Pokédex Moves

POKEONE MOVES

739 match
10,000,000 Volt Thunderbolt Electric Special
Deals damage and has a sharply increased critical hit ratio of +2 stages. Pikachu−exclusive Z−Move.
Pwr195
Acc
PP1
Absorb Grass Special
User recovers half the HP inflicted on the target.
Pwr20
Acc100%
PP25
Accelerock Rock Physical
It has a priority of +1, so it is used before all moves that do not have increased priority.
Pwr40
Acc100%
PP20
Acid Poison Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr40
Acc100%
PP30
Acid Armor Poison Status
Raises the users Defense by 2 stages.
Pwr
Acc
PP20
Acid Downpour Poison Physical
Poison type Z−Move.
Pwr
Acc
PP1
Acid Downpour Poison Special
Poison type Z−Move.
Pwr
Acc
PP1
Acid Spray Poison Special
Has a 100% chance to lower the targets Special Defense by 2 stages.
Pwr40
Acc100%
PP20
Acrobatics Flying Physical
Power doubles if the user has no held item.
Pwr55
Acc100%
PP15
TMTM62
Acupressure Normal Status
Raises a random stat by 2 stages as long as the stat is not already at stage 6. The user can choose to use this move on itself or an adjacent ally. Fails if no stat stage can be raised or if used on an ally with a substitute.
Pwr
Acc
PP30
Aerial Ace Flying Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
TMTM40
Aeroblast Flying Special
High critical hit ratio.
Pwr100
Acc95%
PP5
After You Normal Status
Gives target priority in the next turn.
Pwr
Acc
PP15
Agility Psychic Status
Sharply raises users Speed.
Pwr
Acc
PP30
Air Cutter Flying Special
Has a higher chance for a critical hit.
Pwr60
Acc95%
PP25
Air Slash Flying Special
Has a 30% chance to make the target flinch.
Pwr75
Acc95%
PP15
All-Out Pummeling Fighting Physical
Fighting type Z−Move.
Pwr
Acc
PP1
All-Out Pummeling Fighting Special
Fighting type Z−Move.
Pwr
Acc
PP1
Ally Switch Psychic Status
User switches with opposite teammate.
Pwr
Acc
PP15
Amnesia Psychic Status
Raises the users Special Defense by 2 stages.
Pwr
Acc
PP20
Anchor Shot Steel Physical
Prevents the target from switching out. The effect ends if the user leaves the field.
Pwr80
Acc100%
PP20
Ancient Power Rock Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Aqua Jet Water Physical
User attacks first.
Pwr40
Acc100%
PP20
Aqua Ring Water Status
Restores a little HP each turn.
Pwr
Acc
PP20
Aqua Tail Water Physical
-
Pwr90
Acc90%
PP10
Arm Thrust Fighting Physical
Hits 2−5 times in one turn.
Pwr15
Acc100%
PP20
Aromatherapy Grass Status
Cures all status problems in your party.
Pwr
Acc
PP5
Aromatic Mist Fairy Status
Raises Special Defense of allies.
Pwr
Acc
PP20
Assist Normal Status
In a Double Battle, user randomly attacks with a partners move.
Pwr
Acc
PP20
Assurance Dark Physical
Power doubles if opponent already took damage in the same turn.
Pwr60
Acc100%
PP10
Astonish Ghost Physical
Has a 30% chance to make the target flinch.
Pwr30
Acc100%
PP15
Attack Order Bug Physical
Has a higher chance for a critical hit.
Pwr90
Acc100%
PP15
Attract Normal Status
If opponent is the opposite gender, its less likely to attack.
Pwr
Acc100%
PP15
TMTM45
Aura Sphere Fighting Special
Ignores Accuracy and Evasiveness.
Pwr80
Acc
PP20
Aurora Beam Ice Special
Has a 10% chance to lower the targets Attack by 1 stage.
Pwr65
Acc100%
PP20
Aurora Veil Ice Status
Aurora Veil reduces the damage done to the user by physical and special moves for five turns by half. Aurora Veil can only be used during hail, but the effect remains even after the hail ends.
Pwr
Acc
PP20
TMTM108
Autotomize Steel Status
Halves weight and sharply raises Speed.
Pwr
Acc
PP15
Avalanche Ice Physical
Power doubles if the user was hit by the target this turn.
Pwr60
Acc100%
PP10
Baby-Doll Eyes Fairy Status
Always goes first. Lowers the target's attack.
Pwr
Acc100%
PP30
Baneful Bunker Poison Status
The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user become poisoned. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the users last move used is not Baneful Bunker, or if it was one of those moves and the users protection was broken. Fails if the user moves last this turn.
Pwr
Acc
PP10
Barrage Normal Physical
Hits 2−5 times in one turn.
Pwr15
Acc85%
PP20
Barrier Psychic Status
Raises the users Defense by 2 stages.
Pwr
Acc
PP20
Baton Pass Normal Status
User switches out and gives stat changes to the incoming Pokémon.
Pwr
Acc
PP40
Beak Blast Flying Physical
If the user is hit by a contact move this turn before it can execute this move, the attacker is burned.
Pwr100
Acc100%
PP15
Beat Up Dark Physical
Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the users party.
Pwr
Acc100%
PP10
Belch Poison Special
User must have consumed a Berry.
Pwr120
Acc90%
PP10
Belly Drum Normal Status
User loses 50% of its max HP, but Attack raises to maximum.
Pwr
Acc
PP10
Bestow Normal Status
Gives the user's held item to the target.
Pwr
Acc
PP15
Bide Normal Physical
User takes damage for two turns then strikes back double.
Pwr
Acc
PP10
Bind Normal Physical
Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw).
Pwr15
Acc85%
PP20
Bite Dark Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP25
Black Hole Eclipse Dark Physical
Power is equal to the base moves Z-Power.
Pwr
Acc
PP1
Blast Burn Fire Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Blaze Kick Fire Physical
Has a 10% chance to burn the target and a higher chance for a critical hit.
Pwr85
Acc90%
PP10
Blizzard Ice Special
Has a 10% chance to freeze the target. If the weather is Hail, this move does not check accuracy.
Pwr110
Acc70%
PP5
TMTM14
Block Normal Status
Opponent cannot flee or switch.
Pwr
Acc
PP5
Bloom Doom Grass Physical
Grass type Z−Move.
Pwr
Acc
PP1
Bloom Doom Grass Special
Grass type Z−Move.
Pwr
Acc
PP1
Blue Flare Fire Special
Has a 20% chance to burn the target.
Pwr130
Acc85%
PP5
Body Slam Normal Physical
Has a 30% chance to paralyze the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Pwr85
Acc100%
PP15
Bolt Strike Electric Physical
Has a 20% chance to paralyze the target.
Pwr130
Acc85%
PP5
Bone Club Ground Physical
Has a 10% chance to make the target flinch.
Pwr65
Acc85%
PP20
Bone Rush Ground Physical
Hits 2−5 times in one turn.
Pwr25
Acc90%
PP10
Bonemerang Ground Physical
Hits twice in one turn.
Pwr50
Acc90%
PP10
Boomburst Normal Special
Hits all adjacent Pokémon.
Pwr140
Acc100%
PP10
Bounce Flying Physical
Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second.
Pwr85
Acc85%
PP5
Brave Bird Flying Physical
If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Breakneck Blitz Normal Physical
Normal type Z−Move.
Pwr
Acc
PP1
Breakneck Blitz Normal Special
Normal type Z−Move.
Pwr
Acc
PP1
Brick Break Fighting Physical
If this attack does not miss, the effects of Reflect, Light Screen, and Aurora Veil end for the targets side of the field before damage is calculated.
Pwr75
Acc100%
PP15
TMTM31
Brine Water Special
Power doubles if opponents HP is less than 50%.
Pwr65
Acc100%
PP10
Brutal Swing Dark Physical
-
Pwr60
Acc100%
PP20
Bubble Water Special
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr40
Acc100%
PP30
Bubble Beam Water Special
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr65
Acc100%
PP20
Bug Bite Bug Physical
Receives the effect from the opponents held berry.
Pwr60
Acc100%
PP20
Bug Buzz Bug Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
Bulk Up Fighting Status
Raises the users Attack and Defense by 1 stage.
Pwr
Acc
PP20
TMTM08
Bulldoze Ground Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr60
Acc100%
PP20
TMTM78
Bullet Punch Steel Physical
User attacks first.
Pwr40
Acc100%
PP30
Bullet Seed Grass Physical
Hits 2−5 times in one turn.
Pwr25
Acc100%
PP30
Burn Up Fire Special
Fails unless the user is a Fire type. If this move is successful, the users Fire type becomes typeless as long as it remains active.
Pwr130
Acc100%
PP5
Calm Mind Psychic Status
Raises the users Special Attack and Special Defense by 1 stage.
Pwr
Acc
PP20
TMTM04
Camouflage Normal Status
Changes users type according to the location.
Pwr
Acc
PP20
Captivate Normal Status
Sharply lowers opponent's Special Attack if opposite gender.
Pwr
Acc100%
PP20
Catastropika Electric Physical
exclusive Z−Move.
Pwr210
Acc
PP1
Celebrate Normal Status
The Pokémon congratulates you on your special day. No battle effect.
Pwr
Acc
PP40
Charge Electric Status
Raises the users Special Defense by 1 stage and next Electric moves power increases.
Pwr
Acc
PP20
Charge Beam Electric Special
Has a 70% chance to raise the users Special Attack by 1 stage.
Pwr50
Acc90%
PP10
TMTM57
Charm Fairy Status
Lowers the targets Attack by 2 stages.
Pwr
Acc100%
PP20
Chatter Flying Special
Has a 100% chance to confuse the target.
Pwr65
Acc100%
PP20
Chip Away Normal Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr70
Acc100%
PP20
Circle Throw Fighting Physical
In battles, the opponent switches. In the wild, the Pokémon runs.
Pwr60
Acc90%
PP10
Clamp Water Physical
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Clanging Scales Dragon Special
Lowers the users Defense by 1 stage.
Pwr110
Acc100%
PP5
Clangorous Soulblaze Dragon Special
Raises the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr185
Acc
PP1
Clear Smog Poison Special
Resets all of the targets stat stages to 0.
Pwr50
Acc
PP15
Close Combat Fighting Physical
Lowers the users Defense and Special Defense by 1 stage.
Pwr120
Acc100%
PP5
Coil Poison Status
Raises the users Attack, Defense, and accuracy by 1 stage.
Pwr
Acc
PP20
Comet Punch Normal Physical
Hits two to five times.
Pwr18
Acc85%
PP15
Confide Normal Status
Lowers the targets Special Attack by 1 stage.
Pwr
Acc
PP20
TMTM100
Confuse Ray Ghost Status
Causes the target to become confused.
Pwr
Acc100%
PP10
Confusion Psychic Special
Has a 10% chance to confuse the target.
Pwr50
Acc100%
PP25
Constrict Normal Physical
Has a 10% chance to lower the targets Speed by 1 stage.
Pwr10
Acc100%
PP35
Continental Crush Rock Special
Rock type Z−Move.
Pwr
Acc
PP1
Continental Crush Rock Physical
Rock type Z−Move.
Pwr
Acc
PP1
Conversion Normal Status
Changes user's type to that of its first move.
Pwr
Acc
PP30
Conversion 2 Normal Status
User changes type to become resistant to opponent's last move.
Pwr
Acc
PP30
Copycat Normal Status
Copies opponent's last move.
Pwr
Acc
PP20
Core Enforcer Dragon Special
If the user moves after the target, the targets Ability is rendered ineffective as long as it remains active.
Pwr100
Acc100%
PP10
Corkscrew Crash Steel Special
Steel type Z−Move.
Pwr
Acc
PP1
Corkscrew Crash Steel Physical
Steel type Z−Move.
Pwr
Acc
PP1
Cosmic Power Psychic Status
Raises the users Defense and Special Defense by 1 stage.
Pwr
Acc
PP20
Cotton Guard Grass Status
Raises the users Defense by 3 stages.
Pwr
Acc
PP10
Cotton Spore Grass Status
Lowers the targets Speed by 2 stages.
Pwr
Acc100%
PP40
Counter Fighting Physical
A retaliation move that counters any physical attack, inflicting double the damage taken.
Pwr
Acc100%
PP20
Covet Normal Physical
Opponents item is stolen by the user.
Pwr60
Acc100%
PP25
Crabhammer Water Physical
Has a higher chance for a critical hit.
Pwr100
Acc90%
PP10
Crafty Shield Fairy Status
Protects the user and party members from status moves.
Pwr
Acc
PP10
Cross Chop Fighting Physical
Has a higher chance for a critical hit.
Pwr100
Acc80%
PP5
Cross Poison Poison Physical
Has a 10% chance to poison the target and a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Crunch Dark Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr80
Acc100%
PP15
Crush Claw Normal Physical
Has a 50% chance to lower the targets Defense by 1 stage.
Pwr75
Acc95%
PP10
Crush Grip Normal Physical
More powerful when opponent has higher HP.
Pwr
Acc100%
PP5
Curse Ghost Status
Ghosts lose 50% of max HP and curse the opponent. Non−Ghosts raise Attack, Defense and lower Speed.
Pwr
Acc
PP10
Cut Normal Physical
Cut HM01 small trees can be cut down.
Pwr50
Acc95%
PP30
Dark Pulse Dark Special
Has a 20% chance to make the target flinch.
Pwr80
Acc100%
PP15
TMTM97
Dark Void Dark Status
Puts all adjacent opponents to sleep.
Pwr
Acc50%
PP10
Darkest Lariat Dark Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr85
Acc100%
PP10
Dazzling Gleam Fairy Special
Hits all adjacent opponents.
Pwr80
Acc100%
PP10
TMTM99
Defend Order Bug Status
Raises the users Defense and Special Defense by 1 stage.
Pwr
Acc
PP10
Defense Curl Normal Status
Raises users Defense by 1 stage.
Pwr
Acc
PP40
Defog Flying Status
Lowers opponents Evasiveness by 1 stage and clears fog.
Pwr
Acc
PP15
Destiny Bond Ghost Status
If the user faints, the opponent also faints.
Pwr
Acc
PP5
Detect Fighting Status
Opponent's attack doesn't affect you, but may fail if used often.
Pwr
Acc
PP5
Devastating Drake Dragon Physical
Power is equal to the base moves Z-Power.
Pwr
Acc
PP1
Diamond Storm Rock Physical
Has a 50% chance to raise the users Defense by 2 stages.
Pwr100
Acc95%
PP5
Dig Ground Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
Pwr80
Acc100%
PP10
TMTM28
Disable Normal Status
For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Z-Move. Z-Powered moves can still be selected and executed during this effect.
Pwr
Acc100%
PP20
Disarming Voice Fairy Special
Ignores Accuracy and Evasiveness.
Pwr40
Acc
PP15
Discharge Electric Special
Has a 30% chance to paralyze the target.
Pwr80
Acc100%
PP15
Dive Water Physical
Dives underwater on first turn, attacks on second turn.
Pwr80
Acc100%
PP10
Dizzy Punch Normal Physical
Has a 20% chance to confuse the target.
Pwr70
Acc100%
PP10
Doom Desire Steel Special
Damage occurs 2 turns later.
Pwr140
Acc100%
PP5
Double Hit Normal Physical
Hits twice in one turn.
Pwr35
Acc90%
PP10
Double Iron Bash Steel Physical
Hits twice in one turn. Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP1
Double Kick Fighting Physical
Hits twice. If the first hit breaks the target\'s substitute, it will take damage for the second hit.
Pwr30
Acc100%
PP30
Double Slap Normal Physical
Hits two to five times.
Pwr15
Acc85%
PP10
Double Team Normal Status
Raises the users evasiveness by 1 stage.
Pwr
Acc
PP15
TMTM32
Double-Edge Normal Physical
If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Draco Meteor Dragon Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Dragon Ascent Flying Physical
Lowers the users Defense and Special Defense by 1 stage.
Pwr120
Acc100%
PP5
Dragon Breath Dragon Special
Has a 30% chance to paralyze the target.
Pwr60
Acc100%
PP20
Dragon Claw Dragon Physical
-
Pwr80
Acc100%
PP15
TMTM02
Dragon Dance Dragon Status
Raises the users Attack and Speed by 1 stage.
Pwr
Acc
PP20
Dragon Hammer Dragon Physical
-
Pwr90
Acc100%
PP15
Dragon Pulse Dragon Special
-
Pwr85
Acc100%
PP10
Dragon Rage Dragon Special
Always inflicts 40 HP.
Pwr
Acc100%
PP10
Dragon Rush Dragon Physical
Has a 20% chance to make the target flinch.
Pwr100
Acc75%
PP10
Dragon Tail Dragon Physical
In battles, the opponent switches. In the wild, the Pokémon runs.
Pwr60
Acc90%
PP10
TMTM82
Drain Punch Fighting Physical
User recovers half the HP inflicted on opponent.
Pwr75
Acc100%
PP10
Draining Kiss Fairy Special
The user recovers 3/4 the HP lost by the target.
Pwr50
Acc100%
PP10
Dream Eater Psychic Special
The target is unaffected by this move unless it is asleep. The user recovers 1/2 the HP lost by the target.
Pwr100
Acc100%
PP15
TMTM85
Drill Peck Flying Physical
No additional effect. Z-Move Base Power: 160
Pwr80
Acc100%
PP20
Drill Run Ground Physical
Has a higher chance for a critical hit.
Pwr80
Acc95%
PP10
Dual Chop Dragon Physical
Hits twice in one turn.
Pwr40
Acc90%
PP15
Dynamic Punch Fighting Physical
Has a 100% chance to confuse the target.
Pwr100
Acc50%
PP5
Earth Power Ground Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
Earthquake Ground Physical
Power is doubled if opponent is underground from using Dig.
Pwr100
Acc100%
PP10
TMTM26
Echoed Voice Normal Special
Power increases each turn.
Pwr40
Acc100%
PP15
TMTM49
Eerie Impulse Electric Status
Lowers the targets Special Attack by 2 stages.
Pwr
Acc100%
PP15
Egg Bomb Normal Physical
-
Pwr100
Acc75%
PP10
Electric Terrain Electric Status
Prevents all Pokémon from falling asleep for 5 turns.
Pwr
Acc
PP10
Electrify Electric Status
Changes the target's move to Electric type.
Pwr
Acc
PP20
Electro Ball Electric Special
The faster the user, the stronger the attack.
Pwr
Acc100%
PP10
Electroweb Electric Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Embargo Dark Status
Opponent cannot use items for 5 turns.
Pwr
Acc100%
PP15
TMTM63
Ember Fire Special
Has a 10% chance to burn the target.
Pwr40
Acc100%
PP25
Encore Normal Status
For its next 3 turns, the target is forced to repeat its last move used.
Pwr
Acc100%
PP5
Endeavor Normal Physical
Reduces opponent's HP to same as user's.
Pwr
Acc100%
PP5
Endure Normal Status
The user will survive attacks made by other Pokemon during this turn with at least 1 HP.
Pwr
Acc
PP10
Energy Ball Grass Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
TMTM53
Entrainment Normal Status
Makes target's ability same as user's.
Pwr
Acc100%
PP15
Eruption Fire Special
Stronger when the user's HP is higher.
Pwr150
Acc100%
PP5
Explosion Normal Physical
The user faints after using this move, even if this move fails for having no target.
Pwr250
Acc100%
PP5
TMTM64
Extrasensory Psychic Special
Has a 10% chance to make the target flinch.
Pwr80
Acc100%
PP20
Extreme Evoboost Normal Status
Raises the users Attack, Defense, Special Attack, Special Defense, and Speed by 2 stages.
Pwr
Acc
PP1
Extreme Speed Normal Physical
User attacks first. +2 Priority
Pwr80
Acc100%
PP5
Facade Normal Physical
Power doubles if the user is burned, paralyzed, or poisoned. The physical damage halving effect from the user\'s burn is ignored.
Pwr70
Acc100%
PP20
TMTM42
Fairy Lock Fairy Status
Prevents all active Pokemon from switching next turn.
Pwr
Acc
PP10
Fairy Wind Fairy Special
-
Pwr40
Acc100%
PP30
Fake Out Normal Physical
Has a 100% chance to make the target flinch. Fails unless it is the users first turn on the field.
Pwr40
Acc100%
PP10
Fake Tears Dark Status
Lowers the targets Special Defense by 2 stages.
Pwr
Acc100%
PP20
False Swipe Normal Physical
Leaves the target with at least 1 HP.
Pwr40
Acc100%
PP40
TMTM54
Feather Dance Flying Status
Lowers the targets Attack by 2 stages.
Pwr
Acc100%
PP15
Feint Normal Physical
If this move is successful, it breaks through the targets protection.
Pwr30
Acc100%
PP10
Feint Attack Dark Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Fell Stinger Bug Physical
Raises the users Attack by 3 stages if this move knocks out the target.
Pwr50
Acc100%
PP25
Fiery Dance Fire Special
Has a 50% chance to raise the users Special Attack by 1 stage.
Pwr80
Acc100%
PP10
Final Gambit Fighting Special
Deals damage to the target equal to the users current HP. If this move is successful, the user faints.
Pwr
Acc100%
PP5
Fire Blast Fire Special
Has a 10% chance to burn the target.
Pwr110
Acc85%
PP5
TMTM38
Fire Fang Fire Physical
Has a 10% chance to burn the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Fire Lash Fire Physical
Has a 100% chance to lower the targets Defense by 1 stage.
Pwr80
Acc100%
PP15
Fire Pledge Fire Special
Added effects appear if combined with Grass Pledge or Water Pledge.
Pwr80
Acc100%
PP10
Fire Punch Fire Physical
Has a 10% chance to burn the target.
Pwr75
Acc100%
PP15
Fire Spin Fire Special
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
First Impression Bug Physical
Fails unless it is the user\'s first turn on the field.
Pwr90
Acc100%
PP10
Fissure Ground Physical
One−Hit−KO, if it hits.
Pwr
Acc
PP5
Flail Normal Physical
The lower the user's HP, the higher the power.
Pwr
Acc100%
PP15
Flame Burst Fire Special
If this move is successful, the target\'s ally loses 1/16 of its maximum HP.
Pwr70
Acc100%
PP15
Flame Charge Fire Physical
Has a 100% chance to raise the users Speed by 1 stage.
Pwr50
Acc100%
PP20
TMTM43
Flame Wheel Fire Physical
Has a 10% chance to burn the target.
Pwr60
Acc100%
PP25
Flamethrower Fire Special
Has a 10% chance to burn the target.
Pwr90
Acc100%
PP15
TMTM35
Flare Blitz Fire Physical
Has a 10% chance to burn the target. If the target lost HP, the user takes recoil damage equal to 33% the HP lost by the target.
Pwr120
Acc100%
PP15
Flash Normal Status
Lowers the targets accuracy by 1 stage.
Pwr
Acc100%
PP20
Flash Cannon Steel Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr80
Acc100%
PP10
TMTM91
Flatter Dark Status
Raises the targets Special Attack by 1 stage and confuses it.
Pwr
Acc100%
PP15
Fleur Cannon Fairy Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Fling Dark Physical
Power depends on held item.
Pwr
Acc100%
PP10
TMTM56
Floral Healing Fairy Status
The target restores 1/2 of its maximum HP, rounded half up. If the terrain is Grassy Terrain, the target instead restores 2/3 of its maximum HP.
Pwr
Acc
PP10
Flower Shield Fairy Status
Raises the Defense of all active Grass-type Pokemon by 1 stage.
Pwr
Acc
PP10
Fly Flying Physical
This attack charges on the first turn and executes on the second.
Pwr90
Acc95%
PP15
Flying Press Fighting Physical
This move combines Flying in its type effectiveness against the target. Damage doubles and no accuracy check is done if the target has used Minimize while active.
Pwr100
Acc95%
PP10
Focus Blast Fighting Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr120
Acc70%
PP5
TMTM52
Focus Energy Normal Status
Raises the users chance for a critical hit by 2 stages. Fails if the user already has the effect.
Pwr
Acc
PP30
Focus Punch Fighting Physical
The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move.
Pwr150
Acc100%
PP20
Follow Me Normal Status
Until the end of the turn, all single-target attacks from the opposing side are redirected to the user.
Pwr
Acc
PP20
Force Palm Fighting Physical
Has a 30% chance to paralyze the target.
Pwr60
Acc100%
PP10
Foresight Normal Status
Resets opponent's Evasiveness, Normal−type and Fighting−type attacks can now hit Ghosts, and Ghost−type attacks hit Normal.
Pwr
Acc
PP40
Forest's Curse Grass Status
Adds Grass type to opponent.
Pwr
Acc100%
PP20
Foul Play Dark Physical
Damage is calculated using the targets Attack stat, including stat stage changes.
Pwr95
Acc100%
PP15
Freeze Shock Ice Physical
Has a 30% chance to paralyze the target. This attack charges on the first turn and executes on the second. If the user is holding a Power Herb, the move completes in one turn.
Pwr140
Acc90%
PP5
Freeze-Dry Ice Special
Has a 10% chance to freeze the target. Super-effective against Water types.
Pwr70
Acc100%
PP20
Frenzy Plant Grass Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Frost Breath Ice Special
Always results in a critical hit.
Pwr60
Acc90%
PP10
TMTM79
Frustration Normal Physical
Max 102 power at minimum Happiness.
Pwr
Acc100%
PP20
TMTM21
Fury Attack Normal Physical
Hits two to five times.
Pwr15
Acc85%
PP20
Fury Cutter Bug Physical
Power doubles with each successful hit, up to a maximum of 160 power. The power is reset if this move misses or another move is used.
Pwr40
Acc95%
PP20
Fury Swipes Normal Physical
Hits two to five times.
Pwr18
Acc80%
PP15
Fusion Bolt Electric Physical
Power doubles if the last move used by any Pokemon this turn was Fusion Flare.
Pwr100
Acc100%
PP5
Fusion Flare Fire Special
Power doubles if the last move used by any Pokemon this turn was Fusion Bolt.
Pwr100
Acc100%
PP5
Future Sight Psychic Special
Damage occurs 2 turns later.
Pwr120
Acc100%
PP10
Gastro Acid Poison Status
Nullifies the targets Ability.
Pwr
Acc100%
PP10
Gear Grind Steel Physical
Hits twice in one turn.
Pwr50
Acc85%
PP15
Gear Up Steel Status
Raises the Attack and Special Attack of Pokemon on the users side with the Plus or Minus Abilities by 1 stage.
Pwr
Acc
PP20
Genesis Supernova Psychic Special
If this move is successful, the terrain becomes Psychic Terrain.
Pwr185
Acc
PP1
Geomancy Fairy Status
Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
Pwr
Acc
PP10
Giga Drain Grass Special
The user recovers 1/2 the HP lost by the target.
Pwr75
Acc100%
PP10
Giga Impact Normal Physical
User must recharge next turn.
Pwr150
Acc90%
PP5
TMTM68
Gigavolt Havoc Electric Physical
Electric type Z−Move.
Pwr
Acc
PP1
Glaciate Ice Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr65
Acc95%
PP10
Glare Normal Status
Paralyzes the target.
Pwr
Acc100%
PP30
Grass Knot Grass Special
The heavier the opponent, the stronger the attack.
Pwr
Acc100%
PP20
TMTM86
Grass Pledge Grass Special
Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Pwr80
Acc100%
PP10
Grass Whistle Grass Status
Puts opponent to sleep.
Pwr
Acc55%
PP15
Grassy Terrain Grass Status
For 5 turns, the terrain becomes Grassy Terrain.
Pwr
Acc
PP10
Gravity Psychic Status
No Ground immunities for 5 turns, 1.67x accuracy.
Pwr
Acc
PP5
Growl Normal Status
Lowers the targets Attack by 1 stage.
Pwr
Acc100%
PP40
Growth Normal Status
Raises the users Attack and Special Attack by 1 stage.
Pwr
Acc
PP20
Grudge Ghost Status
If the user faints, the attack used loses all its PP.
Pwr
Acc
PP5
Guard Split Psychic Status
Averages Defense and Special Defense with the target.
Pwr
Acc
PP10
Guard Swap Psychic Status
Swaps Defense and Sp. Def changes with target.
Pwr
Acc
PP10
Guardian of Alola Fairy Special
Deals damage to the target equal to 3/4 of its current HP.
Pwr
Acc
PP1
Guillotine Normal Physical
OHKOs the target. Fails if user is a lower level.
Pwr
Acc30%
PP5
Gunk Shot Poison Physical
Has a 30% chance to poison the target.
Pwr120
Acc80%
PP5
Gust Flying Special
Power doubles during Bounce, Fly, and Sky Drop.
Pwr40
Acc100%
PP35
Gyro Ball Steel Physical
The slower the user, the stronger the attack.
Pwr
Acc100%
PP5
TMTM74
Hail Ice Status
For 5 turns, hail crashes down.
Pwr
Acc
PP10
TMTM07
Hammer Arm Fighting Physical
Lowers the users Speed by 1 stage.
Pwr100
Acc90%
PP10
Happy Hour Normal Status
Doubles prize money from trainer battles.
Pwr
Acc
PP30
Harden Normal Status
Raises the users Defense by 1.
Pwr
Acc
PP30
Haze Ice Status
Eliminates all stat changes.
Pwr
Acc
PP30
Head Charge Normal Physical
Has 1/4 recoil.
Pwr120
Acc100%
PP15
Head Smash Rock Physical
Has 1/2 recoil.
Pwr150
Acc80%
PP5
Headbutt Normal Physical
30% chance to make the target flinch.
Pwr70
Acc100%
PP15
Heal Bell Normal Status
Cures the users party of all status conditions.
Pwr
Acc
PP5
Heal Block Psychic Status
For 5 turns, the target is prevented from restoring any HP as long as it remains active.
Pwr
Acc100%
PP15
Heal Order Bug Status
Heals the user by 50% of its max HP.
Pwr
Acc
PP10
Heal Pulse Psychic Status
Heals the target by 50% of its max HP.
Pwr
Acc
PP10
Healing Wish Psychic Status
The user faints and the next Pokémon released is fully healed.
Pwr
Acc
PP10
Heart Stamp Psychic Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP25
Heart Swap Psychic Status
Swaps all stat changes with target.
Pwr
Acc
PP10
Heat Crash Fire Physical
The heavier the user, the stronger the attack.
Pwr
Acc100%
PP10
Heat Wave Fire Special
Has a 10% chance to burn the target.
Pwr95
Acc90%
PP10
Heavy Slam Steel Physical
The heavier the user, the stronger the attack.
Pwr
Acc100%
PP10
Helping Hand Normal Status
In Double Battles, boosts the power of the partner's move.
Pwr
Acc
PP20
Hex Ghost Special
Inflicts more damage if the target has a status condition.
Pwr65
Acc100%
PP10
Hidden Power Normal Special
Type and power depends on user's IVs.
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Bug Bug Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/E/E/O/E/O E/E/E/O/E/O O/O/O/O/E/E E/O/O/O/E/E O/E/O/O/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Dark Dark Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/O/O/O/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Dragon Dragon Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/O/O/O/O/O O/E/O/O/O/O E/E/O/O/O/O O/O/E/O/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Electric Electric Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/O/E/O/O/E O/E/E/O/O/E E/E/E/O/O/E O/O/O/E/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Fighting Fighting Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/E/O/E/E/E O/O/E/E/E/E E/O/E/E/E/E O/E/E/E/E/E E/E/E/E/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Fire Fire Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/E/O/E/O/E E/E/O/E/O/E O/O/E/E/O/E E/O/E/E/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Flying Flying Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/E/E/E/E/O O/O/O/E/E/E E/O/O/E/E/E O/E/O/E/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ghost Ghost Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/E/O/O/E/O E/E/O/O/E/O O/O/E/O/E/O E/O/E/O/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Grass Grass Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/O/O/E/O/O O/E/O/E/O/O E/E/O/E/O/O O/O/E/E/O/O E/O/E/E/O/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ground Ground Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/E/E/O/E/E O/O/O/E/E/O E/O/O/E/E/O O/E/O/E/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Ice Ice Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/O/E/O/O/O O/E/E/O/O/O E/E/E/O/O/O O/O/O/O/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Poison Poison Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/E/O/E/E/O O/O/E/E/E/O E/O/E/E/E/O O/E/E/E/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Psychic Psychic Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/O/O/O/O/E O/E/O/O/O/E E/E/O/O/O/E O/O/E/O/O/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Rock Rock Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) E/E/O/O/E/E O/O/E/O/E/E E/O/E/O/E/E O/E/E/O/E/E
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Steel Steel Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/E/E/E/O/E E/E/E/E/O/E O/O/O/O/E/O E/O/O/O/E/O
Pwr60
Acc100%
PP15
TMTM10
Hidden Power Water Water Special
Type and power depends on user's IVs. Possible IV combinations ( O=Odd; E= Even) O/E/E/E/O/O E/E/E/E/O/O O/O/O/E/O/E E/O/O/E/O/E
Pwr60
Acc100%
PP15
TMTM10
High Horsepower Ground Physical
No additional effect. Z-Move Base Power: 175
Pwr95
Acc95%
PP10
High Jump Kick Fighting Physical
User is hurt by 50% of its max HP if it misses.
Pwr130
Acc90%
PP10
Hold Back Normal Physical
Always leaves opponent with at least 1 HP.
Pwr40
Acc100%
PP40
Hold Hands Normal Status
Makes the user and an ally very happy.
Pwr
Acc
PP40
Hone Claws Dark Status
Raises the users Attack and accuracy by 1 stage.
Pwr
Acc
PP15
TMTM01
Horn Attack Normal Physical
No additional effect. Z-Move Base Power: 120
Pwr65
Acc100%
PP25
Horn Drill Normal Physical
OHKOs the target. Fails if user is a lower level.
Pwr
Acc30%
PP5
Horn Leech Grass Physical
User recovers 50% of the damage dealt.
Pwr75
Acc100%
PP10
Howl Normal Status
Raises the users Attack by 1 stage.
Pwr
Acc
PP40
Hurricane Flying Special
30% chance to confuse target. Can\'t miss in rain.
Pwr110
Acc70%
PP10
Hydro Cannon Water Special
User must recharge next turn.
Pwr150
Acc90%
PP5
Hydro Pump Water Special
No additional effect. Z-Move Base Power: 185
Pwr110
Acc80%
PP5
Hydro Vortex Water Physical
-
Pwr
Acc
PP1
Hydro Vortex Water Special
Water type Z−Move.
Pwr
Acc
PP1
Hyper Beam Normal Special
User cannot move next turn.
Pwr150
Acc90%
PP5
TMTM15
Hyper Fang Normal Physical
Has a 10% chance to make the target flinch.
Pwr80
Acc90%
PP15
Hyper Voice Normal Special
-
Pwr90
Acc100%
PP10
Hyperspace Fury Dark Physical
Lowers user's Defense. Can strike through Protect/Detect.
Pwr100
Acc
PP5
Hyperspace Hole Psychic Special
Can strike through Protect/Detect.
Pwr80
Acc
PP5
Hypnosis Psychic Status
Causes the target to fall asleep.
Pwr
Acc60%
PP20
Ice Ball Ice Physical
Doubles in power each turn for 5 turns.
Pwr30
Acc90%
PP20
Ice Beam Ice Special
Has a 10% chance to freeze the target.
Pwr90
Acc100%
PP10
TMTM13
Ice Burn Ice Special
Has a 30% chance to burn the target. Charges on first turn, attacks on second.
Pwr140
Acc90%
PP5
Ice Fang Ice Physical
Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Ice Hammer Ice Physical
Lowers the users Speed by 1 stage.
Pwr100
Acc90%
PP10
Ice Punch Ice Physical
Has a 10% chance to freeze the target.
Pwr75
Acc100%
PP15
Ice Shard Ice Physical
User attacks first.
Pwr40
Acc100%
PP30
Icicle Crash Ice Physical
Has a 30% chance to make the target flinch.
Pwr85
Acc90%
PP10
Icicle Spear Ice Physical
Hits two to five times.
Pwr25
Acc100%
PP30
Icy Wind Ice Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Imprison Psychic Status
Opponent is unable to use moves that the user also knows.
Pwr
Acc
PP10
Incinerate Fire Special
Destroys the target's held berry.
Pwr60
Acc100%
PP15
TMTM59
Inferno Fire Special
Has a 100% chance to burn the target.
Pwr100
Acc50%
PP5
Inferno Overdrive Fire Physical
Fire type Z−Move.
Pwr
Acc
PP1
Inferno Overdrive Fire Special
Fire type Z−Move.
Pwr
Acc
PP1
Infestation Bug Special
Traps opponent, damaging them for 4−5 turns.
Pwr20
Acc100%
PP20
TMTM83
Ingrain Grass Status
User restores HP each turn. User cannot escape/switch.
Pwr
Acc
PP20
Instruct Psychic Status
The target immediately uses its last used move.
Pwr
Acc
PP15
Ion Deluge Electric Status
Normal moves become Electric type this turn.
Pwr
Acc
PP25
Iron Defense Steel Status
Raises the users Defense by 2 stages.
Pwr
Acc
PP15
Iron Head Steel Physical
Has a 30% chance to make the target flinch.
Pwr80
Acc100%
PP15
Iron Tail Steel Physical
Has a 30% chance to lower the targets Defense by 1 stage.
Pwr100
Acc75%
PP15
Judgment Normal Special
This moves type depends on the users held Plate.
Pwr100
Acc100%
PP10
Jump Kick Fighting Physical
User is hurt by 50% of its max HP if it misses.
Pwr100
Acc95%
PP10
Karate Chop Fighting Physical
Has a higher chance for a critical hit.
Pwr50
Acc100%
PP25
Kinesis Psychic Status
Lowers the targets accuracy by 1 stage.
Pwr
Acc80%
PP15
King's Shield Steel Status
Protects against attacks, and lowers opponent's Attack on contact.
Pwr
Acc
PP10
Knock Off Dark Physical
Removes item. 1.5x damage if the target holds an item.
Pwr65
Acc100%
PP20
Land\'s Wrath Ground Physical
-
Pwr90
Acc100%
PP10
Laser Focus Normal Status
Until the end of the next turn, the user's attacks will be critical hits.
Pwr
Acc
PP30
Last Resort Normal Physical
Can only be used after all other moves are used.
Pwr140
Acc100%
PP5
Lava Plume Fire Special
Has a 30% chance to burn the target.
Pwr80
Acc100%
PP15
Leaf Blade Grass Physical
Has a higher chance for a critical hit.
Pwr90
Acc100%
PP15
Leaf Storm Grass Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
Leaf Tornado Grass Special
Has a 50% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc90%
PP10
Leafage Grass Physical
No additional effect. Z-Move Base Power: 100
Pwr40
Acc100%
PP40
Leech Life Bug Physical
User recovers 50% of the damage dealt.
Pwr80
Acc100%
PP10
TMTM105
Leech Seed Grass Status
1/8 of targets HP is restored to user every turn.
Pwr
Acc90%
PP10
Leer Normal Status
Lowers the target's Defense by 1 stage.
Pwr
Acc100%
PP30
Let\'s Snuggle Forever Fairy Physical
exclusive Z−Move.
Pwr190
Acc
PP1
Lick Ghost Physical
Has a 30% chance to paralyze the target.
Pwr30
Acc100%
PP30
Light of Ruin Fairy Special
Has 1/2 recoil.
Pwr140
Acc90%
PP5
Light Screen Psychic Status
Halves damage from Special attacks for 5 turns.
Pwr
Acc
PP30
TMTM16
Light That Burns the Sky Psychic Special
This move becomes a physical attack if the users Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc
PP1
Liquidation Water Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr85
Acc100%
PP10
Lock-On Normal Status
User's next attack is guaranteed to hit.
Pwr
Acc
PP5
Lovely Kiss Normal Status
Causes the target to fall asleep.
Pwr
Acc75%
PP10
Low Kick Fighting Physical
More power the heavier the target.
Pwr
Acc100%
PP20
Low Sweep Fighting Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr65
Acc100%
PP20
TMTM47
Lucky Chant Normal Status
Opponent cannot land critical hits for 5 turns.
Pwr
Acc
PP30
Lunar Dance Psychic Status
The user faints but the next Pokémon released is fully healed.
Pwr
Acc
PP10
Lunge Bug Physical
Has a 100% chance to lower the targets Attack by 1 stage.
Pwr80
Acc100%
PP15
Luster Purge Psychic Special
Has a 50% chance to lower the targets Special Defense by 1 stage.
Pwr70
Acc100%
PP5
Mach Punch Fighting Physical
User attacks first.
Pwr40
Acc100%
PP30
Magic Coat Psychic Status
Reflects moves that cause status conditions back to the attacker.
Pwr
Acc
PP15
Magic Room Psychic Status
For 5 turns, all held items have no effect.
Pwr
Acc
PP10
Magical Leaf Grass Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Magma Storm Fire Special
Traps opponent, damaging them for 4−5 turns.
Pwr100
Acc75%
PP5
Magnet Bomb Steel Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Magnet Rise Electric Status
For 5 turns, the user has immunity to Ground.
Pwr
Acc
PP10
Magnetic Flux Electric Status
Raises the Defense and Special Defense of Pokemon on the users side with the Plus or Minus Abilities by 1 stage.
Pwr
Acc
PP20
Magnitude Ground Physical
Hits with random power.
Pwr
Acc100%
PP30
Malicious Moonsault Dark Physical
Damage doubles if the target used Minimize.
Pwr180
Acc
PP1
Mat Block Fighting Status
Protects allies from damaging attacks. Turn 1 only.
Pwr
Acc
PP10
Me First Normal Status
User copies the opponent's attack with 1.5× power.
Pwr
Acc
PP20
Mean Look Normal Status
Prevents the target from switching out.
Pwr
Acc
PP5
Meditate Psychic Status
Raises the users Attack by 1 stage.
Pwr
Acc
PP40
Mega Drain Grass Special
User recovers 50% of the damage dealt.
Pwr40
Acc100%
PP15
Mega Kick Normal Physical
No additional effect. Z-Move Base Power: 190
Pwr120
Acc75%
PP5
Mega Punch Normal Physical
No additional effect. Z-Move Base Power: 160
Pwr80
Acc85%
PP20
Megahorn Bug Physical
-
Pwr120
Acc85%
PP10
Memento Dark Status
User faints, sharply lowers opponent's Attack and Special Attack.
Pwr
Acc100%
PP10
Menacing Moonraze Maelstrom Ghost Special
This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc
PP1
Metal Burst Steel Physical
Deals damage equal to 1.5x opponent's attack.
Pwr
Acc100%
PP10
Metal Claw Steel Physical
Has a 10% chance to raise the users Attack by 1 stage.
Pwr50
Acc95%
PP35
Metal Sound Steel Status
Lowers the targets Special Defense by 2 stages.
Pwr
Acc85%
PP40
Meteor Mash Steel Physical
Has a 20% chance to raise the users Attack by 1 stage.
Pwr90
Acc90%
PP10
Metronome Normal Status
User performs any move in the game at random.
Pwr
Acc
PP10
Milk Drink Normal Status
Heals the user by 50% of its max HP.
Pwr
Acc
PP10
Mimic Normal Status
Copies the opponent's last move.
Pwr
Acc
PP10
Mind Blown Fire Special
User loses 50% max HP.
Pwr150
Acc100%
PP5
Mind Reader Normal Status
User's next attack is guaranteed to hit.
Pwr
Acc
PP5
Minimize Normal Status
Raises the users evasiveness by 2 stages.
Pwr
Acc
PP10
Miracle Eye Psychic Status
Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Pwr
Acc
PP40
Mirror Coat Psychic Special
When hit by a Special Attack, user strikes back with 2x power.
Pwr
Acc100%
PP20
Mirror Move Flying Status
User performs the opponent's last move.
Pwr
Acc
PP20
Mirror Shot Steel Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Mist Ice Status
For 5 turns, protects users party from stat drops.
Pwr
Acc
PP30
Mist Ball Psychic Special
Has a 50% chance to lower the targets Special Attack by 1 stage.
Pwr70
Acc100%
PP5
Misty Terrain Fairy Status
Protects the field from status conditions for 5 turns.
Pwr
Acc
PP10
Moonblast Fairy Special
Has a 30% chance to lower the targets Special Attack by 1 stage.
Pwr95
Acc100%
PP15
Moongeist Beam Ghost Special
Ignores the Abilities of other Pokemon.
Pwr100
Acc100%
PP5
Moonlight Fairy Status
User recovers HP. Amount varies with the weather.
Pwr
Acc
PP5
Morning Sun Normal Status
User recovers HP. Amount varies with the weather.
Pwr
Acc
PP5
Mud Bomb Ground Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Mud Shot Ground Special
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr55
Acc95%
PP15
Mud Sport Ground Status
For 5 turns, Electric-type attacks have 1/3 power.
Pwr
Acc
PP15
Mud-Slap Ground Special
Has a 100% chance to lower the targets accuracy by 1 stage.
Pwr20
Acc100%
PP10
Muddy Water Water Special
Has a 30% chance to lower the targets accuracy by 1 stage.
Pwr90
Acc85%
PP10
Multi-Attack Normal Physical
The type of Multi-Attack depends on the type of memory held by the user, being Normal-type if there is no held memory.
Pwr90
Acc100%
PP10
Mystical Fire Fire Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr75
Acc100%
PP10
Nasty Plot Dark Status
Raises the users Special Attack by 2 stages.
Pwr
Acc
PP20
Natural Gift Normal Physical
Power and type depend on the user's held berry.
Pwr
Acc100%
PP15
Nature Power Normal Status
Uses a certain move based on the current terrain.
Pwr
Acc
PP20
TMTM96
Nature\\\'s Madness Fairy Special
Does damage equal to 1/2 targets current HP.
Pwr
Acc90%
PP10
Needle Arm Grass Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc100%
PP15
Never-Ending Nightmare Ghost Physical
Ghost type Z−Move.
Pwr
Acc
PP1
Never-Ending Nightmare Ghost Special
Ghost type Z−Move.
Pwr
Acc
PP1
Night Daze Dark Special
Has a 40% chance to lower the targets accuracy by 1 stage.
Pwr85
Acc95%
PP10
Night Shade Ghost Special
Does damage equal to the user\'s level.
Pwr
Acc100%
PP15
Night Slash Dark Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP15
Nightmare Ghost Status
The sleeping opponent loses 25% of its max HP each turn.
Pwr
Acc100%
PP15
Noble Roar Normal Status
Lowers the targets Attack and Special Attack by 1 stage.
Pwr
Acc100%
PP30
Nuzzle Electric Physical
Has a 100% chance to paralyze the target.
Pwr20
Acc100%
PP20
Oblivion Wing Flying Special
User recovers 75% of the damage dealt.
Pwr80
Acc100%
PP10
Oceanic Operetta Water Special
exclusive Z−Move.
Pwr195
Acc
PP1
Octazooka Water Special
Has a 50% chance to lower the targets accuracy by 1 stage.
Pwr65
Acc85%
PP10
Odor Sleuth Normal Status
Resets opponent's Evasiveness, Normal−type and Fighting−type attacks can now hit Ghosts, and Ghost−type attacks hit Normal.
Pwr
Acc
PP40
Ominous Wind Ghost Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Origin Pulse Water Special
Hits all adjacent opponents.
Pwr110
Acc85%
PP10
Outrage Dragon Physical
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Overheat Fire Special
Lowers the users Special Attack by 2 stages.
Pwr130
Acc90%
PP5
TMTM50
Pain Split Normal Status
The user's and opponent's HP becomes the average of both.
Pwr
Acc
PP20
Parabolic Charge Electric Special
User recovers 50% of the damage dealt.
Pwr65
Acc100%
PP20
Parting Shot Dark Status
Lowers opponent's Attack and Special Attack then switches out.
Pwr
Acc100%
PP20
Pay Day Normal Physical
No additional effect. Z-Move Base Power: 100
Pwr40
Acc100%
PP20
Payback Dark Physical
Power doubles if the user was attacked first.
Pwr50
Acc100%
PP10
TMTM66
Peck Flying Physical
No additional effect. Z-Move Base Power: 100
Pwr35
Acc100%
PP35
Perish Song Normal Status
All active Pokemon will faint in 3 turns.
Pwr
Acc
PP5
Petal Blizzard Grass Physical
Hits all adjacent Pokémon.
Pwr90
Acc100%
PP15
Petal Dance Grass Special
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Phantom Force Ghost Physical
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Pwr90
Acc100%
PP10
Photon Geyser Psychic Special
This move becomes a physical attack if the user's Attack is greater than its Special Attack. This move ignores the Abilities of other Pokemon. Z-Move Base Power: 180
Pwr100
Acc100%
PP5
Pin Missile Bug Physical
Hits 2-5 times in one turn.
Pwr25
Acc95%
PP20
Plasma Fists Electric Physical
Normal moves become Electric type this turn.
Pwr100
Acc100%
PP15
Play Nice Normal Status
Lowers the targets Attack by 1 stage.
Pwr
Acc
PP20
Play Rough Fairy Physical
Has a 10% chance to lower the targets Attack by 1 stage.
Pwr90
Acc90%
PP10
Pluck Flying Physical
User steals and eats the targets Berry.
Pwr60
Acc100%
PP20
Poison Fang Poison Physical
Has a 50% chance to badly poison the target.
Pwr50
Acc100%
PP15
Poison Gas Poison Status
Poisons opponent.
Pwr
Acc90%
PP40
Poison Jab Poison Physical
Has a 30% chance to poison the target.
Pwr80
Acc100%
PP20
TMTM84
Poison Powder Poison Status
Poisons opponent.
Pwr
Acc75%
PP35
Poison Sting Poison Physical
Has a 30% chance to poison the target.
Pwr15
Acc100%
PP35
Poison Tail Poison Physical
Has a 10% chance to poison the target and a higher chance for a critical hit.
Pwr50
Acc100%
PP25
Pollen Puff Bug Special
If the target is an ally, heals 50% of its max HP.
Pwr90
Acc100%
PP15
Pound Normal Physical
No additional effect. Z-Move Base Power: 100
Pwr40
Acc100%
PP35
Powder Bug Status
If using a Fire move, target loses 1/4 max HP.
Pwr
Acc100%
PP20
Powder Snow Ice Special
Has a 10% chance to freeze the target.
Pwr40
Acc100%
PP25
Power Gem Rock Special
-
Pwr80
Acc100%
PP20
Power Split Psychic Status
Averages Attack and Special Attack with the target.
Pwr
Acc
PP10
Power Swap Psychic Status
User and opponent swap Attack and Special Attack.
Pwr
Acc
PP10
Power Trick Psychic Status
Switches users Attack and Defense stats.
Pwr
Acc
PP10
Power Trip Dark Physical
+ 20 power for each of the users stat boosts.
Pwr20
Acc100%
PP10
Power Whip Grass Physical
-
Pwr120
Acc85%
PP10
Power-Up Punch Fighting Physical
Has a 100% chance to raise the users Attack by 1 stage.
Pwr40
Acc100%
PP20
TMTM98
Precipice Blades Ground Physical
Hits all adjacent opponents.
Pwr120
Acc85%
PP10
Present Normal Physical
Either deals damage or heals.
Pwr
Acc90%
PP15
Prismatic Laser Psychic Special
User cannot move next turn.
Pwr160
Acc100%
PP10
Protect Normal Status
User is not affected by opponent's move.
Pwr
Acc
PP10
TMTM17
Psybeam Psychic Special
Has a 10% chance to confuse the target.
Pwr65
Acc100%
PP20
Psych Up Normal Status
Copies the opponent's stat changes.
Pwr
Acc
PP10
TMTM77
Psychic Psychic Special
Has a 10% chance to lower the targets Special Defense by 1 stage.
Pwr90
Acc100%
PP10
TMTM29
Psychic Fangs Psychic Physical
Destroys screens, unless the target is immune.
Pwr85
Acc100%
PP10
Psychic Terrain Psychic Status
For 5 turns, the terrain becomes Psychic Terrain.
Pwr
Acc
PP10
Psycho Boost Psychic Special
Lowers the users Special Attack by 2 stages.
Pwr140
Acc90%
PP5
Psycho Cut Psychic Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Psycho Shift Psychic Status
Gives the opponent the user's status condition, if it hits.
Pwr
Acc100%
PP10
Psyshock Psychic Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr80
Acc100%
PP10
TMTM03
Psystrike Psychic Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr100
Acc100%
PP10
Psywave Psychic Special
Inflicts damage 50−150% of user's level.
Pwr
Acc100%
PP15
Pulverizing Pancake Normal Physical
-
Pwr210
Acc
PP1
Punishment Dark Physical
60 power +20 for each of the targets stat boosts.
Pwr
Acc100%
PP5
Purify Poison Status
The target is cured if it has a non-volatile status condition. If the target was cured, the user restores 1/2 of its maximum HP.
Pwr
Acc
PP20
Pursuit Dark Physical
Double power if the opponent is switching out.
Pwr40
Acc100%
PP20
Quash Dark Status
Forces the target to move last this turn.
Pwr
Acc100%
PP15
TMTM60
Quick Attack Normal Physical
User attacks first.
Pwr40
Acc100%
PP30
Quick Guard Fighting Status
Protects allies from priority attacks this turn.
Pwr
Acc
PP15
Quiver Dance Bug Status
Raises the users Special Attack, Special Defense, and Speed by 1 stage.
Pwr
Acc
PP20
Rage Normal Physical
Raises users Attack when hit.
Pwr20
Acc100%
PP20
Rage Powder Bug Status
Forces attacks to hit user, not team−mates.
Pwr
Acc
PP20
Rain Dance Water Status
Makes it rain for 5 turns.
Pwr
Acc
PP5
TMTM18
Rapid Spin Normal Physical
Frees user from hazards, binding, Leech Seed.
Pwr20
Acc100%
PP40
Razor Leaf Grass Physical
Has a higher chance for a critical hit.
Pwr55
Acc95%
PP25
Razor Shell Water Physical
Has a 50% chance to lower the targets Defense by 1 stage.
Pwr75
Acc95%
PP10
Razor Wind Normal Special
Has a higher chance for a critical hit. This attack charges on the first turn and executes on the second.
Pwr80
Acc100%
PP10
Recover Normal Status
Heals the user by 50% of its max HP.
Pwr
Acc
PP10
Recycle Normal Status
Restores the item the user last used.
Pwr
Acc
PP10
Reflect Psychic Status
Halves damage from Physical attacks for 5 turns.
Pwr
Acc
PP20
TMTM33
Reflect Type Normal Status
User becomes the same type as the target.
Pwr
Acc
PP15
Refresh Normal Status
Cures paralysis, poison, and burns.
Pwr
Acc
PP20
Relic Song Normal Special
Has a 10% chance to cause the target to fall asleep.
Pwr75
Acc100%
PP10
Rest Psychic Status
User sleeps for 2 turns, but user is fully healed.
Pwr
Acc
PP10
TMTM44
Retaliate Normal Physical
Inflicts double damage if a teammate fainted on the last turn.
Pwr70
Acc100%
PP5
TMTM67
Return Normal Physical
Max 102 power at maximum Happiness.
Pwr
Acc100%
PP20
TMTM27
Revelation Dance Normal Special
Type varies based on the users primary type.
Pwr90
Acc100%
PP15
Revenge Fighting Physical
Power doubles if user is damaged by the target.
Pwr60
Acc100%
PP10
Reversal Fighting Physical
The lower the user's HP, the higher the power.
Pwr
Acc100%
PP15
Roar Normal Status
Forces the target to switch to a random ally.
Pwr
Acc
PP20
TMTM05
Roar of Time Dragon Special
User cannot move next turn.
Pwr150
Acc90%
PP5
Rock Blast Rock Physical
Hits 2-5 times in one turn.
Pwr25
Acc90%
PP10
Rock Climb Normal Physical
Has a 20% chance to confuse the target. With Rock Climb you can climb walls marked accordingly outside the fight.
Pwr90
Acc85%
PP20
Rock Polish Rock Status
Raises the users Speed by 2 stages.
Pwr
Acc
PP20
TMTM69
Rock Slide Rock Physical
Has a 30% chance to make the target flinch.
Pwr75
Acc90%
PP10
TMTM80
Rock Smash Fighting Physical
Has a 50% chance to lower the targets Defense by 1 stage. Can be used to smash rocks outside fights.
Pwr40
Acc100%
PP15
Rock Throw Rock Physical
-
Pwr50
Acc90%
PP15
Rock Tomb Rock Physical
Has a 100% chance to lower the targets Speed by 1 stage.
Pwr60
Acc95%
PP15
TMTM39
Rock Wrecker Rock Physical
User cannot move next turn.
Pwr150
Acc90%
PP5
Role Play Psychic Status
User replaces its Ability with the targets.
Pwr
Acc
PP10
Rolling Kick Fighting Physical
Has a 30% chance to make the target flinch.
Pwr60
Acc85%
PP15
Rollout Rock Physical
Doubles in power each turn for 5 turns.
Pwr30
Acc90%
PP20
Roost Flying Status
User recovers half of its max HP and loses the Flying type until the end of the turn.
Pwr
Acc
PP10
TMTM19
Rototiller Ground Status
Raises the Attack and Special Attack of all grounded Grass type Pokemon on the field by 1 stage.
Pwr
Acc
PP10
Round Normal Special
Power doubles if others used Round this turn.
Pwr60
Acc100%
PP15
TMTM48
Sacred Fire Fire Physical
Has a 50% chance to burn the target.
Pwr100
Acc95%
PP5
Sacred Sword Fighting Physical
Ignores the targets stat stage changes, including evasiveness.
Pwr90
Acc100%
PP15
Safeguard Normal Status
The user's party is protected from status conditions.
Pwr
Acc
PP25
TMTM20
Sand Attack Ground Status
Lowers the targets accuracy by 1 stage.
Pwr
Acc100%
PP15
Sand Tomb Ground Physical
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Sandstorm Rock Status
For 5 turns, the weather becomes Sandstorm.
Pwr
Acc
PP10
TMTM37
Savage Spin-Out Bug Physical
Bug type Z−Move.
Pwr
Acc
PP1
Savage Spin-Out Bug Special
Bug type Z−Move.
Pwr
Acc
PP1
Scald Water Special
Has a 30% chance to burn the target. The target thaws out if it is frozen.
Pwr80
Acc100%
PP15
TMTM55
Scary Face Normal Status
Lowers the targets Speed by 2 stages.
Pwr
Acc100%
PP10
Scratch Normal Physical
No additional effect.
Pwr40
Acc100%
PP35
Screech Normal Status
Lowers the targets Defense by 2 stages.
Pwr
Acc85%
PP40
Searing Shot Fire Special
Has a 30% chance to burn the target.
Pwr100
Acc100%
PP5
Searing Sunraze Smash Steel Physical
This move and its effects ignore the Abilities of other Pokemon.
Pwr200
Acc
PP1
Secret Power Normal Physical
Effects of the attack vary with the location.
Pwr70
Acc100%
PP20
TMTM94
Secret Sword Fighting Special
Deals damage to the target based on its Defense instead of Special Defense.
Pwr85
Acc100%
PP10
Seed Bomb Grass Physical
-
Pwr80
Acc100%
PP15
Seed Flare Grass Special
Has a 40% chance to lower the targets Special Defense by 2 stages.
Pwr120
Acc85%
PP5
Seismic Toss Fighting Physical
Inflicts damage equal to user's level.
Pwr
Acc100%
PP20
Self-Destruct Normal Physical
User faints.
Pwr200
Acc100%
PP5
Shadow Ball Ghost Special
Has a 20% chance to lower the targets Special Defense by 1 stage.
Pwr80
Acc100%
PP15
TMTM30
Shadow Bone Ghost Physical
Has a 20% chance to lower the targets Defense by 1 stage.
Pwr85
Acc100%
PP10
Shadow Claw Ghost Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP15
TMTM65
Shadow Force Ghost Physical
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Pwr120
Acc100%
PP5
Shadow Punch Ghost Physical
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Shadow Sneak Ghost Physical
User attacks first.
Pwr40
Acc100%
PP30
Sharpen Normal Status
Raises the users Attack by 1 stage.
Pwr
Acc
PP30
Shattered Psyche Psychic Physical
Power is equal to the base moves Z-Power.
Pwr
Acc
PP1
Sheer Cold Ice Special
OHKOs non-Ice targets. Fails if users lower level.
Pwr
Acc30%
PP5
Shell Smash Normal Status
Lowers the users Defense and Special Defense by 1 stage. Raises the users Attack, Special Attack, and Speed by 2 stages.
Pwr
Acc
PP15
Shell Trap Fire Special
Shell Trap is a decreased priority move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's physical move within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time. Z-Move Base Power: 200
Pwr150
Acc100%
PP5
Shift Gear Steel Status
Raises the users Speed by 2 stages and its Attack by 1 stage.
Pwr
Acc
PP10
Shock Wave Electric Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Shore Up Ground Status
User restores 1/2 its max HP, 2/3 in Sandstorm.
Pwr
Acc
PP10
Signal Beam Bug Special
Has a 10% chance to confuse the target.
Pwr75
Acc100%
PP15
Silver Wind Bug Special
Has a 10% chance to raise the users Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Pwr60
Acc100%
PP5
Simple Beam Normal Status
Changes target's ability to Simple.
Pwr
Acc100%
PP15
Sing Normal Status
Causes the target to fall asleep.
Pwr
Acc55%
PP15
Sinister Arrow Raid Ghost Physical
exclusive Z−Move.
Pwr180
Acc
PP1
Sketch Normal Status
Permanently copies the opponent's last move.
Pwr
Acc
PP1
Skill Swap Psychic Status
The user swaps Abilities with the opponent.
Pwr
Acc
PP10
Skull Bash Normal Physical
Raises Defense on first turn, attacks on second.
Pwr130
Acc100%
PP10
Sky Attack Flying Physical
Charges on first turn, attacks on second. Has a 30% chance to make the target flinch and a higher chance for a critical hit.
Pwr140
Acc90%
PP5
Sky Drop Flying Physical
Takes opponent into the air on first turn, drops them on second turn.
Pwr60
Acc100%
PP10
TMTM58
Sky Uppercut Fighting Physical
Hits the opponent, even during Fly.
Pwr85
Acc90%
PP15
Slack Off Normal Status
Heals the user by 50% of its max HP.
Pwr
Acc
PP10
Slam Normal Physical
No additional effect. Z-Move Base Power: 160
Pwr80
Acc75%
PP20
Slash Normal Physical
Has a higher chance for a critical hit.
Pwr70
Acc100%
PP20
Sleep Powder Grass Status
Causes the target to fall asleep.
Pwr
Acc75%
PP15
Sleep Talk Normal Status
User performs one of its own moves while sleeping.
Pwr
Acc
PP10
TMTM88
Sludge Poison Special
Has a 30% chance to poison the target.
Pwr65
Acc100%
PP20
Sludge Bomb Poison Special
Has a 30% chance to poison the target.
Pwr90
Acc100%
PP10
TMTM36
Sludge Wave Poison Special
Has a 10% chance to poison the target.
Pwr95
Acc100%
PP10
TMTM34
Smack Down Rock Physical
Removes the targets Ground immunity.
Pwr50
Acc100%
PP15
TMTM23
Smart Strike Steel Physical
This move does not check accuracy. Z-Move Base Power: 140
Pwr70
Acc
PP10
Smelling Salts Normal Physical
Power doubles if opponent is paralyzed, but cures it.
Pwr70
Acc100%
PP10
Smog Poison Special
Has a 40% chance to poison the target.
Pwr30
Acc70%
PP20
Smokescreen Normal Status
Lowers the targets accuracy by 1 stage.
Pwr
Acc100%
PP20
Snarl Dark Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr55
Acc95%
PP15
TMTM95
Snatch Dark Status
Steals the effects of the opponent's next move.
Pwr
Acc
PP10
Snore Normal Special
Has a 30% chance to make the target flinch. Fails if the user is not asleep.
Pwr50
Acc100%
PP15
Soak Water Status
Changes the target's type to water.
Pwr
Acc100%
PP20
Soft-Boiled Normal Status
Heals the user by 50% of its max HP.
Pwr
Acc
PP10
Solar Beam Grass Special
Charges turn 1 and hits turn 2. No charge in sunlight.
Pwr120
Acc100%
PP10
TMTM22
Solar Blade Grass Physical
Charges turn 1 and hits turn 2. No charge in sunlight.
Pwr125
Acc100%
PP10
Sonic Boom Normal Special
Always does 20 HP of damage.
Pwr
Acc90%
PP20
Soul-Stealing 7-Star Strike Ghost Physical
exclusive Z−Move.
Pwr195
Acc
PP1
Spacial Rend Dragon Special
Has a higher chance for a critical hit.
Pwr100
Acc95%
PP5
Spark Electric Physical
Has a 30% chance to paralyze the target.
Pwr65
Acc100%
PP20
Sparkling Aria Water Special
If the user has not fainted, the target is cured of its burn. Z-Move Base Power: 175
Pwr90
Acc100%
PP10
Spectral Thief Ghost Physical
Steals targets boosts before dealing damage.
Pwr90
Acc100%
PP10
Speed Swap Psychic Status
Swaps Speed stat with target.
Pwr
Acc
PP10
Spider Web Bug Status
Opponent cannot escape/switch.
Pwr
Acc
PP10
Spike Cannon Normal Physical
Hits 2−5 times in one turn.
Pwr20
Acc100%
PP15
Spikes Ground Status
Hurts grounded opponents when they switch into battle. Max 3 layers.
Pwr
Acc
PP20
Spiky Shield Grass Status
Protects user and inflicts damage on contact moves.
Pwr
Acc
PP10
Spirit Shackle Ghost Physical
Prevents the target from switching out.
Pwr80
Acc100%
PP10
Spit Up Normal Special
Power depends on how many times the user performed Stockpile.
Pwr
Acc100%
PP10
Spite Ghost Status
Lowers the PP of the targets last move by 4.
Pwr
Acc100%
PP10
Splash Normal Status
Doesn't do ANYTHING.
Pwr
Acc
PP40
Splintered Stormshards Rock Physical
Ends the effects of terrain.
Pwr190
Acc
PP1
Spore Grass Status
Puts opponent to sleep.
Pwr
Acc100%
PP15
Spotlight Normal Status
Until the end of the turn, all single target attacks from opponents of the target are redirected to the target.
Pwr
Acc
PP15
Stealth Rock Rock Status
Damages opponent switching into battle.
Pwr
Acc
PP20
Steam Eruption Water Special
Has a 30% chance to burn the target. The target thaws out if it is frozen.
Pwr110
Acc95%
PP5
Steamroller Bug Physical
Has a 30% chance to make the target flinch.
Pwr65
Acc100%
PP20
Steel Wing Steel Physical
Has a 10% chance to raise the users Defense by 1 stage.
Pwr70
Acc90%
PP25
TMTM51
Sticky Web Bug Status
Lowers opponent's Speed when switching into battle.
Pwr
Acc
PP20
Stockpile Normal Status
Raises the users Defense and Special Defense by 1 stage.
Pwr
Acc
PP20
Stoked Sparksurfer Electric Special
Has a 100% chance to paralyze the target.
Pwr175
Acc
PP1
Stomp Normal Physical
Has a 30% chance to make the target flinch.
Pwr65
Acc100%
PP20
Stomping Tantrum Ground Physical
Power doubles if the users last move failed.
Pwr75
Acc100%
PP10
Stone Edge Rock Physical
Has a higher chance for a critical hit.
Pwr100
Acc80%
PP5
TMTM71
Stored Power Psychic Special
+ 20 power for each of the users stat boosts.
Pwr20
Acc100%
PP10
Storm Throw Fighting Physical
Always results in a critical hit.
Pwr60
Acc100%
PP10
Strength Normal Physical
Outside battles, Strength can be used to move large boulders.
Pwr80
Acc100%
PP15
Strength Sap Grass Status
Lowers the targets Attack by 1 stage. The user restores its HP equal to the targets Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. Fails if the targets Attack stat stage is -6.
Pwr
Acc100%
PP10
String Shot Bug Status
Lowers the targets Speed by 2 stages.
Pwr
Acc95%
PP40
Struggle Normal Physical
Only usable when all PP are gone. User loses 1/4 of its max HP.
Pwr50
Acc
PP1
Struggle Bug Bug Special
Has a 100% chance to lower the targets Special Attack by 1 stage.
Pwr50
Acc100%
PP20
TMTM76
Stun Spore Grass Status
Paralyzes the target.
Pwr
Acc75%
PP30
Submission Fighting Physical
Has 1/4 recoil.
Pwr80
Acc80%
PP20
Substitute Normal Status
User takes 1/4 its max HP to put in a substitute.
Pwr
Acc
PP10
TMTM90
Subzero Slammer Ice Physical
Power is equal to the base moves Z-Power.
Pwr
Acc
PP1
Sucker Punch Dark Physical
Usually goes first. Fails if target is not attacking.
Pwr70
Acc100%
PP5
Sunny Day Fire Status
For 5 turns, intense sunlight powers Fire moves.
Pwr
Acc
PP5
Sunsteel Strike Steel Physical
This move and its effects ignore the Abilities of other Pokemon.
Pwr100
Acc100%
PP5
Super Fang Normal Physical
Always takes off half of the opponent's HP.
Pwr
Acc90%
PP10
Superpower Fighting Physical
Lowers the users Attack and Defense by 1 stage.
Pwr120
Acc100%
PP5
Supersonic Normal Status
Causes the target to become confused.
Pwr
Acc55%
PP20
Supersonic Skystrike Flying Physical
Flying type Z−Move.
Pwr
Acc
PP1
Supersonic Skystrike Flying Special
Flying type Z−Move.
Pwr
Acc
PP1
Surf Water Special
Damage doubles if the target is using Dive.
Pwr90
Acc100%
PP15
Swagger Normal Status
Raises the targets Attack by 2 stages and confuses it.
Pwr
Acc85%
PP15
TMTM87
Swallow Normal Status
The more times the user has performed Stockpile, the more HP is recovered.
Pwr
Acc
PP10
Sweet Kiss Fairy Status
Causes the target to become confused.
Pwr
Acc75%
PP10
Sweet Scent Normal Status
Lowers the targets evasiveness by 2 stages.
Pwr
Acc100%
PP20
Swift Normal Special
Ignores Accuracy and Evasiveness.
Pwr60
Acc
PP20
Switcheroo Dark Status
Swaps held items with the opponent.
Pwr
Acc100%
PP10
Swords Dance Normal Status
Raises the users Attack by 2 stages.
Pwr
Acc
PP20
TMTM75
Synchronoise Psychic Special
Hits any Pokémon that shares a type with the user.
Pwr120
Acc100%
PP10
Synthesis Grass Status
User recovers HP. Amount varies with the weather.
Pwr
Acc
PP5
Tackle Normal Physical
No additional effect. Z-Move Base Power: 100
Pwr40
Acc100%
PP35
Tail Glow Bug Status
Raises the users Special Attack by 3 stages.
Pwr
Acc
PP20
Tail Slap Normal Physical
Hits 2−5 times in one turn.
Pwr25
Acc85%
PP10
Tail Whip Normal Status
Lowers the targets Defense by 1 stage.
Pwr
Acc100%
PP30
Tailwind Flying Status
For 4 turns, allies Speed is doubled.
Pwr
Acc
PP15
Take Down Normal Physical
Has 1/4 recoil.
Pwr90
Acc85%
PP20
Taunt Dark Status
Target cant use status moves its next 3 turns.
Pwr
Acc100%
PP20
TMTM12
Tearful Look Normal Status
Lowers the targets Attack and Special Attack by 1 stage.
Pwr
Acc
PP20
Techno Blast Normal Special
Type depends on the Drive being held.
Pwr120
Acc100%
PP5
Tectonic Rage Ground Physical
Ground type Z−Move.
Pwr
Acc
PP1
Tectonic Rage Ground Special
Ground type Z−Move.
Pwr
Acc
PP1
Teeter Dance Normal Status
Causes the target to become confused.
Pwr
Acc100%
PP20
Telekinesis Psychic Status
Ignores opponent's Evasiveness for three turns, add Ground immunity.
Pwr
Acc
PP15
Teleport Psychic Status
Allows user to flee wild battles also warps player to last PokéCenter.
Pwr
Acc
PP20
Thief Dark Physical
If the user has no item, it steals the targets.
Pwr60
Acc100%
PP25
TMTM46
Thousand Arrows Ground Physical
Makes Flying−type Pokémon vulnerable to Ground moves.
Pwr90
Acc100%
PP10
Thousand Waves Ground Physical
Opponent cannot flee or switch.
Pwr90
Acc100%
PP10
Thrash Normal Physical
Lasts 2-3 turns. Confuses the user afterwards.
Pwr120
Acc100%
PP10
Throat Chop Dark Physical
For 2 turns, the target cannot use sound moves.
Pwr80
Acc100%
PP15
Thunder Electric Special
Has a 30% chance to paralyze the target. Cant miss in rain.
Pwr110
Acc70%
PP10
TMTM25
Thunder Fang Electric Physical
Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Pwr65
Acc95%
PP15
Thunder Punch Electric Physical
Has a 10% chance to paralyze the target.
Pwr75
Acc100%
PP15
Thunder Shock Electric Special
Has a 10% chance to paralyze the target.
Pwr40
Acc100%
PP30
Thunder Wave Electric Status
Paralyzes the target.
Pwr
Acc90%
PP20
TMTM73
Thunderbolt Electric Special
Has a 10% chance to paralyze the target.
Pwr90
Acc100%
PP15
TMTM24
Tickle Normal Status
Lowers the targets Attack and Defense by 1 stage.
Pwr
Acc100%
PP20
Topsy-Turvy Dark Status
Reverses stat changes of opponent.
Pwr
Acc
PP20
Torment Dark Status
Opponent cannot use the same move in a row.
Pwr
Acc100%
PP15
TMTM41
Toxic Poison Status
Badly poisons opponent.
Pwr
Acc90%
PP10
TMTM06
Toxic Spikes Poison Status
Poisons opponents when they switch into battle. Max 2 layers.
Pwr
Acc
PP20
Toxic Thread Poison Status
Lowers the target's Speed by 1 stage and poisons it.
Pwr
Acc100%
PP20
Transform Normal Status
Copies targets stats, moves, types, and Ability.
Pwr
Acc
PP10
Tri Attack Normal Special
Has a 20% chance to either burn, freeze, or paralyze the target.
Pwr80
Acc100%
PP10
Trick Psychic Status
Swaps held items with the opponent.
Pwr
Acc100%
PP10
Trick Room Psychic Status
Slower Pokémon move first in the turn for 5 turns.
Pwr
Acc
PP5
TMTM92
Trick-or-Treat Ghost Status
Adds Ghost type to opponent.
Pwr
Acc100%
PP20
Triple Kick Fighting Physical
Hits 3 times. Each hit can miss, but power rises.
Pwr10
Acc90%
PP10
Trop Kick Grass Physical
Has a 100% chance to lower the targets Attack by 1 stage.
Pwr70
Acc100%
PP15
Trump Card Normal Special
The lower the PP, the higher the power.
Pwr
Acc
PP5
Twineedle Bug Physical
Hits twice, with each hit having a 20% chance to poison the target.
Pwr25
Acc100%
PP20
Twinkle Tackle Fairy Physical
Power is equal to the base moves Z-Power.
Pwr
Acc
PP1
Twister Dragon Special
Has a 20% chance to make the target flinch. Hits Pokémon using Fly/Bounce with double power.
Pwr40
Acc100%
PP20
U-turn Bug Physical
User switches out immediately after attacking.
Pwr70
Acc100%
PP20
TMTM89
Uproar Normal Special
User attacks for 3 turns and prevents sleep.
Pwr90
Acc100%
PP10
V-create Fire Physical
Lowers the users Speed, Defense, and Special Defense by 1 stage.
Pwr180
Acc95%
PP5
Vacuum Wave Fighting Special
User attacks first.
Pwr40
Acc100%
PP30
Venom Drench Poison Status
Lowers the targets Attack, Special Attack, and Speed by 1 stage if the target is poisoned.
Pwr
Acc100%
PP20
Venoshock Poison Special
Power doubles if the target is poisoned.
Pwr65
Acc100%
PP10
TMTM09
Vice Grip Normal Physical
No additional effect. Z-Move Base Power: 100
Pwr55
Acc100%
PP30
Vine Whip Grass Physical
No additional effect. Z-Move Base Power: 100
Pwr45
Acc100%
PP25
Vital Throw Fighting Physical
User attacks last, but ignores Accuracy and Evasiveness.
Pwr70
Acc
PP10
Volt Switch Electric Special
User switches out after damaging the target.
Pwr70
Acc100%
PP20
TMTM72
Volt Tackle Electric Physical
Has a 10% chance to paralyze the target. Has 33% recoil.
Pwr120
Acc100%
PP15
Wake-Up Slap Fighting Physical
Power doubles if opponent is asleep, but wakes it up.
Pwr70
Acc100%
PP10
Water Gun Water Special
No additional effect. Z-Move Base Power: 100
Pwr40
Acc100%
PP25
Water Pledge Water Special
Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Pwr80
Acc100%
PP10
Water Pulse Water Special
Has a 20% chance to confuse the target.
Pwr60
Acc100%
PP20
Water Shuriken Water Special
User attacks first. Hits 2-5 times in one turn.
Pwr15
Acc100%
PP20
Water Sport Water Status
For 5 turns, Fire-type attacks have 1/3 power.
Pwr
Acc
PP15
Water Spout Water Special
The higher the user's HP, the higher the damage caused.
Pwr150
Acc100%
PP5
Waterfall Water Physical
Has a 20% chance to make the target flinch. Waterfall allows the player to pass waterfalls upwards while surfing.
Pwr80
Acc100%
PP15
Weather Ball Normal Special
Move's power and type changes with the weather.
Pwr50
Acc100%
PP10
Whirlpool Water Special
Traps opponent, damaging them for 4−5 turns.
Pwr35
Acc85%
PP15
Whirlwind Normal Status
Forces the target to switch to a random ally.
Pwr
Acc
PP20
Wide Guard Rock Status
Protects allies from multi-target moves this turn.
Pwr
Acc
PP10
Wild Charge Electric Physical
Has 1/4 recoil.
Pwr90
Acc100%
PP15
TMTM93
Will-O-Wisp Fire Status
Burns the target.
Pwr
Acc85%
PP15
TMTM61
Wing Attack Flying Physical
No additional effect. Z-Move Base Power: 120
Pwr60
Acc100%
PP35
Wish Normal Status
Next turn, 50% of the users max HP is restored.
Pwr
Acc
PP10
Withdraw Water Status
Raises the users Defense by 1 stage.
Pwr
Acc
PP40
Wonder Room Psychic Status
For 5 turns, all Defense and Sp. Def stats switch.
Pwr
Acc
PP10
Wood Hammer Grass Physical
Has 33% recoil.
Pwr120
Acc100%
PP15
Work Up Normal Status
Raises the users Attack and Special Attack by 1 stage.
Pwr
Acc
PP30
Worry Seed Grass Status
Changes the opponent's Ability to Insomnia.
Pwr
Acc100%
PP10
Wrap Normal Physical
Traps and damages the target for 4-5 turns.
Pwr15
Acc90%
PP20
Wring Out Normal Special
The higher the opponent's HP, the higher the damage.
Pwr
Acc100%
PP5
X-Scissor Bug Physical
-
Pwr80
Acc100%
PP15
TMTM81
Yawn Normal Status
Puts opponent to sleep in the next turn.
Pwr
Acc
PP10
Zap Cannon Electric Special
Has a 100% chance to paralyze the target.
Pwr120
Acc50%
PP5
Zen Headbutt Psychic Physical
Has a 20% chance to make the target flinch.
Pwr80
Acc90%
PP15
Zing Zap Electric Physical
Has a 30% chance to make the target flinch.
Pwr80
Acc100%
PP10
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