Physical
Power is equal to the base moves Z-Power.
Pwr—
Acc—
PP1
Sucker Punch
Dark
Physical
Usually goes first. Fails if target is not attacking.
Pwr70
Acc100%
PP5
Sunny Day
Fire
Status
For 5 turns, intense sunlight powers Fire moves.
Pwr—
Acc—
PP5
Sunsteel Strike
Steel
Physical
This move and its effects ignore the Abilities of other Pokemon.
Pwr100
Acc100%
PP5
Super Fang
Normal
Physical
Always takes off half of the opponent's HP.
Pwr—
Acc90%
PP10
Superpower
Fighting
Physical
Lowers the users Attack and Defense by 1 stage.
Pwr120
Acc100%
PP5
Supersonic
Normal
Status
Causes the target to become confused.
Pwr—
Acc55%
PP20
Supersonic Skystrike
Flying
Physical
Flying type Z−Move.
Pwr—
Acc—
PP1
Supersonic Skystrike
Flying
Special
Flying type Z−Move.
Pwr—
Acc—
PP1
Surf
Water
Special
Damage doubles if the target is using Dive.
Pwr90
Acc100%
PP15
Swagger
Normal
Status
Raises the targets Attack by 2 stages and confuses it.
Pwr—
Acc85%
PP15
TMTM87
Swallow
Normal
Status
The more times the user has performed Stockpile, the more HP is recovered.
Pwr—
Acc—
PP10
Sweet Kiss
Fairy
Status
Causes the target to become confused.
Pwr—
Acc75%
PP10
Sweet Scent
Normal
Status
Lowers the targets evasiveness by 2 stages.
Pwr—
Acc100%
PP20
Swift
Normal
Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc—
PP20
Switcheroo
Dark
Status
Swaps held items with the opponent.
Pwr—
Acc100%
PP10
Swords Dance
Normal
Status
Raises the users Attack by 2 stages.
Pwr—
Acc—
PP20
TMTM75
Synchronoise
Psychic
Special
Hits any Pokémon that shares a type with the user.
Pwr120
Acc100%
PP10
Synthesis
Grass
Status
User recovers HP. Amount varies with the weather.
Pwr—
Acc—
PP5
Tackle
Normal
Physical
No additional effect.
Z-Move Base Power: 100
Pwr40
Acc100%
PP35
Tail Glow
Bug
Status
Raises the users Special Attack by 3 stages.
Pwr—
Acc—
PP20
Tail Slap
Normal
Physical
Hits 2−5 times in one turn.
Pwr25
Acc85%
PP10
Tail Whip
Normal
Status
Lowers the targets Defense by 1 stage.
Pwr—
Acc100%
PP30
Tailwind
Flying
Status
For 4 turns, allies Speed is doubled.
Pwr—
Acc—
PP15
Take Down
Normal
Physical
Has 1/4 recoil.
Pwr90
Acc85%
PP20
Taunt
Dark
Status
Target cant use status moves its next 3 turns.
Pwr—
Acc100%
PP20
TMTM12
Tearful Look
Normal
Status
Lowers the targets Attack and Special Attack by 1 stage.
Pwr—
Acc—
PP20
Techno Blast
Normal
Special
Type depends on the Drive being held.
Pwr120
Acc100%
PP5
Tectonic Rage
Ground
Physical
Ground type Z−Move.
Pwr—
Acc—
PP1
Tectonic Rage
Ground
Special
Ground type Z−Move.
Pwr—
Acc—
PP1
Teeter Dance
Normal
Status
Causes the target to become confused.
Pwr—
Acc100%
PP20
Telekinesis
Psychic
Status
Ignores opponent's Evasiveness for three turns, add Ground immunity.
Pwr—
Acc—
PP15
Teleport
Psychic
Status
Allows user to flee wild battles also warps player to last PokéCenter.
Pwr—
Acc—
PP20
Thief
Dark
Physical
If the user has no item, it steals the targets.
Pwr60
Acc100%
PP25
TMTM46
Thousand Arrows
Ground
Physical
Makes Flying−type Pokémon vulnerable to Ground moves.
Pwr90
Acc100%
PP10
Thousand Waves
Ground
Physical
Opponent cannot flee or switch.
Pwr90
Acc100%
PP10
Thrash
Normal
Physical
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Throat Chop
Dark
Physical
For 2 turns, the target cannot use sound moves.
Pwr80
Acc100%
PP15
Thunder
Electric
Special
Has a 30% chance to paralyze the target. Cant miss in rain.
Pwr110
Acc70%
PP10
TMTM25
Thunder Fang
Electric
Physical
Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Thunder Punch
Electric
Physical
Has a 10% chance to paralyze the target.
Pwr75
Acc100%
PP15
Thunder Shock
Electric
Special
Has a 10% chance to paralyze the target.
Pwr40
Acc100%
PP30
Thunder Wave
Electric
Status
Paralyzes the target.
Pwr—
Acc90%
PP20
TMTM73
Thunderbolt
Electric
Special
Has a 10% chance to paralyze the target.
Pwr90
Acc100%
PP15
TMTM24
Tickle
Normal
Status
Lowers the targets Attack and Defense by 1 stage.
Pwr—
Acc100%
PP20
Topsy-Turvy
Dark
Status
Reverses stat changes of opponent.
Pwr—
Acc—
PP20
Torment
Dark
Status
Opponent cannot use the same move in a row.
Pwr—
Acc100%
PP15
TMTM41
Toxic
Poison
Status
Badly poisons opponent.
Pwr—
Acc90%
PP10
TMTM06
Toxic Spikes
Poison
Status
Poisons opponents when they switch into battle. Max 2 layers.
Pwr—
Acc—
PP20
Toxic Thread
Poison
Status
Lowers the target's Speed by 1 stage and poisons it.
Pwr—
Acc100%
PP20
Transform
Normal
Status
Copies targets stats, moves, types, and Ability.
Pwr—
Acc—
PP10
Tri Attack
Normal
Special
Has a 20% chance to either burn, freeze, or paralyze the target.
Pwr80
Acc100%
PP10
Trick
Psychic
Status
Swaps held items with the opponent.
Pwr—
Acc100%
PP10
Trick Room
Psychic
Status
Slower Pokémon move first in the turn for 5 turns.
Pwr—
Acc—
PP5
TMTM92
Trick-or-Treat
Ghost
Status
Adds Ghost type to opponent.
Pwr—
Acc100%
PP20
Triple Kick
Fighting
Physical
Hits 3 times. Each hit can miss, but power rises.
Pwr10
Acc90%
PP10
Trop Kick
Grass
Physical
Has a 100% chance to lower the targets Attack by 1 stage.
Pwr70
Acc100%
PP15
Trump Card
Normal
Special
The lower the PP, the higher the power.
Pwr—
Acc—
PP5
Twineedle
Bug
Physical
Hits twice, with each hit having a 20% chance to poison the target.
Pwr25
Acc100%
PP20
Twinkle Tackle
Fairy
Physical
Power is equal to the base moves Z-Power.
Pwr—
Acc—
PP1
Twister
Dragon
Special
Has a 20% chance to make the target flinch. Hits Pokémon using Fly/Bounce with double power.
Pwr40
Acc100%
PP20
U-turn
Bug
Physical
User switches out immediately after attacking.
Pwr70
Acc100%
PP20
TMTM89
Uproar
Normal
Special
User attacks for 3 turns and prevents sleep.
Pwr90
Acc100%
PP10
V-create
Fire
Physical
Lowers the users Speed, Defense, and Special Defense by 1 stage.
Pwr180
Acc95%
PP5
Vacuum Wave
Fighting
Special
User attacks first.
Pwr40
Acc100%
PP30
Venom Drench
Poison
Status
Lowers the targets Attack, Special Attack, and Speed by 1 stage if the target is poisoned.
Pwr—
Acc100%
PP20
Venoshock
Poison
Special
Power doubles if the target is poisoned.
Pwr65
Acc100%
PP10
TMTM09
Vice Grip
Normal
Physical
No additional effect.
Z-Move Base Power: 100
Pwr55
Acc100%
PP30
Vine Whip
Grass
Physical
No additional effect.
Z-Move Base Power: 100
Pwr45
Acc100%
PP25
Vital Throw
Fighting
Physical
User attacks last, but ignores Accuracy and Evasiveness.
Pwr70
Acc—
PP10
Volt Switch
Electric
Special
User switches out after damaging the target.
Pwr70
Acc100%
PP20
TMTM72
Volt Tackle
Electric
Physical
Has a 10% chance to paralyze the target. Has 33% recoil.
Pwr120
Acc100%
PP15
Wake-Up Slap
Fighting
Physical
Power doubles if opponent is asleep, but wakes it up.
Pwr70
Acc100%
PP10
Water Gun
Water
Special
No additional effect.
Z-Move Base Power: 100
Pwr40
Acc100%
PP25
Water Pledge
Water
Special
Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Pwr80
Acc100%
PP10
Water Pulse
Water
Special
Has a 20% chance to confuse the target.
Pwr60
Acc100%
PP20
Water Shuriken
Water
Special
User attacks first. Hits 2-5 times in one turn.
Pwr15
Acc100%
PP20
Water Sport
Water
Status
For 5 turns, Fire-type attacks have 1/3 power.
Pwr—
Acc—
PP15
Water Spout
Water
Special
The higher the user's HP, the higher the damage caused.
Pwr150
Acc100%
PP5
Waterfall
Water
Physical
Has a 20% chance to make the target flinch. Waterfall allows the player to pass waterfalls upwards while surfing.
Pwr80
Acc100%
PP15
Weather Ball
Normal
Special
Move's power and type changes with the weather.
Pwr50
Acc100%
PP10
Whirlpool
Water
Special
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Whirlwind
Normal
Status
Forces the target to switch to a random ally.
Pwr—
Acc—
PP20
Wide Guard
Rock
Status
Protects allies from multi-target moves this turn.
Pwr—
Acc—
PP10
Wild Charge
Electric
Physical
Has 1/4 recoil.
Pwr90
Acc100%
PP15
TMTM93
Will-O-Wisp
Fire
Status
Burns the target.
Pwr—
Acc85%
PP15
TMTM61
Wing Attack
Flying
Physical
No additional effect.
Z-Move Base Power: 120
Pwr60
Acc100%
PP35
Wish
Normal
Status
Next turn, 50% of the users max HP is restored.
Pwr—
Acc—
PP10
Withdraw
Water
Status
Raises the users Defense by 1 stage.
Pwr—
Acc—
PP40
Wonder Room
Psychic
Status
For 5 turns, all Defense and Sp. Def stats switch.
Pwr—
Acc—
PP10
Wood Hammer
Grass
Physical
Has 33% recoil.
Pwr120
Acc100%
PP15
Work Up
Normal
Status
Raises the users Attack and Special Attack by 1 stage.
Pwr—
Acc—
PP30
Worry Seed
Grass
Status
Changes the opponent's Ability to Insomnia.
Pwr—
Acc100%
PP10
Wrap
Normal
Physical
Traps and damages the target for 4-5 turns.
Pwr15
Acc90%
PP20
Wring Out
Normal
Special
The higher the opponent's HP, the higher the damage.
Pwr—
Acc100%
PP5
X-Scissor
Bug
Physical
-
Pwr80
Acc100%
PP15
TMTM81
Yawn
Normal
Status
Puts opponent to sleep in the next turn.
Pwr—
Acc—
PP10
Zap Cannon
Electric
Special
Has a 100% chance to paralyze the target.
Pwr120
Acc50%
PP5
Zen Headbutt
Psychic
Physical
Has a 20% chance to make the target flinch.
Pwr80
Acc90%
PP15
Zing Zap
Electric
Physical
Has a 30% chance to make the target flinch.
Pwr80
Acc100%
PP10
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